Fix ImmediateCheckpointMiss not working. Silly mistakes, oh how I wish I could avoid you.

This commit is contained in:
Jason Felds
2009-05-25 01:36:28 +00:00
parent 75d5b63d96
commit 72899b37f3
+2 -1
View File
@@ -2612,7 +2612,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
continue;
viColsWithHold.push_back( iTrack );
if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) || tn.HoldResult.fLife > 0 )
if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) ||
( !IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.fLife > 0 ) )
{
++iNumHoldsHeldThisRow;
++tn.HoldResult.iCheckpointsHit;