do sticky slow/halt without actually pressing keys
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@@ -208,6 +208,11 @@ void ScreenDebugOverlay::Update( float fDeltaTime )
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fRate /= 4;
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}
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if( g_bIsHalt )
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fRate = 0;
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else if( g_bIsSlow )
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fRate /= 4;
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GameLoop::SetUpdateRate( fRate );
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}
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@@ -332,22 +337,6 @@ bool ScreenDebugOverlay::OverlayInput( const InputEventPlus &input )
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//
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static void SetSpeed()
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{
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if( g_bIsHalt )
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), true );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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}
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else if( g_bIsSlow )
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
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}
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else
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{
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
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INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), false );
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}
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// PauseMusic( g_bIsHalt );
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}
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