Glenn Maynard
7a4a324bc9
fix tween overflow
...
triggers in MAX3000 in autoplay
2003-06-13 03:08:39 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
afb98a2e29
make sure it's mostly harmless to call Combo redundantly
2003-03-26 21:32:28 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
...
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
71d2fadb46
Change Toasty:
...
- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Jared Roberts
929c012b23
compile fix
2003-03-10 02:56:16 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
d77d1cc43c
Little() now removes HoldNotes that don't start on a beat
2003-02-25 08:07:56 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ae2c4f779c
make toasty rare (having it come up once every few days is amusing;
...
having it come up twice in one song is annoying)
(easter eggs should be rare anyway, or they become distracting ...)
2003-02-13 21:58:33 +00:00
Chris Gomez
c0c225806b
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
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o.o how'd I manage to forget this one?
2003-02-08 10:56:55 +00:00
Chris Danford
fa75b5200b
fixed generous Toasty
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CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Chris Danford
bce306dcdc
Move Numbers graphics into separate Number asset folder
...
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford
7361190198
fix "Max Combo" showing on Oni Evauation screen
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NG now causes to lose a battery life
songs w/o music no longer show up in courses
changed all "numbers" images to have the same format
2002-09-16 18:25:29 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
5fb403639f
Moved even more constants into theme metrics
2002-08-29 01:38:21 +00:00
Glenn Maynard
b00c8d5413
Remove HighComboAlert_OnceOnly. (Added this because I wasn't
...
sure which was right, and it looked like =true was the behavior it
was trying for, but =false is normal arcade behavior and I can't think
of any real reason for it to ever be true.)
2002-08-28 09:00:17 +00:00
Chris Danford
6b87066f8f
fixed repeating "toasty"
2002-08-26 22:58:49 +00:00
Glenn Maynard
1efce9f7f7
Add Reset().
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Reset combos and judgements in Player::Load().
const stuff.
2002-08-26 08:11:52 +00:00
Chris Danford
950f9c1645
Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
2002-08-26 05:53:48 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Glenn Maynard
08bfaf532f
Fix announcer repeating when you get a 100*n combo and break it at the 100*n+1st step.
2002-08-20 21:19:49 +00:00
Chris Danford
7766338beb
more bug fixes
2002-08-20 21:00:56 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
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WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00