Chris Danford
4d6d0f9815
fix ugly headers when using large fonts
2006-02-08 20:57:09 +00:00
Charles Lohr
27c0547052
OOps! (from a year ago) Thanks Glenn for pointing this one out!
2006-02-08 16:04:28 +00:00
Glenn Maynard
994cdd256b
cleanup
2006-02-08 05:28:22 +00:00
Glenn Maynard
7b1f5c173b
missing license
2006-02-08 03:49:03 +00:00
Glenn Maynard
fa1dec128f
cleanup
2006-02-08 03:43:49 +00:00
Glenn Maynard
4b09a38d36
build fix
2006-02-08 03:39:57 +00:00
Chris Danford
ecd578c21c
2nd start mapping back to slot index 1
2006-02-07 09:08:44 +00:00
Chris Danford
2e156ab4cb
fix bad button comment
2006-02-07 09:07:18 +00:00
Glenn Maynard
fd0c169858
fix race condition
2006-02-07 08:43:25 +00:00
Steve Checkoway
d449ca554c
Add stretch hint.
2006-02-07 08:34:36 +00:00
Steve Checkoway
c1520c025b
Add bStretched as a hint that the display will stretch the pixels to fill the screen.
2006-02-07 08:33:45 +00:00
Steve Checkoway
a65d13c6d1
class -> typedef set.
2006-02-07 08:29:36 +00:00
Glenn Maynard
1597b6fe22
Don't store PREFSMAN->m_iRefreshRate from the actual settings
...
if the setting was "don't care".
This wasn't possible previously, since code expected PREFSMAN
settings to line up with the actual settings; now, use
DISPLAY->GetActualVideoModeParams.
2006-02-07 08:16:45 +00:00
Chris Danford
04577935f7
fix assert if no songs loaded
2006-02-07 08:12:47 +00:00
Steve Checkoway
2ea7e8c897
GetMonitorAspectRatio.
2006-02-07 08:08:37 +00:00
Glenn Maynard
2a6d75848f
split out GetActualGraphicOptionsString
2006-02-07 07:40:12 +00:00
Glenn Maynard
47cd3ee640
fix vc7 compile
2006-02-07 07:12:42 +00:00
Steve Checkoway
0b9330ccf6
Fix abort at runtime.
2006-02-07 06:08:30 +00:00
Chris Danford
fd6b7b5551
add AdjustSync.*
2006-02-07 05:15:03 +00:00
Chris Danford
158ec4ab43
syncmachine touchup
2006-02-07 05:05:03 +00:00
Chris Danford
d1977740e6
fix system message runs off screen
2006-02-07 04:59:29 +00:00
Chris Danford
0d7a34ad01
add missing strings
2006-02-07 04:51:37 +00:00
Chris Danford
ddbe74e1e2
add GetMonitorAspectRatio
2006-02-07 04:39:48 +00:00
Chris Danford
b46e53e27b
make dialogs localizable
...
adjust control to fit longer text
2006-02-07 04:38:51 +00:00
Chris Danford
f904f05fcc
add GetMonitorAspectRatio
2006-02-07 04:28:24 +00:00
Glenn Maynard
5db90ce71d
cleanup
2006-02-07 02:55:29 +00:00
Chris Danford
2ff000fc8a
give up on auto AR. Handling the AR when the resolution is falling back is more complicated than it's worth.
2006-02-07 00:55:03 +00:00
Chris Danford
bcf84d9bda
re-add Auto AR. Tie it to the desktop resolution which does not change when toggling between fullscreen and windowed. This assumes that the desktop resolution is using square pixels. This assumption will hold true for all out-of-the-box machines with a widescreen display.
2006-02-06 23:40:28 +00:00
Chris Danford
dd992f69c0
fix D3D init
2006-02-06 22:38:30 +00:00
Chris Danford
111d659b90
add missing AdjustSync.*
2006-02-06 22:38:14 +00:00
Chris Danford
a13ae48a19
make hard-coded string localizable
2006-02-06 21:02:50 +00:00
Chris Danford
a73a1e9ccc
calibrate sync screen cleanup
2006-02-06 20:41:59 +00:00
Chris Danford
025e970b3d
make hard-coded strings localizable
2006-02-06 20:41:05 +00:00
Chris Danford
3ed40f6559
remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen)
2006-02-06 20:15:33 +00:00
Chris Danford
dbafa29a88
make RageDisplay::Init virtual to remove dupe code
2006-02-06 20:14:02 +00:00
Chris Danford
70479fd0c4
tab cleanup
...
no need to fall back to opengl on xbox
2006-02-06 18:23:30 +00:00
Chris Danford
45b092469c
make ScreenGameplay use a background, but blank it
2006-02-06 16:56:57 +00:00
Chris Danford
c8e4672853
force recreate of BGA on aspect ratio change
2006-02-06 07:44:12 +00:00
Chris Danford
fc682c406f
ScreenGameplaySyncMachine cleanup
2006-02-06 07:43:07 +00:00
Chris Danford
1fb529668c
autosync screen cleanup
2006-02-06 06:50:10 +00:00
AJ Kelly
1e19360944
panedisplay (needs some fixing)
2006-02-06 05:28:27 +00:00
Steve Checkoway
df048b72d3
Fix last warning in the OS X project. Only prebind symbols when targeting pre 10.4, that is, only on ppc.
2006-02-06 03:48:19 +00:00
Steve Checkoway
8ae4ac6f98
put_string conflicts with another function. Just rename it.
2006-02-06 03:40:01 +00:00
Steve Checkoway
b2ccd3e249
Add files.
2006-02-06 03:37:31 +00:00
Steve Checkoway
52b7411cee
PBXGetVolInfoSync is deprecated as is just about every other function that will convert from a path to a vol ref number so don't bother. Just use the volume name to flush since that was the only thing the vol ref number was used for.
...
Compute volume size using block size times number of blocks.
2006-02-06 02:58:34 +00:00
Steve Checkoway
e541108c52
Cleanup settings a bit.
2006-02-06 01:52:21 +00:00
Chris Danford
a05d1e8265
move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor
2006-02-06 01:26:52 +00:00
Chris Danford
b03b2dc768
tab cleanup
2006-02-06 01:25:58 +00:00
Chris Danford
cce97c40b8
move autosync logic out of Player and GameState, into a separate file
2006-02-06 01:23:25 +00:00
Steve Checkoway
799c1af1ab
A tiny amount of work toward an x86 backtrace facility.
2006-02-06 01:18:04 +00:00