revert SubscriptionManager. It makes the line order nondeterministic.

This commit is contained in:
Glenn Maynard
2006-01-24 04:18:05 +00:00
parent 3461ff8901
commit b45b377fa4
+14 -16
View File
@@ -23,7 +23,6 @@
#include "LocalizedString.h"
#include "Profile.h"
#include "SongManager.h"
#include "SubscriptionManager.h"
#include "GameLoop.h"
static bool g_bIsDisplayed = false;
@@ -35,20 +34,20 @@ static float g_fImageScaleDestination = 1;
//
// self-registering debug lines
// We don't use SubscriptionManager, because we want to keep the line order.
//
class IDebugLine;
static SubscriptionManager<IDebugLine> g_Subscribers;
static vector<IDebugLine*> *g_pvpSubscribers = NULL;
class IDebugLine
{
public:
IDebugLine()
{
g_Subscribers.Subscribe( this );
}
virtual ~IDebugLine()
{
g_Subscribers.Unsubscribe( this );
if( g_pvpSubscribers == NULL )
g_pvpSubscribers = new vector<IDebugLine*>;
g_pvpSubscribers->push_back( this );
}
virtual ~IDebugLine() { }
virtual RString GetDescription() = 0;
virtual RString GetValue() = 0;
virtual bool IsEnabled() = 0;
@@ -168,7 +167,7 @@ void ScreenDebugOverlay::Init()
m_textHeader.SetText( "Debug Menu" );
this->AddChild( &m_textHeader );
FOREACHS_CONST( IDebugLine*, g_Subscribers.Get(), p )
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
{
BitmapText *pT1 = new BitmapText;
@@ -238,10 +237,11 @@ void ScreenDebugOverlay::UpdateText()
const RageColor off(0.6f, 0.6f, 0.6f, 1.0f);
const RageColor on(1, 1, 1, 1);
const unsigned NUM_DEBUG_LINES = g_Subscribers.Get().size();
int i = 0;
FOREACHS_CONST( IDebugLine*, g_Subscribers.Get(), p )
const unsigned NUM_DEBUG_LINES = g_pvpSubscribers->size();
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
int i = p-g_pvpSubscribers->begin();
BitmapText &txt1 = *m_vptextButton[i];
txt1.SetX( SCREEN_CENTER_X-50 );
txt1.SetY( SCALE(i, 0, NUM_DEBUG_LINES-1, SCREEN_TOP+60, SCREEN_BOTTOM-40) );
@@ -267,8 +267,6 @@ void ScreenDebugOverlay::UpdateText()
if( !s2.empty() )
s1 += " - ";
txt2.SetText( s1 + s2 );
++i;
}
if( g_bIsHalt )
@@ -298,9 +296,10 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
g_bIsDisplayed = false;
}
int i = 0;
FOREACHS_CONST( IDebugLine*, g_Subscribers.Get(), p )
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
int i = p-g_pvpSubscribers->begin();
if( (g_bIsDisplayed && input.DeviceI == g_Mappings.debugButton[i]) ||
(IsGameplay() && input.DeviceI == g_Mappings.gameplayButton[i]) )
{
@@ -322,7 +321,6 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
UpdateText();
return true;
}
++i;
}
return false;