Code cleanup: no need to re-initialize a variable to the same thing on false.

This commit is contained in:
Jason Felds
2009-05-23 22:22:44 +00:00
parent 650ae66243
commit a7f1b83963
+1 -2
View File
@@ -1680,8 +1680,7 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
bool bInitiatedNote = true;
if( REQUIRE_STEP_ON_HOLD_HEADS )
bInitiatedNote = tns != TNS_None && tns != TNS_Miss; // did they step on the start?
else
bInitiatedNote = true;
const int iEndRow = iRow + tn.iDuration;
if( bInitiatedNote && tn.HoldResult.fLife != 0 )