Commit Graph
32196 Commits
Author SHA1 Message Date
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
Flameshadowxeroshin 2f1ca80bac fun tweaking this file! 2011-11-27 05:51:42 +00:00
Jonathan Payne f4bb769c44 test commit; fix things. 2011-11-26 12:30:47 -08:00
Jason Felds 22487df03c New editor feature: Shift + F9/F10 for delays.
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds 5a53bde988 Minor syntax adjustment. 2011-11-26 13:45:29 -05:00
Jason Felds f4ad43e2c9 Minor convenience issue that I wanted done with. 2011-11-26 13:40:14 -05:00
Jason Felds d0c3083251 It feels good to merge once more. 2011-11-26 13:33:42 -05:00
Jason Felds 40965d3c8d Restore F9/F10 for stops in the editor. 2011-11-26 13:33:21 -05:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Jason Felds 16a7d5bab7 I am an IDIOT. 2011-11-25 22:10:13 -05:00
AJ Kelly 805bd89b4d it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true 2011-11-25 17:31:51 -06:00
AJ Kelly d46db6e9c0 [PlayerStageStats] Hitting a mine no longer gives you full combo.
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly b141db3f55 small todo for later when I have time 2011-11-25 17:19:24 -06:00
AJ Kelly a589fecb5f [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. 2011-11-24 20:51:53 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Flameshadowxeroshin f1b7f00d2a i hate GetPath* 2011-11-21 03:02:03 +00:00
Jason Felds 596ada95f4 Slightly more efficient kludge.
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly 81cd300e96 flip the fani ui options, fixes issue 634. 2011-11-17 21:57:29 -06:00
AJ Kelly 7b78e65a57 some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont f119c8cead add Paint() to SetProgress()
so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin 8d11f9f136 change a metric 2011-11-15 21:09:27 -06:00
Jason Felds aa470b4def Add the ExtraStageFreshBar metric. 2011-11-15 21:30:29 -05:00
AJ Kelly d4cc9858a3 add missing graphic 2011-11-14 12:02:14 -06:00
Jason Felds 83fb2980c3 Restore JPEG functionality on Mac.
Just a matter of using the built-in dylib.
2011-11-14 00:38:48 -05:00
Jason Felds fdd3728ab6 Better var name, phrasing. 2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont 2f10209fcf removed the ugly debugging code
I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont 248504f275 escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
- [NoteField] fix build warnings, and change the maximum number of displayed notes
  after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
  directly after : as new tag, and as many PMS and BMS files has keysounds which filename
  starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
  The MSD parser will see it as 2 different tags. So I added a backslash in front of the
  # sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
  end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly a4c7355c78 small comment update 2011-11-11 02:24:55 -06:00
AJ Kelly 011b696bec fix assert 2011-11-10 23:19:08 -06:00
AJ Kelly 382f16cc00 small todo 2011-11-10 23:13:16 -06:00
AJ Kelly 391dd8624a try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included) 2011-11-10 01:11:28 -06:00
Jason Felds 620e377539 Minor addition. 2011-11-08 23:41:51 -05:00
Jason Felds d513d73bd2 Possible fix for bug 584:
Don't compress note data in the editor.

I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds 61000a1776 Better warning. This may help with debugging. 2011-11-07 02:04:25 -05:00
AJ Kelly 42d7a29ffa [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. 2011-11-06 22:15:54 -06:00
AJ Kelly 9793a08b16 [ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577. 2011-11-06 16:44:23 -06:00
AJ Kelly c5a64a7998 enable selecting characters in rave, fix issue 626. also locks players on the steps line, which partially fixes issue 577 2011-11-06 16:36:45 -06:00
AJ Kelly cf71751f31 I'm not sure why it's asking for Tier17 but I want it to shut up. 2011-11-06 16:35:57 -06:00
Jason Felds 4171a40d9d Been awhile since we had a conflict. 2011-11-06 10:37:03 -05:00
Jason Felds 34f3ff2c31 Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
AJ Kelly f8da50b52f I don't know why in the hell these values were positive but i'm going to hit someone. fixes issue 622. 2011-11-04 15:37:23 -05:00
AJ Kelly 5b1d0bc8d9 revert my fix for issue 314 since apparently that wasn't the problem 2011-11-04 15:35:06 -05:00
Flameshadowxeroshin 98c9515c37 Add a tobool meat ethos 2011-11-03 16:15:36 +00:00
Jason Felds f059797f51 Properly add GetArchName() lua binding. 2011-11-02 02:28:47 -04:00
Jason Felds 50f4f583a1 Thanks for the assist.
Adding Lua to new stuff is harder than you think.
2011-11-02 01:50:00 -04:00
Jason Felds 9de80fc607 This should be the last of the lua stuff. 2011-11-02 00:55:40 -04:00
Jason Felds ea5e8111f4 ...right, forgot to register the class. WHOOPS. 2011-11-02 00:42:51 -04:00
Jason Felds ebdffc8cf6 Add experimental lua binding GetArchName.
If this gets the requested results, it will stay and be documented.

Otherwise, it will be reverted or otherwise fixed later.
2011-11-02 00:10:08 -04:00
Jason Felds 81fc6bc24d Add the AppHasFocus lua binding. 2011-11-01 23:49:50 -04:00
Jason Felds 1e82f5ea78 Fix potential error if uncommented.
Thanks to Saturn for the heads up.
2011-11-01 22:28:39 -04:00