Commit Graph

630 Commits

Author SHA1 Message Date
Glenn Maynard b0651469e9 don't bother with hidden elements 2005-02-28 08:43:49 +00:00
Glenn Maynard 178f081334 foreground under transitions 2005-02-27 21:01:56 +00:00
Glenn Maynard 956aef68af remove m_textSongTitle; this can be done with XML now 2005-02-26 22:55:56 +00:00
Glenn Maynard aea0cba8f9 fix course song number 2005-02-26 19:31:34 +00:00
Glenn Maynard 10ad53d845 use the same overlay for gameplay and demonstration 2005-02-26 10:23:05 +00:00
Glenn Maynard 709d9e60d7 remove m_meterSongPosition - this can be done with XML now
fix crash
2005-02-26 10:14:27 +00:00
Glenn Maynard a16004a303 fix draw order 2005-02-26 09:21:33 +00:00
Glenn Maynard de339d9b00 AutoActor overlay 2005-02-26 09:16:34 +00:00
Glenn Maynard 1bdb2563b1 self-updating SongMeterDisplay class 2005-02-26 08:46:52 +00:00
Glenn Maynard 0b9063844e allow specifying the player type 2005-02-26 06:22:40 +00:00
Glenn Maynard 8ca885d8bd clean up INITIAL_BACKGROUND_BRIGHTNESS 2005-02-26 06:09:14 +00:00
Glenn Maynard 4c2ffa90ef Player cleanup 2005-02-26 05:59:12 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Glenn Maynard 921c1446c4 cleanup 2005-02-25 04:18:28 +00:00
Glenn Maynard da30ea7def assert 2005-02-24 21:44:08 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Chris Danford 555d5aa2fe don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor. 2005-02-23 20:40:46 +00:00
Glenn Maynard 94f87f9b58 simplify 2005-02-23 04:46:05 +00:00
Chris Danford a2915c038b add TemporaryEventMode flag to GameState 2005-02-21 17:29:49 +00:00
Glenn Maynard 74d27315d3 s/UnlockSystem.h/UnlockManager.h/ 2005-02-21 06:22:46 +00:00
Chris Danford 0457317a6f fix Combo30Misses overrides FailType shouldn't override FailOff 2005-02-17 21:30:10 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Glenn Maynard 1905fc9a22 attempting to clean up Player::Step. This just shifts the stuff to
ScreenGameplay::Update, but at least it keeps this logic out of Player ...
2005-02-07 04:12:51 +00:00
Glenn Maynard c37de6424a cleanup. Change2DAnimState only sets a variable, and nothing else
ever changes it, so there's no harm in sending the same value repeatedly.
2005-02-07 04:02:38 +00:00
Glenn Maynard 7d51ae8641 don't pause memory cards in demonstration 2005-02-06 10:10:38 +00:00
Glenn Maynard 97a4a65b26 Unmount cards if we time out. "Locking" and "finalizing" are the same;
merge them.  (They're both enabled and disabled in the same place.)
Pause the memory card thread during gameplay, so any changes will
wait until the current stage finishes (so we don't interrupt the player with
a noise and possibly skip).  Work on making MemoryCardManager::LockCards()
block if the card is in CHECKING.
2005-02-06 08:48:55 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 0ac0049da8 fix assist tick 2005-01-31 19:12:30 +00:00
Chris Danford bc6d223db5 add asserts 2005-01-31 04:41:25 +00:00
Glenn Maynard e73b073e04 simplify 2005-01-30 03:08:42 +00:00
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard f169f38c61 gameplay next-screen logic to lua 2005-01-30 02:43:32 +00:00
Glenn Maynard 2f747b53c2 don't waste time loading lights data when lights are disabled 2005-01-28 04:55:13 +00:00
Charles Lohr c8ad4ea322 Fix: The system should allow for the user to not have to start immediately. 2005-01-26 06:48:01 +00:00
Charles Lohr d45ab3d89a Change: Different code for starting song in sync. It seems to work better, but it's still in progess. 2005-01-25 05:11:18 +00:00
Glenn Maynard bb7482e722 evil big commit (sorry):
Remove m_HoldNote array entirely.  Remove 2sAnd3s.  Store hold note
durations in the hold head.  hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away).  Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes.  Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard 52731adc29 NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard 3634c07656 Represent TimingData values (except for "seconds") in fixed-point.
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point.  Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard 4ad39097ef whoops 2005-01-23 06:32:38 +00:00
Glenn Maynard 403eccc879 m_CabinetLightsNoteData without 4s 2005-01-23 06:31:41 +00:00
Glenn Maynard 4970e024f3 NoteDataWithScoring has no members; turn it into a namespace 2005-01-22 18:22:38 +00:00
Glenn Maynard 808f7ab7d5 fix m_meterSongPosition finishing too soon 2005-01-20 02:21:55 +00:00
Glenn Maynard 4478914862 don't reload note skin when entering play mode in the editor 2005-01-15 03:26:38 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Glenn Maynard 3a9b2f7f4b working on fixing up extra loads when entering play mode in the editor 2005-01-15 01:28:29 +00:00
Glenn Maynard 8431430721 merge PlayerMinus and Player back together 2005-01-15 01:03:48 +00:00
Chris Danford 9132b5a518 remove unnecessary dependencies on ScreenGameplay 2005-01-06 01:52:45 +00:00
Glenn Maynard c82a6fa313 split ScreenGameplay::InitSongQueues 2005-01-03 23:29:40 +00:00