Commit Graph

102 Commits

Author SHA1 Message Date
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard fad2b81d43 oops, fix compile 2003-02-22 21:47:42 +00:00
Glenn Maynard 87c9516cc0 fix menu backgrounds in SMMAX2 2003-02-22 01:50:37 +00:00
Glenn Maynard 305be02b47 fix crash 2003-02-17 19:41:36 +00:00
Glenn Maynard 90639e2531 fix warning 2003-02-17 19:32:05 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard f025cd5812 block off this debug code for now 2003-02-16 03:59:37 +00:00
Glenn Maynard 6b8395335d s/_DEBUG/DEBUG/ 2003-02-15 05:15:24 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 229aa2cae9 fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names. 2003-01-26 21:45:13 +00:00
Glenn Maynard 689ea9cfe8 throw if missing is also missing 2003-01-24 00:32:33 +00:00
Glenn Maynard c1e9b5975b Get rid of GetPathToFont.
Do redirs separately.

Handle wildcards separately.

BGAs were doing "*."; I assume that was trying to do directories
only.  Do this explicitly.
2003-01-23 04:41:57 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Glenn Maynard 4ef7e89b0d simplify and quiet a label warning 2003-01-19 22:56:11 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Glenn Maynard bb36b998cc fix a warning 2003-01-19 21:15:30 +00:00
Chris Danford e17ba826b0 Fixed crash in demo if no songs. 2003-01-19 21:08:44 +00:00
Glenn Maynard a71d2ed254 add GetPathToOptional, so we can grab files and cope if they
don't exist
2003-01-19 03:26:05 +00:00
Glenn Maynard 49ffa7b45f replacing markers in BMT::SetText is too expensive; do it
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard 0b91c86e6f simplify 2003-01-16 23:28:30 +00:00
Glenn Maynard 1e66c63774 simplifications and minor fixes 2003-01-16 23:22:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard ae81b1c4c6 Er. After trying to implement FontManager::Reload(), and struggling,
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard 10e7effb5b fix crash 2003-01-09 05:02:29 +00:00
Glenn Maynard 8f1d3db15b handle default font, import fonts, default glyph 2003-01-05 07:55:31 +00:00
Glenn Maynard 16052ecd3d utf-8 support is working 2003-01-05 05:13:45 +00:00
Glenn Maynard 965d7481ee getting there ... 2003-01-05 03:32:41 +00:00
Glenn Maynard f4dbed8221 stl-ize some stuff 2003-01-03 05:29:45 +00:00
Glenn Maynard d848550137 move redir handling 2003-01-01 22:02:41 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard d8c4057660 get rid of TIMER 2002-12-19 23:07:20 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00
Glenn Maynard 7f1b6f51ec add GetStrings 2002-11-16 20:24:01 +00:00
Glenn Maynard ad8c435d67 args were switched 2002-11-11 08:38:50 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00
Glenn Maynard 7d46004e54 get rid of CStdioFile 2002-10-31 03:54:50 +00:00
Glenn Maynard 040da1a6d4 some more s/GetSize/size/ 2002-10-31 02:12:14 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Glenn Maynard c06503ce84 use RageTimer instead of direct win32 timer calls 2002-10-28 19:05:05 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford ed6dc58f67 Missing theme elements is not longer fatal 2002-09-30 06:32:56 +00:00
Chris Danford 5a43236895 Per-game theme preference now remembered if value is "default" 2002-09-29 17:38:07 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Chris Danford 44baba9fd3 Added NoteSkin metrics to accomodate Prex NoteSkin 2002-09-17 23:02:37 +00:00
Chris Danford 0422a8558f fix stupid compile error 2002-09-09 05:50:32 +00:00
Chris Danford ccc43c8502 checking in SMMAX2 theme and small fixes to themes and smpackage 2002-09-09 05:22:02 +00:00