Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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a696414cac
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Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
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2003-03-02 01:43:33 +00:00 |
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Glenn Maynard
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fad2b81d43
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oops, fix compile
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2003-02-22 21:47:42 +00:00 |
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Glenn Maynard
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87c9516cc0
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fix menu backgrounds in SMMAX2
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2003-02-22 01:50:37 +00:00 |
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Glenn Maynard
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305be02b47
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fix crash
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2003-02-17 19:41:36 +00:00 |
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Glenn Maynard
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90639e2531
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fix warning
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2003-02-17 19:32:05 +00:00 |
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Chris Danford
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032bf447f3
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per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
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2003-02-17 12:19:42 +00:00 |
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Glenn Maynard
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f025cd5812
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block off this debug code for now
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2003-02-16 03:59:37 +00:00 |
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Glenn Maynard
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6b8395335d
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s/_DEBUG/DEBUG/
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2003-02-15 05:15:24 +00:00 |
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Glenn Maynard
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ff38961907
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use slashes as a directory separator instead of backslashes
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2003-02-14 08:15:15 +00:00 |
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Chris Danford
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4ff98e0442
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added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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2003-02-06 07:32:57 +00:00 |
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Chris Danford
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229aa2cae9
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fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names.
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2003-01-26 21:45:13 +00:00 |
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Glenn Maynard
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689ea9cfe8
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throw if missing is also missing
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2003-01-24 00:32:33 +00:00 |
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Glenn Maynard
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c1e9b5975b
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Get rid of GetPathToFont.
Do redirs separately.
Handle wildcards separately.
BGAs were doing "*."; I assume that was trying to do directories
only. Do this explicitly.
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2003-01-23 04:41:57 +00:00 |
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Chris Danford
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ac391552fd
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Changed Notes difficulty/description in preparation for edit selection system
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2003-01-21 22:23:01 +00:00 |
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Glenn Maynard
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4ef7e89b0d
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simplify and quiet a label warning
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2003-01-19 22:56:11 +00:00 |
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Chris Danford
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e2a91a79a9
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Warn if using software OpenGL, sound driver now falls back to WaveOut by default
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2003-01-19 21:51:46 +00:00 |
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Glenn Maynard
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bb36b998cc
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fix a warning
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2003-01-19 21:15:30 +00:00 |
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Chris Danford
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e17ba826b0
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Fixed crash in demo if no songs.
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2003-01-19 21:08:44 +00:00 |
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Glenn Maynard
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a71d2ed254
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add GetPathToOptional, so we can grab files and cope if they
don't exist
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2003-01-19 03:26:05 +00:00 |
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Glenn Maynard
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49ffa7b45f
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replacing markers in BMT::SetText is too expensive; do it
manually
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2003-01-18 09:18:30 +00:00 |
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Glenn Maynard
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0b91c86e6f
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simplify
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2003-01-16 23:28:30 +00:00 |
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Glenn Maynard
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1e66c63774
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simplifications and minor fixes
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2003-01-16 23:22:21 +00:00 |
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Chris Danford
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21ab45ec96
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fixed broken screen gameplay, started adding coin-op logic
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2003-01-10 02:22:07 +00:00 |
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Glenn Maynard
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ae81b1c4c6
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Er. After trying to implement FontManager::Reload(), and struggling,
restructure this stuff to make more sense (and be simpler) ...
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2003-01-10 02:02:51 +00:00 |
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Glenn Maynard
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10e7effb5b
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fix crash
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2003-01-09 05:02:29 +00:00 |
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Glenn Maynard
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8f1d3db15b
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handle default font, import fonts, default glyph
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2003-01-05 07:55:31 +00:00 |
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Glenn Maynard
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16052ecd3d
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utf-8 support is working
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2003-01-05 05:13:45 +00:00 |
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Glenn Maynard
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965d7481ee
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getting there ...
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2003-01-05 03:32:41 +00:00 |
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Glenn Maynard
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f4dbed8221
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stl-ize some stuff
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2003-01-03 05:29:45 +00:00 |
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Glenn Maynard
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d848550137
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move redir handling
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2003-01-01 22:02:41 +00:00 |
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Glenn Maynard
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49f05c9ab8
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s/throw RageException/RageException::Throw/
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2002-12-21 19:34:02 +00:00 |
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Glenn Maynard
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d8c4057660
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get rid of TIMER
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2002-12-19 23:07:20 +00:00 |
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Chris Danford
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ca7c1ab78f
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working on mulitplayer
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2002-12-02 05:25:44 +00:00 |
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Glenn Maynard
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7f1b6f51ec
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add GetStrings
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2002-11-16 20:24:01 +00:00 |
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Glenn Maynard
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ad8c435d67
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args were switched
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2002-11-11 08:38:50 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Glenn Maynard
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a041b7cd3e
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s/RemoteAt/erase/
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2002-10-31 04:11:08 +00:00 |
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Glenn Maynard
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7d46004e54
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get rid of CStdioFile
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2002-10-31 03:54:50 +00:00 |
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Glenn Maynard
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040da1a6d4
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some more s/GetSize/size/
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2002-10-31 02:12:14 +00:00 |
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Chris Danford
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ec202633e9
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Added .GetString() to all CStrings passed in vargs
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2002-10-29 07:58:44 +00:00 |
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Glenn Maynard
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c06503ce84
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use RageTimer instead of direct win32 timer calls
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2002-10-28 19:05:05 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Chris Danford
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ed6dc58f67
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Missing theme elements is not longer fatal
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2002-09-30 06:32:56 +00:00 |
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Chris Danford
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5a43236895
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Per-game theme preference now remembered if value is "default"
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2002-09-29 17:38:07 +00:00 |
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Chris Danford
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899e226f38
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Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
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2002-09-23 07:35:47 +00:00 |
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Chris Danford
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bce306dcdc
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Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
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2002-09-22 18:18:50 +00:00 |
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Chris Danford
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44baba9fd3
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Added NoteSkin metrics to accomodate Prex NoteSkin
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2002-09-17 23:02:37 +00:00 |
|
Chris Danford
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0422a8558f
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fix stupid compile error
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2002-09-09 05:50:32 +00:00 |
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Chris Danford
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ccc43c8502
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checking in SMMAX2 theme and small fixes to themes and smpackage
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2002-09-09 05:22:02 +00:00 |
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