quite a simple fix, but the song now no longer stops scrolling
when there are no more auto keysounds to play, which is what I've
been trying to fix for a long time.
It's now possible to play BMS which the BGM track is a bit too short
that in previous versions, the notes stop scrolling because there's
nothing more to play and it's impossible to finish the level.
It's also now possible to play BMS file which does not have any
autokeysounds at all, and also it's now possible to edit BMS files
(but the editor is very un-intuitive, but at least you can now add
timing changes to songs loaded from BMS files, such as speed segments
and scroll segments [they will be saved as .ssc file by the way]).
which returns the dispalyed position and timing (based on the timing display
switch in the editor), so less copy n paste in ArrowEffects and NoteField.
this prevents the crash caused by the asserion "No keysounds were loaded for the song %s!".
the song will load just fine in this case, but the notes will not scroll.
this only takes place when m_pSharedSound is NULL, which doesn't break when there's
background music but no autokeysounds.
on a related note,
the "notes don't scroll" problem also existed [before this commit] when there's no more
autokeysounds to play, in this case, the song stopped and the notes stopped scrolling.
and there's no way to get to the end of the song. can't figure out how to deal with this yet.
- handles BPM changes correctly
- songs should load faster
- auto-adjusts time signature changes (not sure how well will it perform.)
- add some code to differentiate between beat_single5 and popn_five, fixes bug 430
- also, bug 500 seems to be fixed after the rewrite, after some other attempts fail
what's not supported yet:
- #LNOBJ long note parsing
- #LNTYPE 2 long note parsing [http://nvyu.net/rdm/ex.php]