Code cleanup: use the standard variable name format for non constants. Should have done this in the first place.

This commit is contained in:
Jason Felds
2009-05-23 22:38:06 +00:00
parent a7f1b83963
commit a8a88a9bee
+8 -12
View File
@@ -2564,26 +2564,22 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
//
if( HOLD_CHECKPOINTS )
{
int CHECKPOINT_FREQUENCY_ROWS;
int iCheckpointFrequencyRows = ROWS_PER_BEAT/2;
if( CHECKPOINTS_USE_TIME_SIGNATURES )
{
TimeSignatureSegment tSignature = GAMESTATE->m_pCurSong->m_Timing.GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iLastRowCrossed ) );
TimeSignatureSegment tSignature = GAMESTATE->m_pCurSong->m_Timing.GetTimeSignatureSegmentAtBeat( NoteRowToBeat( iLastRowCrossed ) );
// Most songs are in 4/4 time. The frequency for checking tick counts should reflect that.
CHECKPOINT_FREQUENCY_ROWS = ROWS_PER_BEAT * tSignature.m_iDenominator / (tSignature.m_iNumerator * 4);
}
else
{
CHECKPOINT_FREQUENCY_ROWS = ROWS_PER_BEAT/2;
iCheckpointFrequencyRows = ROWS_PER_BEAT * tSignature.m_iDenominator / (tSignature.m_iNumerator * 4);
}
// "the first row after the start of the range that lands on a beat"
int iFirstCheckpointInRange = ((m_iFirstUncrossedRow+CHECKPOINT_FREQUENCY_ROWS-1)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
int iFirstCheckpointInRange = ((m_iFirstUncrossedRow+iCheckpointFrequencyRows-1)/iCheckpointFrequencyRows) * iCheckpointFrequencyRows;
// "the last row or first row earlier that lands on a beat"
int iLastCheckpointInRange = ((iLastRowCrossed)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
int iLastCheckpointInRange = ((iLastRowCrossed)/iCheckpointFrequencyRows) * iCheckpointFrequencyRows;
for( int r = iFirstCheckpointInRange; r <= iLastCheckpointInRange; r += CHECKPOINT_FREQUENCY_ROWS )
for( int r = iFirstCheckpointInRange; r <= iLastCheckpointInRange; r += iCheckpointFrequencyRows )
{
//LOG->Trace( "%d...", r );
vector<int> viColsWithHold;
@@ -2603,10 +2599,10 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
int iTrack = iter.Track();
// "the first row after the hold head that lands on a beat"
int iFirstCheckpointOfHold = ((iStartRow+CHECKPOINT_FREQUENCY_ROWS)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
int iFirstCheckpointOfHold = ((iStartRow+iCheckpointFrequencyRows)/iCheckpointFrequencyRows) * iCheckpointFrequencyRows;
// "the end row or the first earlier row that lands on a beat"
int iLastCheckpointOfHold = ((iEndRow)/CHECKPOINT_FREQUENCY_ROWS) * CHECKPOINT_FREQUENCY_ROWS;
int iLastCheckpointOfHold = ((iEndRow)/iCheckpointFrequencyRows) * iCheckpointFrequencyRows;
// count the end of the hold as a checkpoint
bool bHoldOverlapsRow = iFirstCheckpointOfHold <= r && r <= iLastCheckpointOfHold;