Chris Danford
|
0151baf6dc
|
save stats on exit only if there's new data that hasn't yet been saved
|
2004-05-25 06:01:52 +00:00 |
|
Glenn Maynard
|
d904805150
|
differentiate easy and difficult course scores
|
2004-05-25 02:15:19 +00:00 |
|
Chris Danford
|
a9db266eb2
|
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
|
2004-05-24 08:16:17 +00:00 |
|
Chris Danford
|
b05d25ab24
|
"m_pCurNotes" -> "m_pCurSteps"
|
2004-05-24 06:12:17 +00:00 |
|
Chris Danford
|
ba93ee8469
|
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
|
2004-05-24 06:10:11 +00:00 |
|
Chris Danford
|
d65404e750
|
TapSteps -> TapNotes
|
2004-05-24 04:26:54 +00:00 |
|
Chris Danford
|
99a02deffe
|
name cleanup: "StepsType nt" -> "StepsType st"
|
2004-05-24 03:32:56 +00:00 |
|
Glenn Maynard
|
d2bb74c409
|
Add step totals in GameState::FinishStage, instead of eval. This means
that step counts and "calories" still count if you fail (or give up).
|
2004-05-24 01:32:17 +00:00 |
|
Glenn Maynard
|
df56b72b33
|
simplify
|
2004-05-24 01:28:28 +00:00 |
|
Glenn Maynard
|
1b5e2aafef
|
Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory
cards.
|
2004-05-24 01:00:06 +00:00 |
|
Glenn Maynard
|
af687ecb9d
|
don't rescale RADAR_NUM_* down in GetFinalEvalStatsAndSongs
|
2004-05-24 00:43:39 +00:00 |
|
Chris Danford
|
4ff8b8ec2b
|
clean up Course score saving (use Trail)
|
2004-05-23 09:17:10 +00:00 |
|
Glenn Maynard
|
e2cf64fe55
|
cache GetCourseDifficultiesToShow results
|
2004-05-21 05:21:03 +00:00 |
|
Glenn Maynard
|
bcf6792d47
|
handle CourseDifficultiesToShow, add IsCourseDifficultyShown
|
2004-05-20 22:23:44 +00:00 |
|
Chris Danford
|
a20cc8b1f4
|
fix DefaultCpuModifiers not applied if you start in dance and switch to rave
|
2004-05-16 20:58:59 +00:00 |
|
Chris Danford
|
ee4427a54b
|
clean up CPU player naming
add default CPU player modifiers
|
2004-05-16 02:51:55 +00:00 |
|
Glenn Maynard
|
2619a24791
|
GameState::GetEasiestNotesDifficulty and lua binding
|
2004-05-11 06:11:08 +00:00 |
|
Glenn Maynard
|
ee93622539
|
more generic fix for stage lengths extending past final stage
|
2004-05-11 02:16:23 +00:00 |
|
Chris Danford
|
fec42c1a21
|
lock Difficulty/Steps for all players in Rave
|
2004-05-07 04:37:47 +00:00 |
|
Chris Danford
|
d18dd8f200
|
allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
|
2004-05-07 02:53:07 +00:00 |
|
Chris Danford
|
19d4282705
|
add IsWinner command
|
2004-05-06 09:48:55 +00:00 |
|
Chris Danford
|
6efa5e317a
|
add logging
|
2004-05-04 05:51:18 +00:00 |
|
Glenn Maynard
|
d6d10331eb
|
fix comment
|
2004-05-03 20:14:52 +00:00 |
|
Chris Danford
|
bfd7b1930c
|
simplify name update logic
|
2004-05-03 00:34:54 +00:00 |
|
Chris Danford
|
66e65849da
|
move name refresh from BeginGame to EndGame
|
2004-05-01 21:34:16 +00:00 |
|
Glenn Maynard
|
07fa62c417
|
move "join player" logic into GameState
add --player, --mode
|
2004-04-30 07:48:02 +00:00 |
|
Chris Danford
|
6928e8e864
|
ugly hack to fix "mem card name not updated if card left in between games"
|
2004-04-23 06:35:24 +00:00 |
|
Chris Danford
|
ab1d3bfd0e
|
fix "PlayersFinalized executes twice"
|
2004-04-23 02:08:11 +00:00 |
|
Chris Danford
|
9fe68e1702
|
unload edits on Back
|
2004-04-23 01:40:06 +00:00 |
|
Chris Danford
|
3bc5943a9e
|
don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
|
2004-04-18 18:42:42 +00:00 |
|
Chris Danford
|
ec0258a73b
|
simplify branching metrics for ScreenSelectMusic
|
2004-04-18 03:45:25 +00:00 |
|
Glenn Maynard
|
83e96f5187
|
comment
|
2004-04-11 01:44:37 +00:00 |
|
Glenn Maynard
|
8c24db7fab
|
add lua CurStyleName
|
2004-04-07 23:26:26 +00:00 |
|
Steve Checkoway
|
20a8bab45c
|
Clean up includes.
|
2004-04-05 05:22:32 +00:00 |
|
Chris Danford
|
493c6c8103
|
smarter menu button blinking
|
2004-03-30 08:03:00 +00:00 |
|
Glenn Maynard
|
962870f6e3
|
fix extra stage modifiers being saved to the profile
|
2004-03-30 03:55:54 +00:00 |
|
Chris Danford
|
d6e52f6aac
|
optimize profile loading
|
2004-03-29 06:47:10 +00:00 |
|
Glenn Maynard
|
74af6715dd
|
allow disabling disqualification
|
2004-03-28 20:08:43 +00:00 |
|
Chris Danford
|
742daadcf5
|
save last played song to profile
|
2004-03-25 09:54:28 +00:00 |
|
Chris Danford
|
cb91aa5f36
|
don't disqualify for mods that have no effect on the current song or course
|
2004-03-25 05:38:04 +00:00 |
|
Chris Danford
|
d6bc74bc13
|
clean up AttackBeganThisUpdate flag
fix Player LaunchAttack sound
|
2004-03-24 07:37:35 +00:00 |
|
Chris Danford
|
0ca0f86d7e
|
clean up lights
|
2004-03-23 06:11:10 +00:00 |
|
Chris Danford
|
0e75311fd0
|
fix "IsFinalStage" in doesn't return true in course modes
|
2004-03-21 18:59:55 +00:00 |
|
Chris Danford
|
ee6e113d13
|
fix "course attacks that start at 0 never turn off"
|
2004-03-21 18:27:25 +00:00 |
|
Chris Danford
|
acf1fad8f2
|
fix incorrect usage of Profile-stored sort
|
2004-03-21 17:25:26 +00:00 |
|
Chris Danford
|
b9cb773195
|
clean up attract sound counting
|
2004-03-20 19:15:06 +00:00 |
|
Glenn Maynard
|
a2a7b51d1b
|
GameState::PlayerUsingBothSides
|
2004-03-20 17:53:04 +00:00 |
|
Glenn Maynard
|
78fea60b31
|
GameState::GetNumHumanPlayers
|
2004-03-20 17:45:34 +00:00 |
|
Chris Danford
|
7a32af8c5e
|
clean up presisting of settings to Profile
persist PreferredCourseDifficulty
|
2004-03-13 22:18:09 +00:00 |
|
Chris Danford
|
e4855e627f
|
persist PreferredDifficulty in Profile
|
2004-03-13 19:20:24 +00:00 |
|