Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
be89073042
fix compile problems
2003-03-05 23:35:43 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
bed2c0a74b
fixed crash when saving Course records
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fixed incorrect handing of "accelerate" token in Actor::Fade
2003-02-24 00:47:13 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
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fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Chris Danford
848ad6e2be
clean up detection and handling of drivers with problematic AA lines
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only draw topmost screen if topmost screen isn't transparent (speeds up options menus in editor)
optimized beat bar drawing in NoteField
2003-02-20 21:22:18 +00:00
Chris Danford
32cdbed7bf
Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
2003-02-20 10:41:43 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
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fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
beb00ac008
fixed artifacts in Name Entry
2003-02-17 05:44:05 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
ebe5b97b49
add GetDestTweenState and SetTweenState
2003-01-16 05:07:54 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
d1b2a88a4e
add TweenTime()
2003-01-01 09:05:21 +00:00
Glenn Maynard
9daaee589a
don't ignore null updates
2002-12-19 22:10:28 +00:00
Glenn Maynard
5800971a2f
use builtins for booleans
2002-12-17 21:15:47 +00:00
Glenn Maynard
67f7a15deb
get rid of RECT defines
2002-12-17 06:25:03 +00:00
Glenn Maynard
6be4ed8d60
fix bounce tween glitch when no time has passed
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(hmm. perhaps we should just not call updates to begin with in this case)
2002-11-18 09:35:33 +00:00
Glenn Maynard
0a1ec64bf6
remove comment
2002-11-14 01:48:48 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
23deb80a44
Winsock replaced with SDL_net
2002-11-01 20:01:59 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
79050f3804
Gaaah. Head hurts.
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Fix rounding error: when rect_width is 9, we want
rect_cx = pRect->left + 4.5, not 4. This resulted in a gap between the
black quad and the gradient quad in TransitionFadeWipe, and possibly
other obscure things. (The transition doesn't use a texture at all, so this
wasn't actually related to the bilinear filtering issue.)
2002-10-13 22:32:26 +00:00
Glenn Maynard
d252e31244
After an assertion failure, the user might continue. If we ASSERT(0),
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return. (We should probably be throwing, though.)
2002-09-07 10:11:00 +00:00
Glenn Maynard
313359c2d7
bump tween update into a separate function
2002-09-04 21:53:43 +00:00
Chris Danford
40277568d0
option icons are almost working...
2002-09-03 06:33:08 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
0e5f97143e
optimizations
2002-08-19 20:02:30 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
77152779d5
Added Oni Game Over graphic and animation
2002-08-01 21:55:40 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Bruno Figueiredo
378d27a3ed
fixing broken Ez2 code - part I ( reaches game screen now )
2002-07-30 01:45:18 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
bfc327df13
no message
2002-05-29 09:47:24 +00:00
Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00