Chris Danford
4ff8b8ec2b
clean up Course score saving (use Trail)
2004-05-23 09:17:10 +00:00
Chris Danford
abfc956e4f
refactor Course: move some responsibilities to Trail
2004-05-23 00:53:20 +00:00
Glenn Maynard
98a0b812f0
revert RageSounds::TakeOverSound stuff; ended up not using it
...
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Glenn Maynard
854da28681
cleanup
...
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr
9bf8ca2362
Added functionality to gameplay cabinet lighting code.
2004-05-20 07:44:57 +00:00
Glenn Maynard
fd710d3ec4
fix vc7 compile
2004-05-17 00:35:07 +00:00
Chris Danford
e085694ee8
fix compile error
2004-05-16 23:15:17 +00:00
Glenn Maynard
f21244765b
fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
...
(the reason I didn't change all of these for()s is because it's easy to
cause little obscure bugs ...)
2004-05-16 19:22:37 +00:00
Steve Checkoway
5af1be7144
Fix previous commit
2004-05-16 12:42:16 +00:00
Steve Checkoway
b023ee4d94
Use FOREACH_*
2004-05-16 12:34:02 +00:00
Thad Ward
e3585798f8
fix compile error.
2004-05-16 12:11:58 +00:00
Steve Checkoway
a38649bf50
fix old vs. ISO bindings
2004-05-16 08:48:54 +00:00
Chris Danford
ee4427a54b
clean up CPU player naming
...
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford
58d63cb476
make draw order separate from Z value
...
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
2e174881c5
don't load multiple copies of "common back" sound
2004-05-01 23:30:30 +00:00
Glenn Maynard
08c00bd689
fix backing out of the stage screen causes the stage counter to be increased
2004-04-25 23:17:08 +00:00
Glenn Maynard
3e76470d77
fix warning
2004-04-23 08:31:38 +00:00
Chris Danford
4dfcee7eb0
add option to blink the GameButton lights on note instead of step
2004-04-22 05:25:58 +00:00
Chris Danford
110ecf4fa9
fix VC7 warning
2004-04-20 02:41:02 +00:00
Chris Danford
fc8d3ed363
add StepsType for cabinet lights
2004-04-20 02:35:30 +00:00
Glenn Maynard
c35aa5c853
cleanup BrightnessOverlay
...
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford
3bc5943a9e
don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
2004-04-18 18:42:42 +00:00
Chris Danford
dfba0c0c46
move screen flow logic into branches, not PlayMode specific metrics
2004-04-18 05:15:22 +00:00
Glenn Maynard
7bd4ce0445
remove old hack
2004-04-17 00:04:28 +00:00
Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Glenn Maynard
a0efc346bd
fix GAMESTATE->m_iCpuSkill going out of bounds
2004-04-09 02:16:34 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Charles Lohr
be6a396bab
I added a second checkpoint for starting to prevent DeadOnStart issue.
2004-04-06 02:05:34 +00:00
Charles Lohr
12e48f9ce2
Sorry, I figured out what they were doing and why it didn't work
...
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr
648dd0eeb9
Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
...
This is the improper way to do it, and caused a compile error. I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard
3177a36697
fix tick not being played on row 0
2004-04-04 04:12:26 +00:00
Glenn Maynard
8e24cb1801
simplify
2004-04-04 04:11:43 +00:00
Glenn Maynard
66f580f676
grr, fix crash due to incorrect assertion
2004-04-03 22:51:26 +00:00
Glenn Maynard
20edc5037b
These diffuse settings don't actually do anything, since Background
...
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford
e0e6cb3159
fix crash
2004-03-30 09:30:30 +00:00
Chris Danford
95e11e9220
smarter lights
2004-03-30 07:44:29 +00:00
Charles Lohr
4cd8d6b6f3
I added life and Macromedia Flash XMLSocket Support.
2004-03-30 05:50:36 +00:00
Chris Danford
72c26f501a
show lights mode in LightsDriver_SystemMessage
2004-03-30 04:44:09 +00:00
Glenn Maynard
962870f6e3
fix extra stage modifiers being saved to the profile
2004-03-30 03:55:54 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Glenn Maynard
811ef94991
fix m_textSurviveTime ordering
2004-03-24 03:09:10 +00:00
Chris Danford
0ca0f86d7e
clean up lights
2004-03-23 06:11:10 +00:00
Chris Danford
ee6e113d13
fix "course attacks that start at 0 never turn off"
2004-03-21 18:27:25 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
09e6b85f3b
add ActiveAttackList
2004-03-17 06:01:17 +00:00
Steve Checkoway
dd8e0164e9
Clean up NetworkSyncManager
2004-03-17 05:49:37 +00:00
Charles Lohr
a25514777a
I have modified SM files to add network support.
...
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com .
I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.
I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.
Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.
Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard
02d8bc45e8
fix stopping before the last note can be missed, especially in course modes
2004-03-13 22:41:31 +00:00
Chris Danford
7a32af8c5e
clean up presisting of settings to Profile
...
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard
0f8d41e7ed
fix no announcers in demonstration
2004-03-08 04:30:57 +00:00