AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
Flameshadowxeroshin
2f1ca80bac
fun tweaking this file!
2011-11-27 05:51:42 +00:00
Jonathan Payne
f4bb769c44
test commit; fix things.
2011-11-26 12:30:47 -08:00
Jason Felds
22487df03c
New editor feature: Shift + F9/F10 for delays.
...
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds
5a53bde988
Minor syntax adjustment.
2011-11-26 13:45:29 -05:00
Jason Felds
f4ad43e2c9
Minor convenience issue that I wanted done with.
2011-11-26 13:40:14 -05:00
Jason Felds
d0c3083251
It feels good to merge once more.
2011-11-26 13:33:42 -05:00
Jason Felds
40965d3c8d
Restore F9/F10 for stops in the editor.
2011-11-26 13:33:21 -05:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
Jason Felds
16a7d5bab7
I am an IDIOT.
2011-11-25 22:10:13 -05:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
...
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
Flameshadowxeroshin
9d8a95b51a
eh
2011-11-21 03:04:09 +00:00
Flameshadowxeroshin
f1b7f00d2a
i hate GetPath*
2011-11-21 03:02:03 +00:00
Jason Felds
596ada95f4
Slightly more efficient kludge.
...
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly
81cd300e96
flip the fani ui options, fixes issue 634.
2011-11-17 21:57:29 -06:00
AJ Kelly
7b78e65a57
some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
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This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont
f119c8cead
add Paint() to SetProgress()
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so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin
8d11f9f136
change a metric
2011-11-15 21:09:27 -06:00
Jason Felds
aa470b4def
Add the ExtraStageFreshBar metric.
2011-11-15 21:30:29 -05:00
AJ Kelly
d4cc9858a3
add missing graphic
2011-11-14 12:02:14 -06:00
Jason Felds
83fb2980c3
Restore JPEG functionality on Mac.
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Just a matter of using the built-in dylib.
2011-11-14 00:38:48 -05:00
Jason Felds
fdd3728ab6
Better var name, phrasing.
2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont
2f10209fcf
removed the ugly debugging code
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I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont
248504f275
escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
...
- [NoteField] fix build warnings, and change the maximum number of displayed notes
after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
directly after : as new tag, and as many PMS and BMS files has keysounds which filename
starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
The MSD parser will see it as 2 different tags. So I added a backslash in front of the
# sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly
a4c7355c78
small comment update
2011-11-11 02:24:55 -06:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00
AJ Kelly
382f16cc00
small todo
2011-11-10 23:13:16 -06:00
AJ Kelly
391dd8624a
try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included)
2011-11-10 01:11:28 -06:00
Jason Felds
620e377539
Minor addition.
2011-11-08 23:41:51 -05:00
Jason Felds
d513d73bd2
Possible fix for bug 584:
...
Don't compress note data in the editor.
I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds
61000a1776
Better warning. This may help with debugging.
2011-11-07 02:04:25 -05:00
AJ Kelly
42d7a29ffa
[GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621.
2011-11-06 22:15:54 -06:00
AJ Kelly
9793a08b16
[ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577.
2011-11-06 16:44:23 -06:00
AJ Kelly
c5a64a7998
enable selecting characters in rave, fix issue 626. also locks players on the steps line, which partially fixes issue 577
2011-11-06 16:36:45 -06:00
AJ Kelly
cf71751f31
I'm not sure why it's asking for Tier17 but I want it to shut up.
2011-11-06 16:35:57 -06:00
Jason Felds
4171a40d9d
Been awhile since we had a conflict.
2011-11-06 10:37:03 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
...
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
AJ Kelly
f8da50b52f
I don't know why in the hell these values were positive but i'm going to hit someone. fixes issue 622.
2011-11-04 15:37:23 -05:00
AJ Kelly
5b1d0bc8d9
revert my fix for issue 314 since apparently that wasn't the problem
2011-11-04 15:35:06 -05:00
Flameshadowxeroshin
98c9515c37
Add a tobool meat ethos
2011-11-03 16:15:36 +00:00
Jason Felds
f059797f51
Properly add GetArchName() lua binding.
2011-11-02 02:28:47 -04:00
Jason Felds
50f4f583a1
Thanks for the assist.
...
Adding Lua to new stuff is harder than you think.
2011-11-02 01:50:00 -04:00
Jason Felds
9de80fc607
This should be the last of the lua stuff.
2011-11-02 00:55:40 -04:00
Jason Felds
ea5e8111f4
...right, forgot to register the class. WHOOPS.
2011-11-02 00:42:51 -04:00
Jason Felds
ebdffc8cf6
Add experimental lua binding GetArchName.
...
If this gets the requested results, it will stay and be documented.
Otherwise, it will be reverted or otherwise fixed later.
2011-11-02 00:10:08 -04:00
Jason Felds
81fc6bc24d
Add the AppHasFocus lua binding.
2011-11-01 23:49:50 -04:00
Jason Felds
1e82f5ea78
Fix potential error if uncommented.
...
Thanks to Saturn for the heads up.
2011-11-01 22:28:39 -04:00