Glenn Maynard
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4f2d551e90
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bring RageDisplay_OGL::CreateTexture and UpdateTexture closer
together
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2003-06-28 02:23:35 +00:00 |
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Glenn Maynard
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7f5b42cc9d
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cleanup
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2003-06-28 02:19:31 +00:00 |
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Glenn Maynard
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3a9205e1d2
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move prototype
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2003-06-28 02:03:26 +00:00 |
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Glenn Maynard
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06207a0171
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Clean up endianness mess.
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2003-06-28 01:45:44 +00:00 |
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Glenn Maynard
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537ae7e991
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fix index
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2003-06-27 02:11:13 +00:00 |
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Glenn Maynard
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2206e32cef
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Simplify exception handling. Improve fallback if we can't set up an
OpenGL window.
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2003-06-25 20:44:49 +00:00 |
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Glenn Maynard
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c8e02ec0ae
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cosmetic
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2003-06-22 01:53:04 +00:00 |
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Glenn Maynard
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2d97a1daa0
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add GetTextureDiagnostics (not used yet)
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2003-06-22 01:20:58 +00:00 |
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Glenn Maynard
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2eef2635b0
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also unneeded
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2003-06-21 22:39:03 +00:00 |
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Glenn Maynard
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ca039d1aae
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unneeded
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2003-06-21 22:37:59 +00:00 |
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Steve Checkoway
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77cfa7b87a
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Use local-endian screenshots. (This didn't just switch it for everybody screwing up little-endian machines did it?)
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2003-06-18 09:56:46 +00:00 |
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Glenn Maynard
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2937cc73c7
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fix more GL_NO_ERROR problems
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2003-06-12 19:40:44 +00:00 |
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Glenn Maynard
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bfcb68fd2b
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fix/simplify
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2003-06-11 01:22:14 +00:00 |
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Glenn Maynard
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b7eebb5df5
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Add some code to try to fix texture masks on big endian machines.
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2003-06-11 01:19:02 +00:00 |
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Chris Danford
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bf77ee902f
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fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
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2003-06-07 11:54:44 +00:00 |
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Chris Danford
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428d560a6b
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Clean up resolution fallback logic
Add video settings for G400
Working on composited text
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2003-06-05 19:29:27 +00:00 |
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Glenn Maynard
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4486bd1754
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Oops. Fix a silly bug on systems without paletted textures.
Fix assert failure.
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2003-05-31 09:10:18 +00:00 |
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Chris Danford
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d0b9a755cd
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fix logging crash (only showed up in release builds run under Win98)
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2003-05-30 23:15:53 +00:00 |
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Glenn Maynard
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9354eb8e5b
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Move tables to the top.
Add a paletted texture test; hopefully this will prevent it from happening
later, where it's inconvenient.
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2003-05-30 20:16:30 +00:00 |
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Glenn Maynard
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c3c96f390c
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grumble
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2003-05-27 08:39:36 +00:00 |
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Glenn Maynard
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2c06e0b8d6
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no, really, normals are normals
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2003-05-27 08:39:35 +00:00 |
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Glenn Maynard
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726d79ecf8
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(l+r)/(l-r) == -(r+l)/(r-l)
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2003-05-27 08:39:34 +00:00 |
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Chris Danford
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9b82e59ad2
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fix wrong glNormalPointer
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2003-05-27 07:05:32 +00:00 |
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Glenn Maynard
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ea330f17ad
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fix normals
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2003-05-27 05:26:53 +00:00 |
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Glenn Maynard
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2e96c4785e
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log current renderer
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2003-05-27 00:48:40 +00:00 |
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Glenn Maynard
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a9fa113a0f
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Link to OpenGL in the OGL renderer. We don't use glu anymore.
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2003-05-27 00:25:46 +00:00 |
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Glenn Maynard
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3e1707e641
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Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
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2003-05-27 00:20:54 +00:00 |
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Glenn Maynard
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c6dcd8c489
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GLDirect hacks should become irrelevant now
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2003-05-26 21:02:49 +00:00 |
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Glenn Maynard
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2ddc78909a
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Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
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2003-05-26 19:42:04 +00:00 |
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Glenn Maynard
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56b79a197d
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Make pixel format querying a member (massaging for merge).
Remove a function from the header.
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2003-05-26 03:12:12 +00:00 |
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Chris Danford
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6b63ef50f9
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support theme-specific program icon and window title (useful for non-SM products)
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2003-05-25 20:19:01 +00:00 |
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Chris Danford
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a75cd6e7b1
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Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
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2003-05-25 00:43:44 +00:00 |
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Chris Danford
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7f3b7b9162
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reacquire D3D device when lost in full screen (user alt+tabs out)
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2003-05-24 05:44:31 +00:00 |
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Glenn Maynard
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84bcc3146a
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fix latent viewport bug
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2003-05-22 08:37:15 +00:00 |
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Chris Danford
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02016ae442
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Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
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2003-05-22 05:28:37 +00:00 |
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