Scoring and grade behavior more faithful to PiU in Pump mode

This commit is contained in:
Ben "root" Anderson
2013-12-11 19:52:00 -06:00
parent 77f2b67ee1
commit faeb7ae321
+7 -7
View File
@@ -656,8 +656,8 @@ LifePercentChangeW4=0.000
LifePercentChangeW5=-0.040
LifePercentChangeMiss=-0.080
LifePercentChangeHitMine=-0.160
LifePercentChangeHeld=0.008
LifePercentChangeLetGo=-0.080
LifePercentChangeHeld=IsGame("Pump") and 0.000 or 0.008
LifePercentChangeLetGo=IsGame("Pump") and 0.000 or -0.080
LifePercentChangeCheckpointMiss=-0.080
LifePercentChangeCheckpointHit=0.008
@@ -1350,9 +1350,9 @@ FrameOverP2OnCommand=
FrameOverP2OffCommand=
[ScoreKeeperNormal]
PercentScoreWeightCheckpointHit=0
PercentScoreWeightCheckpointHit=3
PercentScoreWeightCheckpointMiss=0
PercentScoreWeightHeld=3
PercentScoreWeightHeld=IsGame("Pump") and 0 or 3
PercentScoreWeightHitMine=-2
PercentScoreWeightLetGo=0
PercentScoreWeightMiss=0
@@ -1361,9 +1361,9 @@ PercentScoreWeightW2=2
PercentScoreWeightW3=1
PercentScoreWeightW4=0
PercentScoreWeightW5=0
GradeWeightCheckpointHit=0
GradeWeightCheckpointMiss=0
GradeWeightHeld=6
GradeWeightCheckpointHit=2
GradeWeightCheckpointMiss=-8
GradeWeightHeld=IsGame("Pump") and 0 or 6
GradeWeightHitMine=-8
GradeWeightLetGo=0
GradeWeightMiss=-8