Commit Graph
461 Commits
Author SHA1 Message Date
Kyzentun e25995267c Fixed invalid LineNames in ScreenOptionsExtended in _fallback metrics. 2014-06-29 12:43:10 -06:00
Kyzentun b08d766657 Fixed fake conflict in ThemeAndGamePrefs.lua. 2014-06-26 23:57:40 -06:00
Kyzentun de8799ebdc Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows. 2014-06-20 22:48:00 -06:00
Kyzentun 3a788651e5 Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does. 2014-06-20 13:54:56 -06:00
Kyzentun 045e9edcdd Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange. 2014-06-19 06:41:18 -06:00
Colby Klein bea5f1cef9 Merge pull request #135 from sigatrev/song-options-fail
fix SongOptions fail type to not change fail type preference
2014-04-24 05:07:32 -07:00
Colby Klein ee87494252 Merge pull request #137 from sigatrev/TickHolds
Attempted fix of Tick Holds
2014-04-24 05:06:20 -07:00
sigatrev c4f7aab9a1 Attempted fix of Tick Holds
NoteDataUtil::GetTotalHoldTicks() was not counting the last tick of
holds which ended on the last row of the song. Extended the range to
include the last row.

NoteDataUtil::GetTotalHoldTicks() was counting number of rows held, when
it should only count 1 regardless of number( at least to mimic pump )

Player::CrossedRows() was assuming a constant tick rate over the crossed
rows, leading to potentially inaccurate tick counts.

Pump holds were counting "HoldNote_Held" due to capitalization in the
metrics. Fixed metrics and made "IsGame" function case insensitive.
2014-04-23 21:45:37 -05:00
sigatrev 94053c2dfe fix SongOptions fail type to not change fail type preference
per issue #80. Problem came from commit
231ae7cb32 - May 27, 2011
2014-04-23 15:52:26 -05:00
sigatrev 25ddd69208 added GetHasteRate method, made GiveUpSeconds a metric
without haste rate, it's impossible to display an accurate BPM. Give up
time should be controllable.
2014-04-15 12:27:54 -05:00
sigatrev 343511f4c3 HNS_Missed
Added an HNS type to handle holds which are never initialized due to
missed taps. This fixes a long standing issue with
iCurPossibleDancePoints and allows themes to decide how to handled this
case.
2014-03-16 11:36:40 -05:00
Kyzentun 13c99c1814 Added BodyHeight metric to ComboGraph and set width and height to make zoomtowidth/height work. 2014-02-12 14:38:54 -07:00
Ben "root" Anderson d654bd0142 Time to reopen this big 'ol bag of worms. 2014-02-02 12:53:26 -06:00
Ben "root" Anderson a9ed54ae9b Don't rename EVERY difficulty of halfdouble. That's just silly. Medium is the one people actually use. 2014-01-25 12:46:11 -06:00
Ben "root" Anderson c783009730 Un-revert. This reversion was made on a wrong assumption and it should actually be this way anyway. PercentScoreWeight* and GradeWeight* are metrics once again. 2013-12-20 18:24:00 -06:00
Ben "root" Anderson 3185746d8a Revert "Make PercentScoreWeight* and GradeWeight* theme metrics instead of preferences"
This reverts commit 77f2b67ee1.

These must be Preferences (or hardcoded) because they affect max DP.
2013-12-19 18:18:54 -06:00
Ben "root" Anderson b5962fd8d2 see next 2013-12-19 18:17:53 -06:00
Ben "root" Anderson ee84f9263c Make hold checkpoints a struct Game member, not a metric. It CANNOT be a metric because it affects max DP. 2013-12-19 18:06:07 -06:00
Ben "root" Anderson fb09908916 Hack away the HoldJudgments 2013-12-13 12:35:51 -06:00
Ben "root" Anderson b8f3217929 Revert "Hide HoldJudgments in pump mode"
This reverts commit df25983936.

Apparently you can't do that in ActorCommands
2013-12-13 12:27:48 -06:00
Ben "root" Anderson df25983936 Hide HoldJudgments in pump mode 2013-12-11 20:41:04 -06:00
Ben "root" Anderson faeb7ae321 Scoring and grade behavior more faithful to PiU in Pump mode 2013-12-11 19:52:00 -06:00
Ben "root" Anderson 77f2b67ee1 Make PercentScoreWeight* and GradeWeight* theme metrics instead of preferences 2013-12-11 19:39:14 -06:00
Ben "root" Anderson 2eea7aa06e Lifebar behavior closer to PiU re: checkpoint holds 2013-12-11 18:20:03 -06:00
Ben "root" Anderson 49265cfc2e Bug#991 fix pt2/2: Do not filter out StepsType_lights_cabinet; in the cases where it would be selected, we want it to be displayed. 2013-11-25 20:40:16 -06:00
Jonathan Payne 7f9972ea74 Fix routine theme errors; do not force typical pump options behavior 2013-10-17 19:27:42 -07:00
AJ Kelly e329e91602 Add names to life meter/meter display items
I would've added commands but I'm not sure where they get run from (or
if they get run at all), so that's a job for later.

