Fix ImmediateCheckpointMiss not working. Silly mistakes, oh how I wish I could avoid you.
This commit is contained in:
@@ -2612,7 +2612,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
|
||||
continue;
|
||||
|
||||
viColsWithHold.push_back( iTrack );
|
||||
if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) || tn.HoldResult.fLife > 0 )
|
||||
if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) ||
|
||||
( !IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.fLife > 0 ) )
|
||||
{
|
||||
++iNumHoldsHeldThisRow;
|
||||
++tn.HoldResult.iCheckpointsHit;
|
||||
|
||||
Reference in New Issue
Block a user