Overlooked some issues with this, reverting until they are taken care of.
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@@ -1315,27 +1315,7 @@ void ScreenGameplay::LoadLights()
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Difficulty d1 = Difficulty_Invalid;
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if( asDifficulties.size() > 0 )
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{
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// Make lights follow steps used by Human Player 1's selected difficulty
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if (asDifficulties[0].CompareNoCase("selected") == 0)
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{
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PlayerInfo pi;
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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PlayerNumber pn = pi->GetStepsAndTrailIndex();
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if(GAMESTATE->IsHumanPlayer(pn)) {
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d1 = GAMESTATE->m_pCurSteps[pn]->GetDifficulty();
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break;
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}
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}
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}
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else
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{
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d1 = StringToDifficulty( asDifficulties[0] );
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}
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}
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d1 = StringToDifficulty( asDifficulties[0] );
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pSteps = SongUtil::GetClosestNotes( GAMESTATE->m_pCurSong, st, d1 );
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// If we can't find anything at all, stop.
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