Commit Graph

28110 Commits

Author SHA1 Message Date
Colby Klein e473d94000 Fix error on Linux. 2009-07-30 17:08:06 +00:00
Mike Hawkins 2661e3aa71 Fix for commit in dbb425b and 470c00c 2009-07-27 23:09:51 +00:00
Colby Klein 0b1c9ceabb A long overdue update to the loading window on linux. 2009-07-21 01:53:28 +00:00
Colby Klein 470c00cc31 Overlooked some issues with this, reverting until they are taken care of. 2009-07-08 21:51:33 +00:00
Colby Klein 655fa9e074 You can now use the first players selected difficulty as a lights chart using LightsDifficulty=selected in Preferences.ini (again, http://www.stepmania.com/forums/showthread.php?t=20002) 2009-07-08 16:21:11 +00:00
Colby Klein fba8eafb54 Fix lights on Windows with only one device available (http://www.stepmania.com/forums/showthread.php?t=20002) 2009-07-07 15:48:32 +00:00
AJ Kelly beade074a2 revert per 7114679; forgot about that one, sorry. 2009-07-02 21:17:39 +00:00
AJ Kelly b1275ef1c6 update ScreenSelectStyle when a player joins so that the correct styles are available. 2009-07-02 06:01:53 +00:00
AJ Kelly 795432c36c turns out Course:GetTotalSeconds() requires StepsType. whoops! 2009-06-13 06:31:02 +00:00
Steve Checkoway 3782fbcea2 Short circuiting logic: IsBeingPressed() is const. 2009-06-07 21:41:04 +00:00
Steve Checkoway 50baa264d0 const 2009-06-07 21:39:48 +00:00
Steve Checkoway 19171aadd2 Simplify 2009-06-07 21:13:40 +00:00
AJ Kelly 20b5325486 some more lua documentation additions 2009-06-06 20:20:20 +00:00
AJ Kelly 543d533f75 update lua docs 2009-06-06 08:05:38 +00:00
AJ Kelly 9891695451 add Lua bindings for GetError and Seek in RageFile 2009-06-05 05:55:59 +00:00
Jason Felds 6642c6b7f0 Combination revert and hack. Remove the ImmediateCheckpointMiss metric, use lua to set the Preference as required. This code assumes the default value of TimingWindowSecondsHold is in place normally: improvements to restore non default values are appreciated. 2009-06-05 04:20:00 +00:00
AJ Kelly c7e5edab5e course mode fixes on SelectMusic 2009-06-02 01:21:14 +00:00
Mike Hawkins 81705e9e61 Fix redirects pointing to missing files 2009-05-30 20:22:48 +00:00
Mike Hawkins 39d7b68df4 Survival mode courses are part of PlayMode Oni, not Nonstop 2009-05-30 07:28:43 +00:00
Mike Hawkins 7675d4d875 Usually helps to update the text lines as well... 2009-05-29 21:53:04 +00:00
Mike Hawkins 5bd873edc2 Added 5/4 display ratio (1280x1024 is 5/4). 2009-05-29 21:44:26 +00:00
Jason Felds 05d495132f Add support for checking if a song HasTimeSignatures(). May be useful later. 2009-05-25 05:18:49 +00:00
Jason Felds 72899b37f3 Fix ImmediateCheckpointMiss not working. Silly mistakes, oh how I wish I could avoid you. 2009-05-25 01:36:28 +00:00
Andrew Livy 75d5b63d96 Fine-tunes Ez2dancers Real Squished Column Spacing and if a Noteskin fails to be loaded by the time the notes need to be displayed, attempt to force the default theme on and throw errors into the log rather than crashing SM. 2009-05-24 14:26:38 +00:00
Andrew Livy 5604b19d04 More Bugfixing with GetCurrentSteps(), kindly requesting people cross-test this in other gametypes to make sure it returns the correct steps each time (it works solidly now for ez2). 2009-05-24 11:12:18 +00:00
Jason Felds abb5289596 More Pump theme cleanup/authenticity. 2009-05-24 04:45:23 +00:00
Jason Felds 4c5f68b190 New metric: ImmediateCheckpointMiss. Deals with taking your foot off of a checkpoint hold. If true, you miss checkpoints near instantaneous. If false, TimingWindowSecondsHold in Preferences dictates how much time you have left to put your foot back down. 2009-05-24 04:19:32 +00:00
Jason Felds d75e089cf2 With checkpoints comes the graphics to load. Not integrated with default theme at this time. 2009-05-24 03:29:52 +00:00
Jason Felds 4b89461acb Allow ShowW1 to be used in lua. 2009-05-24 03:28:38 +00:00
