Glenn Maynard
92c44716f8
Implement textures that only have an alpha channel.
...
The most immediate use of this is for the company screen shadow;
it's horribly banded in 16-bit, and this lets us load it as an 8-bit texture,
using half the memory and giving full precision.
This could be automatically used, if all non-transparent pixels in a texture
are #FFFFFF. (todo)
This can also allow us to have extremely large, memory-compact fonts.
A 1024x1024 layer in ALPHA4 is just 512k, and can store several thousand
16x16 glyphs. (The only trouble is actually constructing such a font;
doing it by hand in Photoshop isn't a nice option.)
2003-03-24 22:38:34 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Glenn Maynard
f5fed3e23d
fix and simplify
2003-02-12 22:32:04 +00:00
Glenn Maynard
22272aecb0
Fix an indirect movie texture crash (reset PixelStore)
...
Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00
Glenn Maynard
4432b01dd8
make hot pinking a texture hint
...
(it makes SDL take slow code paths and makes us do
conversions we oftne don't need to)
2003-01-22 04:15:43 +00:00
Glenn Maynard
3f3032e89d
add comment
2003-01-09 04:40:57 +00:00
Glenn Maynard
379b4806ef
add RageTextureID::equal
2003-01-09 02:55:16 +00:00
Glenn Maynard
71bd9579e0
add GetFrameCountFromFileName
2003-01-06 11:14:43 +00:00
Glenn Maynard
75eec7fa74
make GetFrameDimensionsFromFileName available
2003-01-05 01:44:24 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
b97d3f8513
fix up bit depth stuff
2002-12-30 03:35:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Glenn Maynard
054976824b
cleanups
2002-11-16 07:36:02 +00:00
Glenn Maynard
4d48fe779c
remove unused members
2002-11-15 23:49:25 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
58dbd9bdb3
Add InvalidateTextures; change reload behavior. (breaks reloading
...
until I get the rest committed in a moment)
2002-11-12 09:21:44 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Glenn Maynard
b30fcbae96
get rid of some GetSize calls
2002-10-31 01:59:08 +00:00
Glenn Maynard
e3a03499dc
Remove RageTexture::m_TextureFormat.
2002-10-20 05:14:16 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
...
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
f39456599e
time delay texture unload, Spig's MAX2 changes
2002-09-21 16:29:14 +00:00
Glenn Maynard
bcf0bc3a0a
const, extra semicolons
2002-08-31 07:08:25 +00:00
Glenn Maynard
4d1a9e1d68
VOID Create -> void Create
...
SetLoopOn/Off -> SetLooping(bool)
CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard
6e0bf98bc4
Remove extra assert.h.
2002-08-23 01:06:56 +00:00
Chris Danford
5c21d4b1ca
bug fixes
2002-08-18 23:20:18 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
4f732aaa5b
Random background movie support
2002-07-31 22:37:58 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
fbb9e9494f
new theme graphics and new texture loading algorithm
2002-01-29 08:19:03 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Ben Nordstrom
c52c818881
no message
2001-11-21 03:21:00 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00