also unneeded
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@@ -642,7 +642,6 @@ void RageDisplay_OGL::DrawIndexedTriangles( const RageVertex v[], int iNumVerts,
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{
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if( iNumIndices == 0 )
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return;
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ASSERT( iNumIndices >= 3 );
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ASSERT( (iNumIndices%3) == 0 );
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixf( (const float*)GetProjection() );
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