Jason Felds 74c3289c73 Invert metric. I had things backwards this whole time. 2009-05-24 02:21:21 +00:00
Jason Felds e6110ee786 New metric: CheckpointsWithJudgments. Deals with scoring checkpoints on evaluation. True adds successful checkpoints to the best judgment available and unsuccessful to the misses: false doesn't display at all. This probably could be better. 2009-05-24 01:40:55 +00:00
Steve Checkoway 14e4a4a249 Remove unnecessary braces. 2009-05-24 01:38:42 +00:00
Jason Felds 85e81e0c0f New metric/hack: CheckpointsTapsSeparateJudgment. Deals with Hold checkpoints with taps interspersed. True = current/Pump Pro behavior. False = classic Pump It Up behavior. Hopefully this can be cleaned up later. 2009-05-24 00:11:23 +00:00
Jason Felds 568d60af49 Partial revert: Keep InitialHoldLife back at 1 for now. 2009-05-24 00:06:46 +00:00
Jason Felds 5c166ad997 Code cleanup: Tab versus space on method function. Others used space: following suit. 2009-05-23 23:32:01 +00:00
Jason Felds a8a88a9bee Code cleanup: use the standard variable name format for non constants. Should have done this in the first place. 2009-05-23 22:38:06 +00:00
Jason Felds a7f1b83963 Code cleanup: no need to re-initialize a variable to the same thing on false. 2009-05-23 22:22:44 +00:00
Andrew Livy 650ae66243 Another fix to GetCurrentSteps -- now selects proper difficulty. 2009-05-23 22:02:14 +00:00
Jason Felds 1ab2379339 Code cleanup. Not seeing the point of two if statements each one line long when it can be one statement of two lines. No comments are around to indicate why they should be separate. 2009-05-23 22:01:24 +00:00
Jason Felds 4f24f9bffb Fix typo in comment. 2009-05-23 21:40:07 +00:00
Andrew Livy c9c74c7b05 Fix a problem with alternative input that made hold notes 'let go' when held using the alternative button. 2009-05-23 18:13:29 +00:00
Jason Felds 5f010e3a4b More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it. 2009-05-23 16:34:20 +00:00
Andrew Livy 7ffbc225f4 Adds a metric feature to force static backgrounds off during gameplay (useful if you just want videos and no static bg before the song) doesn't turn off the background at the end of the song yet (todo). 2009-05-23 16:17:24 +00:00
Andrew Livy 561a9a2ab4 Added a ton of spaces upon Steves extremely polite request. 2009-05-23 11:26:01 +00:00
Andrew Livy b87e3c705d LOL Pt 1. 2009-05-23 10:54:20 +00:00
Andrew Livy ac7d7a35a5 Fixes an issue with GetCurrentSteps() where if you changed song on the music select and were trying to catch it in lua using CurrentSongChangedMessage it would not have updated the current steps in time (thus, returns the previous songs steps instead). 2009-05-23 10:33:36 +00:00
AJ Kelly c6e6ad24ad fix crash that happened when LateJoin and Doubles for 1 Credit were enabled and Doubles was selected ("No compatible styles for [insert game and styletype] with 2 players.").
todo: The non-master player's CreditsDisplay still shows "Insert Card", unlike themes without LateJoin on. Not sure how to go about fixing this; hoped SetCurrentStyle(Style) would've done it but was not the case.
2009-05-23 05:59:41 +00:00
Andrew Livy fd5f5d38f4 Alternative Column Input Metrics -- Mainly a requirement for Ez2dancer gametype. Allows for a themer to make game inputs that aren't usually used to trigger a column press do so in addition to the usual buttons. (In the case of ez2dancer, the lower hand sensors are used as well as upper hand sensors, except for real mode where they are defined seperately). 2009-05-22 18:35:14 +00:00
Andrew Livy a4736a8802 Overcomes some weirdness with final stage reporting in GameState::GetCurrentStage() 2009-05-22 15:15:31 +00:00
Andrew Livy fdbc3f9c9d This redirected to something that doesn't exist. Now it points to a randomly chosen font to prevent crash, whoever is maintaining default theme may want to change this to something more appropriate? 2009-05-22 15:12:26 +00:00