Glenn Maynard
|
48bb38ee12
|
NUM_CoinMode
|
2006-09-26 07:49:25 +00:00 |
|
Glenn Maynard
|
4e89ac8131
|
reoad from the bottom screen, not the top
|
2006-08-31 20:49:39 +00:00 |
|
Chris Danford
|
cb5ad60bf9
|
no song sync in courses
|
2006-08-18 04:47:11 +00:00 |
|
Steve Checkoway
|
35c48c3671
|
Header cleanup.
|
2006-08-17 18:52:46 +00:00 |
|
Glenn Maynard
|
af574d7a4c
|
pop screens first, so we don't ResetGame while the screen is still
on the stack
|
2006-08-15 22:27:27 +00:00 |
|
Steve Checkoway
|
c0ca082353
|
Simplify.
|
2006-08-12 23:20:43 +00:00 |
|
Steve Checkoway
|
91b3735332
|
Missing button.
|
2006-08-12 23:16:15 +00:00 |
|
Glenn Maynard
|
cf4616a6eb
|
add DebugLineRestartCurrentScreen
|
2006-08-10 17:49:40 +00:00 |
|
Glenn Maynard
|
ea879be3e9
|
delete all screens when reloading
|
2006-08-09 03:29:24 +00:00 |
|
Steve Checkoway
|
0cb22fb806
|
Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
|
2006-08-05 08:02:49 +00:00 |
|
Steve Checkoway
|
1802e603b3
|
Update to use the new ModsGroup api.
|
2006-08-05 04:47:01 +00:00 |
|
Chris Danford
|
7ac45c24e4
|
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
|
2006-08-05 02:38:05 +00:00 |
|
Chris Danford
|
e0ce810fec
|
remove broken, unused AllowFastSlow
|
2006-06-28 18:44:28 +00:00 |
|
Steve Checkoway
|
80698277cf
|
Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
Any place where you would use rand()%n, use RandomInt(0, n) instead.
|
2006-06-26 12:14:30 +00:00 |
|
Chris Danford
|
c6bddd9165
|
make autoplay available everywhere but DQ if used
|
2006-04-25 02:35:55 +00:00 |
|
Chris Danford
|
3ebb7787d0
|
pref to enable Tab speedup
|
2006-04-24 22:52:33 +00:00 |
|
Chris Danford
|
0183226c72
|
allow disabling of autoplay in normal gameplay but enabling in edit gameplay
|
2006-04-04 21:55:06 +00:00 |
|
Chris Danford
|
ab2184b45e
|
better FillProfile for debugging
|
2006-03-21 03:57:56 +00:00 |
|
Chris Danford
|
def70f62a1
|
fix clear machine stats
|
2006-03-18 11:59:41 +00:00 |
|
Chris Danford
|
e8ce30eb1a
|
don't spread text to the edge of the screen. Keep the spacing fixed so things don't look silly when there are only 8 items.
|
2006-03-10 22:45:57 +00:00 |
|
Chris Danford
|
a9a87d2892
|
localizable header text
|
2006-03-09 22:59:29 +00:00 |
|
Glenn Maynard
|
218b7d194a
|
add "Force Crash" for testing the crash handler
|
2006-02-11 03:47:42 +00:00 |
|
Chris Danford
|
58a8830b9d
|
fix Volume Down doesn't show volume precent in system message
|
2006-01-26 06:17:12 +00:00 |
|
Glenn Maynard
|
477c0dfac9
|
commenting out DECLARE_ONE lines alone didn't always work, since
gameplay lines and debug lines would get mixed up; g_Mappings had
to be adjusted too
|
2006-01-24 06:34:53 +00:00 |
|
Glenn Maynard
|
588f6e413d
|
holdForSlow, holdForFast
|
2006-01-24 06:18:09 +00:00 |
|
Glenn Maynard
|
c0761375cf
|
cleanup
|
2006-01-24 06:09:25 +00:00 |
|
Glenn Maynard
|
7e47dd8dce
|
do sticky slow/halt without actually pressing keys
|
2006-01-24 04:44:15 +00:00 |
|
Glenn Maynard
|
c466fba954
|
cleanup
|
2006-01-24 04:41:47 +00:00 |
|
Glenn Maynard
|
b45b377fa4
|
revert SubscriptionManager. It makes the line order nondeterministic.
|
2006-01-24 04:18:05 +00:00 |
|
Glenn Maynard
|
3461ff8901
|
do `, tab support in ScreenDebugOverlay
|
2006-01-24 04:10:21 +00:00 |
|
Glenn Maynard
|
a48406b097
|
use SubscriptionManager
|
2006-01-24 04:06:05 +00:00 |
|
Glenn Maynard
|
9e53044d00
|
remove Actor:: qualifier
|
2006-01-23 04:42:12 +00:00 |
|
Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Chris Danford
|
5f8fc893ce
|
fix fill machine stats
|
2006-01-18 10:09:34 +00:00 |
|
Glenn Maynard
|
a87993bcb1
|
finish ctor transition
|
2006-01-15 20:46:15 +00:00 |
|
Glenn Maynard
|
87ea090b9b
|
Transition away from Screen(sName).
|
2006-01-15 18:37:57 +00:00 |
|
Steve Checkoway
|
83e18b9a82
|
Virtual functions but no virtual dtor.
|
2006-01-15 11:46:01 +00:00 |
|
Glenn Maynard
|
bb88810b27
|
illegal conversion; more than one user-defined conversion has been implicitly
applied
|
2006-01-12 20:04:41 +00:00 |
|
Chris Danford
|
fc18dbd342
|
make more strings localizable
|
2006-01-08 18:40:20 +00:00 |
|
Chris Danford
|
74749a19bb
|
move localized string to separate file
|
2005-12-22 03:10:04 +00:00 |
|
Chris Danford
|
d698a5f1ec
|
CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
|
2005-12-20 08:35:47 +00:00 |
|
Chris Danford
|
a1eb80e858
|
reorg for easier #ifdefing
|
2005-12-09 01:46:19 +00:00 |
|
Chris Danford
|
800158e185
|
move floating globals into a namespace
|
2005-12-02 01:16:28 +00:00 |
|
Chris Danford
|
72bfacbdfe
|
add multitexture debug toggle
|
2005-11-07 03:59:05 +00:00 |
|
Chris Danford
|
5d7885c764
|
move game prefs into PrefsManager
|
2005-10-27 04:54:45 +00:00 |
|
Chris Danford
|
15880eafd6
|
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
|
2005-10-04 06:51:06 +00:00 |
|
Chris Danford
|
bb10c7c21f
|
pass around InputEventPlus in Screen::Input instead of multiple input structures
|
2005-09-05 02:26:50 +00:00 |
|
Glenn Maynard
|
0022bc3338
|
cleanup
|
2005-09-03 02:08:27 +00:00 |
|
Glenn Maynard
|
3fa599492d
|
no message on Reload; it gets in the way
|
2005-08-30 01:17:38 +00:00 |
|
Chris Danford
|
0c57983d0e
|
add PlayerStates for MultiPlayers
|
2005-08-23 21:07:07 +00:00 |
|