(Sourced from shakesoda/stepmania.)
2013-10-10 00:11:12 -05:00
AJ Kelly 303616a241 CombinedLifeMeterTug doesn't have MeterHeight
It strictly depends on the size of the graphic since there's no commands that
can be run on the stream as far as I can tell.

(Sourced from shakesoda/stepmania.)
2013-10-09 23:37:13 -05:00
Jonathan Payne ad67621b8a even more rsr stuff
helpdisplay + difficulties. which color is best on sstitle?

(Sourced from shakesoda/stepmania.)
2013-10-09 01:39:11 -07:00
Devin J. Pohly d6631caf3c Wire in new CustomSpeedMods implementation
Forgot this little bit earlier.  Whoops!
2013-09-20 16:16:21 -04:00
Devin J. Pohly cc38fa1d5a Profile: add custom load/save hooks
Themes can use these to implement custom per-profile data, such as
SpeedMods.txt.  For memory cards, they will be executed while the card is
mounted and should read/write everything they will need at that point.
2013-09-06 23:36:54 -04:00
Devin J. Pohly 424e26ee22 Update IRC channel 2013-08-09 14:03:36 -04:00
Devin J. Pohly ec23a019e2 Fix ScreenJukebox when there are no matching steps
Also makes minor tweaks to the SetSong function and adds a SystemMessage to
display that no steps have been found.  When this happens, the ScreenJukebox
will return to its PrevScreen.
2013-06-09 17:22:43 -04:00
Devin J. Pohly 0dc30d32b4 Hide unneeded pay-related theme elements
Can't remove these entirely in case other themes expect them.
2013-06-08 17:28:54 -04:00
Devin J. Pohly 9bb2463d94 Revert "And these..."
This reverts commit 5d5875904d.
2013-06-04 23:45:00 -04:00
Devin J. Pohly 85e14ebfce Partial revert of a72416e 2013-06-04 23:31:57 -04:00
Jonathan Payne a72416e039 Fix up theme a little. Sorry about the head clobber.
~ [ScreenSelectMusic] Change CDTitle Display.
~ [ScreenSelectPlayMode] Change icons due to ActorFrame propagation.
- [ScreenSelectPlayStyle] Remove couple, routine. These cause crashes.
- [ScreenOptionsArcade] Remove Premium choice. Requests lang strings that don't exist.
2013-06-04 02:12:58 -07:00
Jason Felds 76cc364d43 Remove Random Vanish randomizing.
The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Flameshadowxeroshin 78d5be779f Add metric [Gameplay] UseInternalScoring.
Turn it off to prevent the game from touching custom scoring stuff. It is by default on.
2013-05-01 22:11:27 -05:00
Jason Felds 5d5875904d And these... 2013-04-18 22:58:10 -04:00
Colby Klein f2a7a4c5cc Revert "No need for coin data."
This reverts commit 3739c36956.

That should be the last of the coin mode things. I will not let gimping the
game like this slip by. If you have a problem, I suggest forking.

AM's broken business model has nothing to do with us. Gimping coin modes won't
magically stop piracy, it will lead to more fragmentation in the community
than there already is (and there's a lot), and hurt adoption.

StepMania itself is a free game, but it's entirely within users rights granted
by the license to sell it. This is what you agree to by committing to it. It's
not our business if some choose to use their powers for less-than-good. If you
want to stop your content from being used with pay mode, we should think up
another way than ripping the whole damn thing out.
2013-02-11 12:22:44 -08:00
Jason Felds 3739c36956 No need for coin data. 2013-02-07 22:14:19 -05:00
Jonathan Payne 66c4397dd5 Remove in edit, dont need that many colors. 2012-08-06 13:18:17 -07:00
Jonathan Payne 9672bbd09a theme updates, made a few things faster; makes the game look far smoother than most people realize. 2012-08-04 17:54:37 -07:00
AJ Kelly c239e439a0 [ScreenDebugOverlay] Added BackgroundColor metric. 2012-07-26 17:27:45 -05:00
AJ Kelly 996ca1642a removing the scoring line from options for now, to prevent crashes 2012-07-10 12:20:37 -05:00
AJ Kelly 435fd9ef56 A bunch of small changes that will hopefully let me close issue 176 once and for all. 2012-07-09 11:30:04 -05:00
AJ Kelly d1c2e3ad02 [ScoreDisplayRave] Add FrameBase and FrameOver to the metrics. 2012-07-06 13:09:18 -05:00
AJ Kelly 483c457a7e hide timer on ScreenNoise 2012-07-03 04:37:24 -05:00
Jonathan Payne 8cd21d0cac Quick options to report a bug, go on IRC 2012-06-27 14:16:49 -07:00