Hack away the HoldJudgments

This commit is contained in:
Ben "root" Anderson
2013-12-13 12:35:51 -06:00
parent b8f3217929
commit fb09908916
+3 -2
View File
@@ -1138,8 +1138,9 @@ AttackDisplayXOffsetOneSideP2=0
AttackDisplayXOffsetBothSides=0
AttackDisplayY=-70
AttackDisplayYReverse=70
HoldJudgmentYStandard=-90
HoldJudgmentYReverse=90
; HACK: These shouldn't go to the render pipe at all if IsGame("pump")
HoldJudgmentYStandard=IsGame("pump") and -99999 or -90
HoldJudgmentYReverse=IsGame("pump") and -99999 or 90
BrightGhostComboThreshold=100
DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
DrawDistanceAfterTargetsPixels=-128