Commit Graph

487 Commits

Author SHA1 Message Date
Chris Danford 4ff8b8ec2b clean up Course score saving (use Trail) 2004-05-23 09:17:10 +00:00
Chris Danford abfc956e4f refactor Course: move some responsibilities to Trail 2004-05-23 00:53:20 +00:00
Glenn Maynard 98a0b812f0 revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay
SDL_Delay -> usleep
2004-05-21 00:58:48 +00:00
Glenn Maynard 854da28681 cleanup
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Charles Lohr 9bf8ca2362 Added functionality to gameplay cabinet lighting code. 2004-05-20 07:44:57 +00:00
Glenn Maynard fd710d3ec4 fix vc7 compile 2004-05-17 00:35:07 +00:00
Chris Danford e085694ee8 fix compile error 2004-05-16 23:15:17 +00:00
Glenn Maynard f21244765b fix SHOW_LIFE_METER_FOR_DISABLED_PLAYERS
(the reason I didn't change all of these for()s is because it's easy to
cause little obscure bugs ...)
2004-05-16 19:22:37 +00:00
Steve Checkoway 5af1be7144 Fix previous commit 2004-05-16 12:42:16 +00:00
Steve Checkoway b023ee4d94 Use FOREACH_* 2004-05-16 12:34:02 +00:00
Thad Ward e3585798f8 fix compile error. 2004-05-16 12:11:58 +00:00
Steve Checkoway a38649bf50 fix old vs. ISO bindings 2004-05-16 08:48:54 +00:00
Chris Danford ee4427a54b clean up CPU player naming
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford 58d63cb476 make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford 2e174881c5 don't load multiple copies of "common back" sound 2004-05-01 23:30:30 +00:00
Glenn Maynard 08c00bd689 fix backing out of the stage screen causes the stage counter to be increased 2004-04-25 23:17:08 +00:00
Glenn Maynard 3e76470d77 fix warning 2004-04-23 08:31:38 +00:00
Chris Danford 4dfcee7eb0 add option to blink the GameButton lights on note instead of step 2004-04-22 05:25:58 +00:00
Chris Danford 110ecf4fa9 fix VC7 warning 2004-04-20 02:41:02 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Chris Danford 3bc5943a9e don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine 2004-04-18 18:42:42 +00:00
Chris Danford dfba0c0c46 move screen flow logic into branches, not PlayMode specific metrics 2004-04-18 05:15:22 +00:00
Glenn Maynard 7bd4ce0445 remove old hack 2004-04-17 00:04:28 +00:00
Glenn Maynard f1fddd90d1 use SOUND->PlayOnceFromAnnouncer 2004-04-12 20:11:36 +00:00
Glenn Maynard a0efc346bd fix GAMESTATE->m_iCpuSkill going out of bounds 2004-04-09 02:16:34 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Charles Lohr be6a396bab I added a second checkpoint for starting to prevent DeadOnStart issue. 2004-04-06 02:05:34 +00:00
Charles Lohr 12e48f9ce2 Sorry, I figured out what they were doing and why it didn't work
I made it work. in VC++
2004-04-05 21:15:54 +00:00
Charles Lohr 648dd0eeb9 Someone used the FOREACH_EnabledPlayer( pn ) on my setting of the life for Network play.
This is the improper way to do it, and caused a compile error.  I set it back and left a note.
2004-04-05 15:37:03 +00:00
Glenn Maynard 3177a36697 fix tick not being played on row 0 2004-04-04 04:12:26 +00:00
Glenn Maynard 8e24cb1801 simplify 2004-04-04 04:11:43 +00:00
Glenn Maynard 66f580f676 grr, fix crash due to incorrect assertion 2004-04-03 22:51:26 +00:00
Glenn Maynard 20edc5037b These diffuse settings don't actually do anything, since Background
doesn't add anything to the frame; they aren't propagated anywhere.
I'm not sure we need them, anyway; we have a transition on top of
gameplay (and wouldn't setting a gray diffuse be ugly, anyway?)
2004-04-02 00:12:19 +00:00
Chris Danford e0e6cb3159 fix crash 2004-03-30 09:30:30 +00:00
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Charles Lohr 4cd8d6b6f3 I added life and Macromedia Flash XMLSocket Support. 2004-03-30 05:50:36 +00:00
Chris Danford 72c26f501a show lights mode in LightsDriver_SystemMessage 2004-03-30 04:44:09 +00:00
Glenn Maynard 962870f6e3 fix extra stage modifiers being saved to the profile 2004-03-30 03:55:54 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Glenn Maynard 811ef94991 fix m_textSurviveTime ordering 2004-03-24 03:09:10 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Chris Danford ee6e113d13 fix "course attacks that start at 0 never turn off" 2004-03-21 18:27:25 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford 09e6b85f3b add ActiveAttackList 2004-03-17 06:01:17 +00:00
Steve Checkoway dd8e0164e9 Clean up NetworkSyncManager 2004-03-17 05:49:37 +00:00
Charles Lohr a25514777a I have modified SM files to add network support.
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com.

I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.

I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.

Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.

Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard 02d8bc45e8 fix stopping before the last note can be missed, especially in course modes 2004-03-13 22:41:31 +00:00
Chris Danford 7a32af8c5e clean up presisting of settings to Profile
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Glenn Maynard 0f8d41e7ed fix no announcers in demonstration 2004-03-08 04:30:57 +00:00