cleanup
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@@ -74,12 +74,12 @@ function SelectEvaluationScreen()
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if IsNetConnected() then return "ScreenNetEvaluation" end
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local pm = GAMESTATE:GetPlayMode()
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if( GAMESTATE:GetMultiplayer() ) then return "ScreenEvaluationMultiplayer" end
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if( pm == "PlayMode_Regular" ) then return "ScreenEvaluationStage" end
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if( pm == "PlayMode_Nonstop" ) then return "ScreenEvaluationNonstop" end
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if( pm == "PlayMode_Oni" ) then return "ScreenEvaluationOni" end
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if( pm == "PlayMode_Endless" ) then return "ScreenEvaluationEndless" end
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if( pm == "PlayMode_Rave" ) then return "ScreenEvaluationRave" end
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if( pm == "PlayMode_Battle" ) then return "ScreenEvaluationBattle" end
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if( pm == "PlayMode_Regular" ) then return "ScreenEvaluationStage" end
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if( pm == "PlayMode_Nonstop" ) then return "ScreenEvaluationNonstop" end
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if( pm == "PlayMode_Oni" ) then return "ScreenEvaluationOni" end
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if( pm == "PlayMode_Endless" ) then return "ScreenEvaluationEndless" end
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if( pm == "PlayMode_Rave" ) then return "ScreenEvaluationRave" end
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if( pm == "PlayMode_Battle" ) then return "ScreenEvaluationBattle" end
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end
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function GetTopScreenMetric( sElement )
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@@ -106,7 +106,7 @@ function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen )
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if sIsStage then
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local bHasAnotherStage = GAMESTATE:HasEarnedExtraStage()
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bHasAnotherStage = bHasAnotherStage or not
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(GAMESTATE:IsFinalStage() or bIsExtraStage )
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( GAMESTATE:IsFinalStage() or bIsExtraStage )
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if bHasAnotherStage then
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Trace( "Another" )
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return sNextScreen
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