Colby Klein
4d327d32a5
Make it possible to actually find all of SM's files on Windows. I know this had
...
good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
2011-12-17 11:47:13 -08:00
AJ Kelly
44f769fb98
small changelog fix
2011-12-17 03:24:06 -06:00
AJ Kelly
c7fab6014f
[Various] Allow loading of *.jpeg in addition to *.jpg.
2011-12-17 03:21:12 -06:00
AJ Kelly
be2a2a981f
[StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics.
2011-12-16 12:05:34 -06:00
AJ Kelly
8e9b20ac8e
welp, messed this one up; let's fix it
2011-12-16 12:05:21 -06:00
AJ Kelly
dfefecaa25
just some small comment cleanup
2011-12-15 21:03:14 -06:00
AJ Kelly
d7d776cd59
reorder some logic and fix a typo; good catch wolfman
2011-12-15 20:57:59 -06:00
AJ Kelly
300fd8e6f8
attempt to fix up some evaluation branch logic
2011-12-15 20:49:25 -06:00
AJ Kelly
2c47134f39
split out some stuff from ProductivityHelpers into other files; trying to cut down on the number of Scripts we have
2011-12-15 20:34:07 -06:00
AJ Kelly
a3d5eaefe1
Remove old references to Data/ in CustomSpeedMods
2011-12-15 20:24:12 -06:00
AJ Kelly
d785568590
add missing music redirs
2011-12-12 22:19:03 -06:00
AJ Kelly
c8e99cc18b
[LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0).
2011-12-12 22:13:32 -06:00
Jason Felds
058f03e495
Allow versus oni graceful failure.
2011-12-12 21:27:32 -05:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
Jason Felds
bfed4c94dd
...did I do this merge right?
2011-12-11 19:31:19 -05:00
Jason Felds
84f07b8503
Restore segment cycling in the editor.
2011-12-11 19:30:37 -05:00
Jonathan Payne
ed815718f2
titlesafe stuff.
2011-12-11 03:11:42 -08:00
Jonathan Payne
4d98adccbe
fix positioning;
2011-12-09 22:53:34 -08:00
Jason Felds
a52ccc33c8
Respect optimization opportunity.
...
Considering how often this can be called,
it's probably worth the code duplication.
2011-12-10 01:41:01 -05:00
Jason Felds
6d1517c9ce
Reuse already established variable.
...
It won't change in this position.
Wonder if it should just be forced const then.
2011-12-09 21:15:29 -05:00
AJ Kelly
d544b50acc
having all the music in the fallback theme is a bad idea imo
2011-12-06 01:14:16 -06:00
AJ Kelly
4d8762542f
FUCK LINE ENDINGS
2011-12-06 01:02:58 -06:00
Jonathan Payne
99a83b870f
forgot some things, display dumb user warning on MapControllers.
2011-12-05 13:28:30 -08:00
Flameshadowxeroshin
3e7f3bf81e
i am the king of stupid
2011-12-04 17:07:56 +00:00
Flameshadowxeroshin
e551cedfd6
tweaks.
2011-12-03 03:38:51 +00:00
Flameshadowxeroshin
89e53b5e6f
add keymap guard
2011-12-02 21:28:55 -06:00
AJ Kelly
f1e412e961
[PlayerState] Added GetSuperMeterLevel() Lua binding.
2011-11-30 00:44:27 -06:00
AJ Kelly
a49044501e
[PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings.
2011-11-30 00:35:06 -06:00
Jason Felds
1234afec1f
Gotta stay caught up.
2011-11-30 00:32:46 -05:00
Jason Felds
fd40fea9cb
Remove PMSLoader.
...
The BPMSLoader now handles PMS files considering their
similarities.
2011-11-30 00:32:17 -05:00
AJ Kelly
aabb060446
[LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit.
2011-11-28 22:13:30 -06:00
Jason Felds
2d3c3628a1
Add the SurvivalModOverride metric.
2011-11-28 19:13:15 -05:00
AJ Kelly
6a700d5cd8
added some alpha to the locked value
2011-11-27 22:33:34 -06:00
AJ Kelly
c2f79eb423
very small formatting changes
2011-11-27 22:28:50 -06:00
AJ Kelly
06e54b3985
make this assert message more descriptive
2011-11-27 22:20:32 -06:00
AJ Kelly
c2dcf56858
Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival).
2011-11-27 22:09:37 -06:00
AJ Kelly
fb3ec10f16
commenting this out until Midiman uploads the file
2011-11-27 22:01:10 -06:00
AJ Kelly
e10e2eed33
small changes to scoring
2011-11-27 21:53:57 -06:00
Jason Felds
5d26c474d9
Well, that was a doozy.
...
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds
d8cfd1155b
...forgot the prototype.
...
Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds
c4e5cc16f8
Whoops: forgot _M.
2011-11-27 18:24:58 -05:00
Jason Felds
952297703a
Add companion NoteTypeToRow function.
...
Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds
c566686aff
Be direct.
2011-11-27 18:06:50 -05:00
Jason Felds
524bdfec81
And merge fun.
2011-11-27 17:27:23 -05:00
Jason Felds
fb857fdc75
Welcome to committing Jousway. Now welcome hgeol.
2011-11-27 17:26:19 -05:00
Jason Felds
fcbb15e79f
The missing semicolon was annoying.
2011-11-27 17:25:52 -05:00
Jousway
30a3570247
You make this one little mistake, And part of the noteskin is invisable.
...
And you spent like an hour just to fix that small litle mistake.
Man I feel sorry for everyone that wants to try to make 3d noteskins.
Because it will piss you off, So children just stick to things you enjoy.
And just forget about making 3d noteskins because its just not worth it.
2011-11-27 23:19:09 +01:00
Jousway
594eaa0807
And adding the new one, Also adding Midi-Vivid-3d.
...
One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
2011-11-27 21:25:42 +01:00
Jousway
cd4cd80184
removing the old midi-note-3d
2011-11-27 21:23:09 +01:00
AJ Kelly
f3a5cd28c5
whoever added PlayMusicPart didn't try validating the description
2011-11-27 05:05:34 -06:00