Glenn Maynard
650ece9cec
fix weird assignment
2006-12-06 06:22:00 +00:00
Glenn Maynard
75a95323be
start playing and prebuffer in the mixing thread
2006-12-06 06:19:57 +00:00
Glenn Maynard
01458632f8
simplify
2006-12-06 06:17:51 +00:00
Glenn Maynard
b860c0c51c
RageSound::GetDataToPlay: always return a full block if possible
...
(the sound filters are allowed to return less data than was requested,
even if not EOF)
2006-12-06 06:16:15 +00:00
Glenn Maynard
94b1849a29
assert for bad sample rate
2006-12-06 06:11:49 +00:00
Glenn Maynard
661cccc3cc
update
2006-12-06 04:39:30 +00:00
Glenn Maynard
0e40d05762
initial WDM Kernel Streaming driver
2006-12-06 03:56:42 +00:00
Glenn Maynard
bc4a3034f3
auto-assign internal glyphs; remove comment (bothered to fix? first I've
...
even heard of it ...)
2006-12-05 22:57:53 +00:00
Glenn Maynard
0f95d7be97
This causes "default constructor could not be generated" warnings (sort of
...
spuriously, but it's a useful warning and I don't want to turn it off), and we don't
need to declare every member const to have a const object--you just have
a const pointer to the object.
2006-12-05 22:53:22 +00:00
John Bauer
006dfd674c
Fix formatting, add a comment, and call attention to what is causing the
...
message "Continue holding ZZ to give up".
2006-12-05 21:43:14 +00:00
Steve Checkoway
aae2e61da2
Games are totally immutable.
2006-12-05 21:02:26 +00:00
John Bauer
bd1c41f449
Nitpick: one string was incorrectly sorted
2006-12-05 21:01:15 +00:00
Steve Checkoway
46c8af6059
Styles are totally immutable.
2006-12-05 21:00:28 +00:00
John Bauer
fa74b9fdcc
A new set of preferences has a screwed up Theme setting. SM acts
...
as if the theme were set to "default", which is correct, but when you
enter the Appearances menu, it changes the theme to "beat" instead.
This change fixes the bug by making SM use the same string constant
everywhere the default theme is set.
2006-12-05 20:58:26 +00:00
John Bauer
ab37d685a0
Fix up the way enum options are set, which is broken in many cases.
...
Do this by correctly calling ToString and FromString. Also, fix the
missing metric for DefaultFailType.
Still broken is the way a new set of preferences doesn't have "default"
as the default theme.
2006-12-05 16:56:01 +00:00
Mike Calfin
dd17b1b2d8
this font fits better for chat text.
2006-12-05 15:20:21 +00:00
Mike Calfin
a89de51a67
changed more fonts to blaster
2006-12-05 15:13:49 +00:00
Mike Calfin
85b04b76f7
update MusicWheel font to match theme better.
2006-12-05 14:26:08 +00:00
Chris Danford
b764e300f6
helper BGA for optimizing texture usage in simple frame graphics
2006-12-05 12:26:23 +00:00
Mike Calfin
5245fbbdc2
_blank in transition for online music select screen.
2006-12-05 04:53:56 +00:00
Mike Calfin
ad7bae75b9
new RoomInfo graphic. less transparent so you can actually see what it says.
2006-12-05 02:05:32 +00:00
Mike Calfin
99d542ae8f
make current room info more readable
2006-12-05 01:22:23 +00:00
Mike Calfin
e42dc67fdb
new font for users on eval screen
2006-12-05 01:16:19 +00:00
Mike Calfin
f3603f324c
put usernames ontop of userbg
2006-12-05 01:07:59 +00:00
Mike Calfin
516f4f5ddc
moved difficulty icons and meter to line up
2006-12-04 23:56:30 +00:00
Mike Calfin
0d184252ac
added this file for now to prevent missing graphic errors in online mode
2006-12-04 23:01:19 +00:00
Mike Calfin
90b10e3c35
fixed up a few commands on online screens and hid menu timer (no need for it, as it is disabled)
2006-12-04 22:36:20 +00:00
Glenn Maynard
16dff41de5
FileType_Sound
2006-12-04 22:33:14 +00:00
Glenn Maynard
13238ee22e
FT_Sound
2006-12-04 22:32:53 +00:00
Glenn Maynard
19c8a993d0
give access to the sound
2006-12-04 22:32:24 +00:00
Glenn Maynard
edcc1c2f40
bind RageSound
2006-12-04 22:31:25 +00:00
Mike Calfin
c1d04c8083
no need for a header with the UserBG ontop of it. mabye ill make a new one that fits in the future.
2006-12-04 22:25:57 +00:00
Mike Calfin
d52bfc8369
moved chat input up slightly
2006-12-04 22:17:22 +00:00
Mike Calfin
62f63f2cde
Added translations for Screen Title Menu.
2006-12-04 22:13:01 +00:00
John Bauer
1ef9672a5a
Greatly reduce the amount we escape in .sm files.
...
Now we just escape :;\ and //
2006-12-02 23:04:24 +00:00
Steve Checkoway
97d1a98020
Cleanup formatting, comment.
2006-12-02 19:33:17 +00:00
Steve Checkoway
3d2cee0cfa
Simplify.
2006-12-02 18:51:59 +00:00
Steve Checkoway
02dd8e1edd
Unused.
2006-12-02 18:46:11 +00:00
Chris Danford
1e3fe0ad38
add bAllowHopo to fix hopo highlighing showing for Game types that don't support hopos
2006-12-02 00:15:59 +00:00
John Bauer
7ebfd65a9b
Make it so .sm files can contain \-escaped characters. Also, make the
...
writer for .dwi files replace control characters with dwi-safe characters.
Other file formats are unaffected.
2006-12-01 22:15:26 +00:00
Steve Checkoway
3637f83f69
Unused.
2006-12-01 18:22:22 +00:00
Steve Checkoway
2250322d41
trylock
2006-12-01 18:17:16 +00:00
Chris Danford
8dad4f1ac1
show hopo-possible notes with addition coloring
2006-12-01 14:18:18 +00:00
Chris Danford
e58c980aef
add per-NoteType texcoord offset so that Note and Addition can use the same ModelGeometry
2006-12-01 13:10:01 +00:00
Glenn Maynard
99f4097ec1
fix audio lead-ins
2006-12-01 11:15:46 +00:00
Glenn Maynard
c1da32160b
fix RageSoundReader_MP3::GetNextSourceFrame
...
fix lurking mad->Timer bug after seek
2006-12-01 11:08:28 +00:00
Steve Checkoway
1c980ddf4a
Add files.
2006-12-01 07:18:16 +00:00
Chris Danford
3022def914
don't allow Hopo on the same note 2x in series
2006-12-01 05:37:33 +00:00
Chris Danford
fced627efc
new/removed files
2006-12-01 05:08:49 +00:00
Glenn Maynard
48b84f8191
fix up resampling when no rate changing
2006-11-30 21:05:41 +00:00