Commit Graph
925 Commits
Author SHA1 Message Date
Glenn Maynard 725fc98248 use Get/SetTapNote 2002-10-25 04:59:26 +00:00
Glenn Maynard c2cc2881f9 use Get/SetTapNote. Stupid Printf Tricks. 2002-10-25 04:59:12 +00:00
Glenn Maynard ebe0fd55ce use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
really an optimization.
2002-10-25 04:45:16 +00:00
Glenn Maynard 51f61cabd2 More constants 2002-10-25 04:39:10 +00:00
Glenn Maynard dbb06ce6ac use Get/SetTapNote 2002-10-25 04:37:00 +00:00
Glenn Maynard b766b6c7b9 add TAP_EMPTY to make it easier to search for and replace than '0' 2002-10-25 04:36:13 +00:00
Tom Jackson da62e18b4a Fixed my score code. Sorry about that. 2002-10-24 23:22:43 +00:00
Glenn Maynard 0a73e01186 Use map<> in IniFile.
This has a side-effect: written INIs are sorted by key and name.
Unintentional, but not necessarily a bad thing ...
2002-10-24 23:08:18 +00:00
Glenn Maynard dc43775b83 Err, the scoring code is broken; add a hack to get it to stop crashing
the gameplay screen so I can finish what I'm working on.
2002-10-24 23:06:37 +00:00
Glenn Maynard 7e08ea8408 get rid of some SetSize calls 2002-10-24 20:16:46 +00:00
Glenn Maynard ff00bf963d cleanup 2002-10-24 20:16:06 +00:00
Glenn Maynard 5c841f287b s/RemoveAll/clear/g 2002-10-24 20:15:24 +00:00
Glenn Maynard 85e409b121 some more MFCisms to STLisms 2002-10-24 19:55:09 +00:00
Glenn Maynard d5b1f36775 some MFCisms to STLisms (both currently work on CArray) 2002-10-24 19:53:13 +00:00
Tom Jackson feefd5bf9d Rewrote the score calculation code, fixed a HACK. 2002-10-24 19:21:05 +00:00
Glenn Maynard 1f9e9c4a0c i believe this is fixed 2002-10-24 08:45:49 +00:00
Glenn Maynard 377ded65ea vc6 fixup 2002-10-24 08:43:39 +00:00
Glenn Maynard 4fa4be8161 eliminate GetData() 2002-10-24 08:40:27 +00:00
Glenn Maynard 272197a252 move STDCArray after CArray defs so CStringArray is always
STDCArray-based
2002-10-24 08:38:53 +00:00
Glenn Maynard 738617a01b change more qsorts to sort 2002-10-24 08:17:09 +00:00
Glenn Maynard ce38b44c59 change most qsorts to sort 2002-10-24 07:56:20 +00:00
Glenn Maynard 9e450e2d7a remove unused file utils 2002-10-24 07:19:57 +00:00
Glenn Maynard df64537353 switch this little timer to RT, since dxutil is gone 2002-10-24 07:11:21 +00:00
Glenn Maynard 53974fc2cd move PDB into build directories for vc7 2002-10-24 07:10:22 +00:00
Glenn Maynard e3e47e9417 Use mean() and stddev(). 2002-10-24 07:09:54 +00:00
Glenn Maynard 7437e1238b add STL-style (and using) mean and stddev functions.
(They're not actually templates, since we don't really need that, and I
don't want to add code to headers without reason, but they could
easily be generalized to support any floating-point type.)
2002-10-24 07:09:38 +00:00
Glenn Maynard 6638faad4c Use <algorithm> for min and max, and whatever else it has. Add
a workaround for a VC6 STL bug.
2002-10-24 07:07:26 +00:00
Glenn Maynard 7fedce4011 quiet warnings 2002-10-24 07:05:15 +00:00
Glenn Maynard c2d41313d3 move PDB into build directories for vc6 2002-10-24 06:58:48 +00:00
Glenn Maynard 66392109c7 remove timing cruft 2002-10-24 06:35:10 +00:00
Glenn Maynard 5cb5e68a6a Jared's Oni life fix. Add a comment. 2002-10-24 05:24:56 +00:00
Glenn Maynard fcc020dd98 remove unused parameter 2002-10-24 05:15:47 +00:00
Glenn Maynard 22f53dd0ce Turn off another warning (I believe DXUtil or something
was turning this off previously).

Add inactive code to use StdString.

Add wrapper for CString to give us GetString in VC6.  It'll go away eventually.
2002-10-24 05:06:45 +00:00
Glenn Maynard 4c50a27275 New texture loader. 2002-10-24 04:16:15 +00:00
Glenn Maynard 161fd75058 SDL init. 2002-10-24 03:56:46 +00:00
Glenn Maynard c5925aea51 SDL-based timer. Trivial. 2002-10-24 03:55:40 +00:00
Glenn Maynard c470d0fb9f Add new files.
Add the SDL include directories.

This removes dxutil.cpp,h.  This won't compile until I commit the new
RageTimer, which will be in a moment.

Increase the default warning level to 4.  (Thought I committed that;
maybe I only did it for one build.)

I think the rest is just harmless cruft changes from VC that happen every
time someone commits to these files.
2002-10-24 03:55:07 +00:00
Glenn Maynard 53ebb7d35c bugfix for when not all notetypes are available
remove lots of unused includes
2002-10-24 03:47:37 +00:00
Glenn Maynard cbd53dad3e doesn't actually use dxutil 2002-10-24 03:46:25 +00:00
Glenn Maynard 3f2648011f Some SDL source files: dithering routine, zoom routine and
misc. tools.
2002-10-24 03:38:23 +00:00
Glenn Maynard 9adcb8349d SDL, SDL debug DLL and SDL_image. 2002-10-24 03:34:27 +00:00
Glenn Maynard fe7c85449c DLLs used by SDL_image. 2002-10-24 03:32:59 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Chris Danford a53fe4ef0e Don't allow switching of pages on SelectDifficulty after one player has made a choice. 2002-10-21 02:32:06 +00:00
Chris Danford 3a6edc3d99 Fixed hang when loading pump or solo notes 2002-10-21 02:15:06 +00:00
Chris Danford 6674d2a9a1 Fixed super shuffle generating impossible HoldNote patterns. 2002-10-20 21:39:13 +00:00
Chris Danford fedb7b0c92 Added super shuffle to PlayerOptions screen. Duh... 2002-10-20 20:20:12 +00:00
Chris Danford 1989e70fb1 Removed assert in OptionIconRow that was triggering if there were more options than icons. 2002-10-20 20:16:03 +00:00
Chris Danford ea9a5be821 On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time. 2002-10-20 20:03:28 +00:00
Chris Danford 5efe893685 Support for "Shifted" punctuation keys in TextEntry. 2002-10-20 19:54:15 +00:00