Commit Graph

277 Commits

Author SHA1 Message Date
Andrew Wong c3f1d5bc12 Added "progressive stages lifebar" support
Fixed bug where final stage wasn't really at full difficulty
2003-07-31 15:07:48 +00:00
Andrew Wong 3adec8251c progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc) 2003-07-30 17:01:04 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard f0b61ec688 add missing header 2003-07-26 22:00:51 +00:00
Glenn Maynard 2d7b9c9301 Simplify. Don't recalculate values; it'll break if the rules change elsewhere,
eg. to a change ScoreKeeper.
2003-07-24 19:44:59 +00:00
Andrew Wong 850f591351 scoring fix - still need to check for fail for scoring purposes on fail_end_of_song and fail_off 2003-07-24 09:25:25 +00:00
Glenn Maynard e08a001137 Fix courses. 2003-07-24 02:41:56 +00:00
Sean Burke ccfe10c660 Compile fix for the rename. 2003-07-21 23:52:01 +00:00
Glenn Maynard 4106afb299 Refactor.
Finding out which songs were random was broken: if a non-static
song (eg. player's best) was missing ("BEST99999"), m_entries
doesn't necessarily match one-to-one with the results of GetStageInfo.
2003-07-21 21:54:07 +00:00
Glenn Maynard b447ccb01d Fix scoring when using transforms. 2003-07-21 19:07:10 +00:00
Glenn Maynard d926a032ff Add missing header. 2003-07-17 20:10:07 +00:00
Glenn Maynard 997b5887d4 zero out m_pInventory 2003-07-15 20:05:00 +00:00
Glenn Maynard 350ce47a00 Handle timestamps in Step. 2003-07-13 00:34:30 +00:00
Chris Danford 835887cfd3 battle enemy face stuff 2003-07-10 11:47:45 +00:00
Chris Danford 47e08af623 key for testing incoming (temporary) 2003-07-10 03:39:30 +00:00
Glenn Maynard a9e859f6fa Fix crash pressing battle keys when not in battle mode 2003-07-09 20:34:14 +00:00
Chris Danford 3ee5463de7 battle stuff 2003-07-09 02:27:05 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 9342550563 fix reloading: simply calling LoadFromSMFile won't reset everything,
leading to duplicate notes and some other stuff not always being reverted
2003-06-24 20:06:16 +00:00
Glenn Maynard 6d384b4ee6 alt- for finer bpm adjustment 2003-06-17 06:24:13 +00:00
Glenn Maynard b94872cf4e fix assist tick turning off between songs in a course 2003-06-14 22:58:21 +00:00
Glenn Maynard fa51aa857c fix "continue holding" text not tweening off (for real this time?) 2003-06-13 02:54:58 +00:00
Glenn Maynard 53642507cd Don't save song changes after gameplay by default 2003-06-11 20:47:39 +00:00
Glenn Maynard 2ea63c81fc sync up gameplay offset control with editor 2003-06-10 22:14:09 +00:00
Glenn Maynard eb931f8a4d Handle CrossedRow inside Player, so autoplay works correctly in the
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard 2cb374103f remove unused parameter 2003-06-06 19:42:53 +00:00
Glenn Maynard fe4b7e59c5 Add LyricsOneReverse. Separate position metrics when one or both
players are in reverse.
2003-06-04 20:40:32 +00:00
Chris Danford 52af064cec fix announcer combo sayings 2003-06-01 05:31:40 +00:00
Glenn Maynard c4caf4b948 Oops. Fix debug text on end of song. 2003-05-29 00:19:50 +00:00
Glenn Maynard a2d0a7dceb comment 2003-05-23 01:25:01 +00:00
Chris Danford 6ee884aed2 Add support for #DISPLAYBPM in DWI and SM files 2003-05-23 01:14:43 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Glenn Maynard c7658c0e06 fix life bar tween in 2003-04-21 00:47:33 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Glenn Maynard ba49be01c8 Make sure textDebug tweens off when the song ends 2003-04-18 04:00:24 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00