Another fix to GetCurrentSteps -- now selects proper difficulty.

This commit is contained in:
Andrew Livy
2009-05-23 22:02:14 +00:00
parent 1ab2379339
commit 650ae66243
+2 -2
View File
@@ -2138,8 +2138,8 @@ public:
Steps* pSteps;
if( p->m_pCurSong.Get() != NULL )
{
pSteps = p->m_pCurSong.Get()->GetStepsByStepsType(GAMESTATE->GetCurrentStyle()->m_StepsType)[pn];
pSteps = SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->GetCurrentStyle()->m_StepsType, GAMESTATE->GetClosestShownDifficulty(pn) );
if( pSteps == NULL )
pSteps = p->m_pCurSteps[pn];
}