Glenn Maynard
710f10e689
add sai
2003-01-19 22:42:02 +00:00
Glenn Maynard
2575fdf7d3
add sai
2003-01-19 22:31:42 +00:00
Glenn Maynard
e17d20672d
improve this
2003-01-19 22:26:10 +00:00
Glenn Maynard
e5dacca7ea
display "hold back" message
2003-01-19 21:57:13 +00:00
Chris Danford
e2a91a79a9
Warn if using software OpenGL, sound driver now falls back to WaveOut by default
2003-01-19 21:51:46 +00:00
Glenn Maynard
a851b03677
use LOG->Info for important stuff
2003-01-19 21:25:06 +00:00
Glenn Maynard
567996a8fc
+" "
2003-01-19 21:24:37 +00:00
Glenn Maynard
6636c28924
add a little unused code
2003-01-19 21:24:11 +00:00
Glenn Maynard
bb36b998cc
fix a warning
2003-01-19 21:15:30 +00:00
Glenn Maynard
a5610f0242
add another assert
2003-01-19 21:14:27 +00:00
Glenn Maynard
9f4d7b14d8
handle XP
2003-01-19 21:13:17 +00:00
Glenn Maynard
1fcccdb31c
add an assert
2003-01-19 21:13:00 +00:00
Glenn Maynard
1dbf49de57
use LOG->Info for important stuff
2003-01-19 21:11:35 +00:00
Chris Danford
e17ba826b0
Fixed crash in demo if no songs.
2003-01-19 21:08:44 +00:00
Chris Danford
d84e10f9d2
Fixed crash in demo if no songs.
2003-01-19 21:05:03 +00:00
Glenn Maynard
2e10cb86df
improve assertion reporting
2003-01-19 20:53:48 +00:00
Chris Danford
3d5bfc8a46
no message
2003-01-19 19:59:46 +00:00
Glenn Maynard
b215d38c2c
fix a crash
2003-01-19 19:56:12 +00:00
Glenn Maynard
bfd2d10a15
properly abstract the volume so we don't touch prefsman in RSM
...
fixes crash
2003-01-19 19:55:24 +00:00
Glenn Maynard
ee211f3b74
restore app priority to normal when we don't have focus and give
...
up CPU each frame
2003-01-19 11:00:53 +00:00
Glenn Maynard
45ee7a9b1d
use RSM->PlayMusic for music. This fixes credits and menu music
...
playing into the attract.
2003-01-19 10:14:46 +00:00
Glenn Maynard
86d71eaf4e
RSM->PlayMusic("") stops the music (so we can have a blank
...
music metric stop any music)
2003-01-19 10:02:44 +00:00
Glenn Maynard
1c5f995296
update
2003-01-19 07:58:29 +00:00
Chris Danford
28da4bdce5
Trying out Eclipse instead of WinCVS.
2003-01-19 07:56:21 +00:00
Glenn Maynard
eaf51a944c
fix warnings
2003-01-19 07:51:10 +00:00
Chris Danford
3c983e7fa7
Re-enable default shadow for BitmapText
2003-01-19 07:06:59 +00:00
Chris Danford
7f55f35562
Adding basic coin support
2003-01-19 06:59:39 +00:00
Glenn Maynard
689183f6cf
allow installing normal and CVS in parallel, to different directories
2003-01-19 06:51:12 +00:00
Glenn Maynard
9f870e1480
update
...
include most noteskins; they're small
don't delete noteskins\dance if it has noteskins we didn't put there
include vc7 dlls
don't require dx8 (but do recommend it)
2003-01-19 06:29:25 +00:00
Glenn Maynard
da2ace9a34
update (of a sort)
2003-01-19 06:21:52 +00:00
Glenn Maynard
a21694f7c9
update
2003-01-19 06:18:35 +00:00
Glenn Maynard
c183d4e51a
explicitly create the cache dir
2003-01-19 05:38:19 +00:00
Glenn Maynard
d9dd3c00b1
use static logs
2003-01-19 05:00:51 +00:00
Glenn Maynard
861ba219c2
add static logs
2003-01-19 05:00:21 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
4b0fa9aae6
make select style graphics optional. (they're one of the few game-
...
specific graphics in the default theme, so be tolerant if they're
missing)
2003-01-19 03:49:37 +00:00
Glenn Maynard
8a02601b98
allow blank sprite loads
2003-01-19 03:46:20 +00:00
Glenn Maynard
a71d2ed254
add GetPathToOptional, so we can grab files and cope if they
...
don't exist
2003-01-19 03:26:05 +00:00
Glenn Maynard
450618161c
remove GetGlyphTexture
2003-01-19 02:05:07 +00:00
Glenn Maynard
a7f6279140
use GetTexture
2003-01-19 00:55:14 +00:00
Glenn Maynard
d72770a1a9
increase the buffer size for hardware mixing a bit
2003-01-19 00:52:17 +00:00
Glenn Maynard
1698ddb304
add const accessor for Texture
2003-01-19 00:48:23 +00:00
Glenn Maynard
8377d8260c
Clapm the fast-moving wheel sound effects; bumps speed from 80fps
...
to 130fps for me. (I think it was starting over a hundred at a time ...)
The "random" effect was experimental. I liked the bounce, but the
effect of pulling in random songs as it spun was hacky and not too
important (and a little buggy).
Random is now like roulette, except 1: it's shuffled, 2: it moves in reverse,
and 3: it stops with a bounce instead of shifts, and 4: it spins twice as
fast. Currently, the bounce is a little bumpy; that's loading the sample
music, I think.
2003-01-19 00:47:06 +00:00
Glenn Maynard
267cddb3e1
commit some stuff i've been using for testing
2003-01-18 21:16:08 +00:00
Glenn Maynard
135b2d49ea
add Common::InitialScreen
2003-01-18 20:54:05 +00:00
Glenn Maynard
b7f8db70d2
update
2003-01-18 20:53:23 +00:00
Glenn Maynard
6eb12e6b81
add disabled benchmark code (which I've been using for a while
...
and want to at least get committed somewhere)
2003-01-18 20:44:25 +00:00
Andrew Livy
98d2d76ed0
Pump Song Select now with 'bouncing' icons when selected.
2003-01-18 19:07:52 +00:00
Glenn Maynard
f903ac8f30
remove unused parameter
2003-01-18 09:35:08 +00:00
Glenn Maynard
49ffa7b45f
replacing markers in BMT::SetText is too expensive; do it
...
manually
2003-01-18 09:18:30 +00:00