increase the buffer size for hardware mixing a bit

This commit is contained in:
Glenn Maynard
2003-01-19 00:52:17 +00:00
parent 1698ddb304
commit d72770a1a9
@@ -23,7 +23,10 @@ RageSoundManager *SOUNDMAN = NULL;
const int channels = 2;
const int samplesize = 2 * channels; /* 16-bit */
const int samplerate = 44100;
const int buffersize_frames = 1024*8; /* in frames */
/* With this driver, we want a large buffer size. Since latency is detached
* from write-ahead, this won't cause lag. Since we're filling every playing
* sound buffer separately, a larger buffer here means less overhead. */
const int buffersize_frames = 1024*16; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
const int num_chunks = 8;