Commit Graph
19990 Commits
Author SHA1 Message Date
Chris Danford 4d6d0f9815 fix ugly headers when using large fonts 2006-02-08 20:57:09 +00:00
Charles Lohr 27c0547052 OOps! (from a year ago) Thanks Glenn for pointing this one out! 2006-02-08 16:04:28 +00:00
Glenn Maynard 994cdd256b cleanup 2006-02-08 05:28:22 +00:00
Glenn Maynard 7b1f5c173b missing license 2006-02-08 03:49:03 +00:00
Glenn Maynard fa1dec128f cleanup 2006-02-08 03:43:49 +00:00
Glenn Maynard 4b09a38d36 build fix 2006-02-08 03:39:57 +00:00
Chris Danford ecd578c21c 2nd start mapping back to slot index 1 2006-02-07 09:08:44 +00:00
Chris Danford 2e156ab4cb fix bad button comment 2006-02-07 09:07:18 +00:00
Glenn Maynard fd0c169858 fix race condition 2006-02-07 08:43:25 +00:00
Steve Checkoway d449ca554c Add stretch hint. 2006-02-07 08:34:36 +00:00
Steve Checkoway c1520c025b Add bStretched as a hint that the display will stretch the pixels to fill the screen. 2006-02-07 08:33:45 +00:00
Steve Checkoway a65d13c6d1 class -> typedef set. 2006-02-07 08:29:36 +00:00
Glenn Maynard 1597b6fe22 Don't store PREFSMAN->m_iRefreshRate from the actual settings
if the setting was "don't care".

This wasn't possible previously, since code expected PREFSMAN
settings to line up with the actual settings; now, use
DISPLAY->GetActualVideoModeParams.
2006-02-07 08:16:45 +00:00
Chris Danford 04577935f7 fix assert if no songs loaded 2006-02-07 08:12:47 +00:00
Steve Checkoway 2ea7e8c897 GetMonitorAspectRatio. 2006-02-07 08:08:37 +00:00
Glenn Maynard 2a6d75848f split out GetActualGraphicOptionsString 2006-02-07 07:40:12 +00:00
Glenn Maynard 47cd3ee640 fix vc7 compile 2006-02-07 07:12:42 +00:00
Steve Checkoway 0b9330ccf6 Fix abort at runtime. 2006-02-07 06:08:30 +00:00
Chris Danford fd6b7b5551 add AdjustSync.* 2006-02-07 05:15:03 +00:00
Chris Danford 158ec4ab43 syncmachine touchup 2006-02-07 05:05:03 +00:00
Chris Danford d1977740e6 fix system message runs off screen 2006-02-07 04:59:29 +00:00
Chris Danford 0d7a34ad01 add missing strings 2006-02-07 04:51:37 +00:00
Chris Danford ddbe74e1e2 add GetMonitorAspectRatio 2006-02-07 04:39:48 +00:00
Chris Danford b46e53e27b make dialogs localizable
adjust control to fit longer text
2006-02-07 04:38:51 +00:00
Chris Danford f904f05fcc add GetMonitorAspectRatio 2006-02-07 04:28:24 +00:00
Glenn Maynard 5db90ce71d cleanup 2006-02-07 02:55:29 +00:00
Chris Danford 2ff000fc8a give up on auto AR. Handling the AR when the resolution is falling back is more complicated than it's worth. 2006-02-07 00:55:03 +00:00
Chris Danford bcf84d9bda re-add Auto AR. Tie it to the desktop resolution which does not change when toggling between fullscreen and windowed. This assumes that the desktop resolution is using square pixels. This assumption will hold true for all out-of-the-box machines with a widescreen display. 2006-02-06 23:40:28 +00:00
Chris Danford dd992f69c0 fix D3D init 2006-02-06 22:38:30 +00:00
Chris Danford 111d659b90 add missing AdjustSync.* 2006-02-06 22:38:14 +00:00
Chris Danford a13ae48a19 make hard-coded string localizable 2006-02-06 21:02:50 +00:00
Chris Danford a73a1e9ccc calibrate sync screen cleanup 2006-02-06 20:41:59 +00:00
Chris Danford 025e970b3d make hard-coded strings localizable 2006-02-06 20:41:05 +00:00
Chris Danford 3ed40f6559 remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen) 2006-02-06 20:15:33 +00:00
Chris Danford dbafa29a88 make RageDisplay::Init virtual to remove dupe code 2006-02-06 20:14:02 +00:00
Chris Danford 70479fd0c4 tab cleanup
no need to fall back to opengl on xbox
2006-02-06 18:23:30 +00:00
Chris Danford 45b092469c make ScreenGameplay use a background, but blank it 2006-02-06 16:56:57 +00:00
Chris Danford c8e4672853 force recreate of BGA on aspect ratio change 2006-02-06 07:44:12 +00:00
Chris Danford fc682c406f ScreenGameplaySyncMachine cleanup 2006-02-06 07:43:07 +00:00
Chris Danford 1fb529668c autosync screen cleanup 2006-02-06 06:50:10 +00:00
AJ Kelly 1e19360944 panedisplay (needs some fixing) 2006-02-06 05:28:27 +00:00
Steve Checkoway df048b72d3 Fix last warning in the OS X project. Only prebind symbols when targeting pre 10.4, that is, only on ppc. 2006-02-06 03:48:19 +00:00
Steve Checkoway 8ae4ac6f98 put_string conflicts with another function. Just rename it. 2006-02-06 03:40:01 +00:00
Steve Checkoway b2ccd3e249 Add files. 2006-02-06 03:37:31 +00:00
Steve Checkoway 52b7411cee PBXGetVolInfoSync is deprecated as is just about every other function that will convert from a path to a vol ref number so don't bother. Just use the volume name to flush since that was the only thing the vol ref number was used for.
Compute volume size using block size times number of blocks.
2006-02-06 02:58:34 +00:00
Steve Checkoway e541108c52 Cleanup settings a bit. 2006-02-06 01:52:21 +00:00
Chris Danford a05d1e8265 move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor 2006-02-06 01:26:52 +00:00
Chris Danford b03b2dc768 tab cleanup 2006-02-06 01:25:58 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Steve Checkoway 799c1af1ab A tiny amount of work toward an x86 backtrace facility. 2006-02-06 01:18:04 +00:00