Jason Felds
6c9a53a607
Any reason why the class was listed twice?
2011-10-03 21:48:48 -04:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
AJ Kelly
e14b96cfbf
part one of three-ish in reverting the Actors/ folder thing
2011-10-02 21:14:01 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
AJ Kelly
dd3b57bd37
[ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true.
2011-10-01 14:46:10 -05:00
AJ Kelly
fb346d1bc2
uncomment a trace
2011-10-01 00:31:28 -05:00
AJ Kelly
7cea3ae90a
put these debug print statements into a debug ifdef
2011-09-30 15:16:43 -05:00
AJ Kelly
92800cdaee
[GameState] Added ApplyStageModifiers(player,string) Lua binding.
2011-09-30 14:50:18 -05:00
AJ Kelly
a682662ad8
[GameState] Added ApplyPreferredModifiers(player,string) Lua binding.
2011-09-30 13:44:05 -05:00
AJ Kelly
8f80774b22
[GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding.
2011-09-30 13:33:57 -05:00
Jason Felds
602aed8d97
Fix unlocking of steps via previous difficulty.
...
Thanks to Sta and Kevin for the fix.
2011-09-29 23:51:23 -04:00
Jason Felds
91999148d8
Add GameState::EditAllowedForExtra metric.
2011-09-29 22:09:52 -04:00
Jason Felds
4f2e40874c
I don't like plain asserts. Add a message.
2011-09-29 22:00:57 -04:00
AJ Kelly
2168af0d3d
partial revert of revision 0eec6f0; restores screenshot functionality on Direct3D (fixes issue 463)
2011-09-26 18:25:40 -05:00
AJ Kelly
0e56c9aeaf
oops
2011-09-26 17:57:05 -05:00
AJ Kelly
e590230968
[ThemeManager] Add global Scripts dir. [originally by shakesoda from broken]
2011-09-26 17:52:08 -05:00
AJ Kelly
b675524073
eol crap? are you serious bro?
2011-09-25 23:31:11 -05:00
Flameshadowxeroshin
ed9c3934c7
all the live long eh
2011-09-25 21:23:01 -05:00
Flameshadowxeroshin
400e10e79b
senhor saturno~~~~~
2011-09-25 21:21:21 -05:00
Flameshadowxeroshin
f2f4a67918
senhor saturno episode II: stupid star wars joke here
2011-09-26 02:08:31 +00:00
Flameshadowxeroshin
e9cd8cf863
senhor saturno beckons
2011-09-26 02:03:12 +00:00
AJ Kelly
17f47c7de6
small cleanup
2011-09-25 15:07:04 -05:00
AJ Kelly
3548810ad5
make the 'attempt to index a function value' stand out as a lua panid
2011-09-25 11:17:19 -05:00
Jonathan Payne
94ec7daa21
why was this never added in the first place? seriously.
2011-09-25 02:31:00 -07:00
AJ Kelly
0bab252b0d
[WheelItemBase] Added GetColor and GetText Lua bindings.
2011-09-25 01:18:31 -05:00
AJ Kelly
a3c1cfc7c2
[FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding.
2011-09-24 23:47:21 -05:00
AJ Kelly
9ced908183
[MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart.
2011-09-24 23:41:03 -05:00
Thai Pangsakulyanont
abf23da02f
merge
2011-09-25 10:00:34 +07:00
Jason Felds
e1ccf9be94
How long must we support this "hack"?
2011-09-24 15:25:17 -04:00
AJ Kelly
dbba5bd934
fix visual studio 2008 compile; will check other vs versions soonish
2011-09-24 01:57:19 -05:00
Jason Felds
cdcb917e76
Stop some beat 0 crash bugs in the editor.
...
I suspect that the removal of shifting timing changes at beat 0
will stay in regardless. It is the removal of converting measures
to stops/delays that may be fought against. That is fine.
The bugs attached to these issues, 415 and 525, will only be
resolved when enough devs agree this is a fair fix.
2011-09-24 02:01:46 -04:00
Jason Felds
041d59f315
Anyone recall WHY I had this code?
...
Remove forced timing data copying if only one Step.
2011-09-23 22:51:06 -04:00
Jason Felds
c6fff60998
Finish the 3 decimal write out.
...
Observation: we have two ways of writing out timing tags in
NotesWriterSSC. Perhaps these should be unified soon.
2011-09-23 22:33:46 -04:00
Jason Felds
83c3899c00
Fix loading of steps from .sm files.
...
Some files were using non standard difficulty names
that weren't being caught properly.
2011-09-23 22:06:43 -04:00
Jason Felds
3bd53a5cb4
Hopefully linux is caught up.
2011-09-23 19:43:05 -04:00
Jason Felds
79aefde204
These windows builds...well, hopefully are good.
2011-09-23 19:41:54 -04:00
Jason Felds
b04438a546
These Windows builds should be good.
2011-09-23 19:41:46 -04:00
Colby Klein
69431604e3
Remove the old files. (also I am very sorry for nuking the line by line history, this has been pissing me off for ages)
2011-09-23 15:44:01 -07:00
Colby Klein
6fed94a210
Move Actors into a folder. The very beginning of organizing things. This WILL break compile.
2011-09-23 15:39:54 -07:00
AJ Kelly
a8031d4b11
attempt to fix the resolution problem by going back to the old code
2011-09-23 16:00:23 -05:00
AJ Kelly
d782518c14
[ScreenEvaluation] Added RollingNumbersMaxComboClass metric. (also removed unused MaxComboNumDigits metric from C++-side)
2011-09-23 01:26:53 -05:00
AJ Kelly
8d528625de
[LoadingWindow_Win32] Make the StepMania window gain focus after the loading window closes. Fixes issue 424.
2011-09-22 20:19:27 -05:00
AJ Kelly
8ae8bab984
[ScreenDebugOverlay] Replaced hardcoded toggle command with ButtonTextToggledCommand metric.
2011-09-22 19:09:58 -05:00
Mark Cannon
561bdeeeb8
fix unnecessary vector copy
2011-09-22 09:19:20 -04:00
AJ Kelly
9b4c2a4b71
[FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), GetBanner(int) Lua bindings.
2011-09-21 22:24:32 -05:00
Marcio Barrientos
6d4b5c8e76
Add one new Lua binding to add one more stage to player (bonus)
...
AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly
d3634e343f
remove unneeded logging
2011-09-20 17:40:07 -05:00
Thai Pangsakulyanont
c63809125a
keep as many notes after the receptor on the screen as it could, but limit
...
it to 32. [we may need to fine-tune this number later, but now missed notes
no longer disappear on slow / stopped parts using speed/scroll segments]
Please note that this code might not work well with negative speeds/scrolls.
2011-09-19 12:50:18 +07:00
AJ Kelly
7edab29ad7
small formatting changes
2011-09-18 21:02:29 -05:00