Jonathan Payne
4fdbb3dff6
ScoreDisplay has actual shadows now...
2014-08-31 23:50:08 -07:00
Jonathan Payne
b6ff29fdd8
Make TwoPartSelection dialog hide on events
2014-08-31 23:26:23 -07:00
Jonathan Payne
a64669b1bc
Make TwoPartSelection dialog work for all players
2014-08-31 23:08:06 -07:00
Jonathan Payne
65af11af51
Fix up HowToPlay graphics (2)
2014-08-31 22:32:11 -07:00
Jonathan Payne
9b176447c3
Fix up HowToPlay graphics
2014-08-31 22:23:11 -07:00
Jonathan Payne
1464f12b16
Implement ScreenCaution, fix CDTitle
2014-08-31 16:59:03 -07:00
Jonathan Payne
ce305f969d
Update metrics.ini
2014-08-31 15:13:47 -07:00
Jonathan Payne
7e0adb3383
Fix eval branch. Course mode fix
2014-08-30 20:32:53 -07:00
Jonathan Payne
3d283a41bc
Implement ScreenContinue
2014-08-30 20:17:15 -07:00
Jonathan Payne
ab394950e0
fix StageDisplay errors, EvalSummary
2014-08-30 16:14:03 -07:00
Kyzentun
bedaf07e51
Reverted some changes that should not have been part of the merge from Midiman.
2014-08-28 05:53:37 -06:00
Jonathan Payne and freem
04da3fb9c7
include IsCourse(), fix StageDisplay for courses!
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(cherry picked from commit 56003157f77be78bd5ab9e608b1f3836cf288e08)
2014-08-28 06:01:17 -05:00
Jonathan Payne and freem
91581bb5f7
Fix eval summary, summary branches
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+ Fixed ScreenGameplay StepsDisplay errors
+ Fixed ScreenSelectCourse CourseContentsList masks
+ Fixed ScreenEvaluationSummary banners -- introduced a scroller.
+ Fixed showing ScreenEvaluationSummary showing after a course
(cherry picked from commit 04f7373238410c481cb79c6441fb27c55c69a447)
2014-08-28 06:01:15 -05:00
Jonathan Payne and freem
c36068faf8
High Scores tweak
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(cherry picked from commit fa4e5efb5b0d8dcd73ed3e43d993d7e98b73e347)
2014-08-28 06:01:14 -05:00
Jonathan Payne and freem
8f0e2246f9
Add a real High Scores screen.
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(cherry picked from commit 4c5bfa5e0eb351a0d90c70413a7cd8622007d188)
2014-08-28 06:01:12 -05:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
Kyzentun
c94758b4ca
Merge branch 'BGFit' of https://github.com/kyzentun/stepmania
2014-08-25 02:34:43 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
Kyzentun
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
2014-08-11 15:56:41 -06:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
6aad3c8f75
Added CourseSongRewardLives metric to LifeMeterBattery.
2014-08-06 15:26:54 -06:00
Kyzentun
076d67132d
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
Kyzentun
ee53b9e601
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-07-27 21:38:43 -06:00
freem
3239e4698d
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-07-26 15:48:36 -05:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
freem
527e93c792
[Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation
2014-07-25 12:59:47 -05:00
freem
ba76310feb
add missing nextrow character for options rows
2014-07-24 14:08:37 -05:00
Kyzentun
84766a7cff
Changed LogDisplay to use the full message for IgnoreIdentical.
2014-07-23 00:09:04 -06:00
freem
d4aa57e161
add missing Class attribute for ScreenOptionsEditProfile
2014-07-22 20:08:40 -05:00
Kyzentun
3cef425d63
Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages.
2014-07-22 17:51:40 -06:00
Kyzentun
22662a3b04
Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment.
2014-07-18 23:54:25 -06:00
Kyzentun
cb168e29aa
Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem.
2014-07-18 18:04:51 -06:00
Kyzentun
a2e6d186e3
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-07-18 16:29:46 -06:00
Kyzentun
fb1a251b7a
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-07-12 14:59:10 -06:00
Kyzentun
63311ab62f
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-07-08 20:01:33 -06:00
Kyzentun
bee284d0c7
Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
2014-07-08 01:02:36 -06:00
Kyzentun
e25995267c
Fixed invalid LineNames in ScreenOptionsExtended in _fallback metrics.
2014-06-29 12:43:10 -06:00
Kyzentun
b08d766657
Fixed fake conflict in ThemeAndGamePrefs.lua.
2014-06-26 23:57:40 -06:00
Kyzentun
dcf819d297
Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum.
2014-06-25 12:08:57 -06:00
Kyzentun
d472d28490
Fixed accidental old name for ArbitrarySpeedMods in metrics for edit mode.
2014-06-23 00:25:18 -06:00
Kyzentun
de8799ebdc
Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows.
2014-06-20 22:48:00 -06:00
Kyzentun
3a788651e5
Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does.
2014-06-20 13:54:56 -06:00
Kyzentun
045e9edcdd
Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange.
2014-06-19 06:41:18 -06:00
Kyzentun
ba78c38c8b
Disabled pad codes that change modifiers in dance game mode.
2014-06-17 01:22:30 -06:00
Colby Klein
bea5f1cef9
Merge pull request #135 from sigatrev/song-options-fail
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fix SongOptions fail type to not change fail type preference
2014-04-24 05:07:32 -07:00
Colby Klein
ee87494252
Merge pull request #137 from sigatrev/TickHolds
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Attempted fix of Tick Holds
2014-04-24 05:06:20 -07:00
sigatrev
c4f7aab9a1
Attempted fix of Tick Holds
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NoteDataUtil::GetTotalHoldTicks() was not counting the last tick of
holds which ended on the last row of the song. Extended the range to
include the last row.
NoteDataUtil::GetTotalHoldTicks() was counting number of rows held, when
it should only count 1 regardless of number( at least to mimic pump )
Player::CrossedRows() was assuming a constant tick rate over the crossed
rows, leading to potentially inaccurate tick counts.
Pump holds were counting "HoldNote_Held" due to capitalization in the
metrics. Fixed metrics and made "IsGame" function case insensitive.
2014-04-23 21:45:37 -05:00
sigatrev
94053c2dfe
fix SongOptions fail type to not change fail type preference
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per issue #80 . Problem came from commit
231ae7cb32 - May 27, 2011
2014-04-23 15:52:26 -05:00