Commit Graph

64 Commits

Author SHA1 Message Date
Kevin Slaughter cfc49824dc Adding function for getting an appropriate background for ScreenEndlessBreak 2003-09-29 12:30:56 +00:00
Chris Danford eeec0fff3e add character face support 2003-09-29 09:21:26 +00:00
Chris Danford be62c37d30 add char icons to SelectCharacter screen 2003-08-31 22:37:09 +00:00
Glenn Maynard d926a032ff Add missing header. 2003-07-17 20:10:07 +00:00
Glenn Maynard 6a5ccc2b7d Fix showing odd dimension warning when we shouldn't 2003-07-15 00:01:30 +00:00
Glenn Maynard 035a5601dd fix not displaying warning for fading banners 2003-07-10 02:01:45 +00:00
Glenn Maynard b4021ac0c6 Use DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:28:07 +00:00
Chris Danford 84b6b282a7 fix clipping not taking effect on some banners 2003-07-04 22:46:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard a026a7d9f6 remove m_bUseBGIfNoBanner and m_BannerCacheType 2003-06-23 08:39:34 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard 48770fb2a0 Make texture policies explicit.
Never keep banner textures loaded.  We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard ed8c8e5a52 Fix banner caching 2003-06-04 22:43:23 +00:00
Aaron VonderHaar c822a41fca Song.h => song.h 2003-04-22 12:13:36 +00:00
Glenn Maynard cc2756d2f7 adjust tex coord order 2003-04-21 02:44:11 +00:00
Glenn Maynard 69e303605e Add Banner::BannerTex(). 2003-04-19 22:11:08 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford ef7d1765b1 fix inconsistent fallback banner file name 2003-04-15 06:40:25 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard c49a516c8d Enable dithering for banners. 2003-03-27 06:02:38 +00:00
Glenn Maynard ff3ae21bdd fix croppedsprite oddity when scrolling from random/roulette to another
banner
2003-03-17 19:42:17 +00:00
Chris Danford 8fbbda9e79 Added separate banner for RANDOM. We need an artist to replace this graphic with something better... 2003-03-13 23:45:52 +00:00
Chris Danford 16a056e6a5 fixing glitches in SelectGroup 2003-03-10 01:28:53 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard a3edbe2e65 fix scrolling when fading out of roulette 2003-02-12 22:54:22 +00:00
Glenn Maynard 4bb4b587e6 fix banner loading (color key in fade out) 2003-02-12 22:50:21 +00:00
Glenn Maynard f0f6221b18 cruft 2003-01-23 04:43:44 +00:00
Glenn Maynard 570bea0659 force hot pinking for banners 2003-01-22 04:16:05 +00:00
Glenn Maynard 71599a7596 cleanup 2003-01-02 01:39:58 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard 6045fb0dd8 fix FadingBanner when scrolling is on (scrolling was being reset
during the fade)
2002-12-16 07:33:32 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford d7626f6004 Fixed missing/wrong theme elements 2002-09-05 03:45:07 +00:00
Chris Danford 7766338beb more bug fixes 2002-08-20 21:00:56 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 374eb8c6d7 3.0 is close! 2002-07-02 00:27:58 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00