back to 3 significant digits for .ssc files.

This commit is contained in:
AJ Kelly
2011-09-07 22:17:20 -05:00
parent 359e25d2aa
commit e06c7d334f
4 changed files with 27 additions and 24 deletions
+3
View File
@@ -9,6 +9,9 @@ change to JSON, but it is unsure if this will be done.
Implement .ssc at your own risk.
_______________________________________________________________________________
[v0.79] - freem
* Back to three significant decimal places.
[v0.78] - Wolfman2000
* Use the step timing/attack tags only when required. The presence of even
ONE timing tag causes all to be used, so be careful with it.
+7 -7
View File
@@ -3611,12 +3611,12 @@ PlayRecordHelpOnCommand=halign,0;valign,0;shadowlength,1
LoopOnChartEnd=true
CurrentBeatFormat="%s:\n %.6f\n"
CurrentSecondFormat="%s:\n %.6f\n"
CurrentBeatFormat="%s:\n %.3f\n"
CurrentSecondFormat="%s:\n %.3f\n"
SnapToFormat="%s: %s\n"
SelectionBeatBeginFormat="%s:\n %.6f"
SelectionBeatBeginFormat="%s:\n %.3f"
SelectionBeatUnfinishedFormat=" ...\n"
SelectionBeatEndFormat="-%.6f\n"
SelectionBeatEndFormat="-%.3f\n"
DifficultyFormat="%s:\n %s\n"
RoutinePlayerFormat="%s: %d\n"
DescriptionFormat="%s:\n %s\n"
@@ -3644,9 +3644,9 @@ NumRollsFormatTwoPlayer="%s: %d/%d\n"
NumLiftsFormatTwoPlayer="%s: %d/%d\n"
NumFakesFormatTwoPlayer="%s: %d/%d\n"
TimingModeFormat="%s:\n %s\n"
Beat0OffsetFormat="%s:\n %.6f secs\n"
PreviewStartFormat="%s:\n %.6f secs\n"
PreviewLengthFormat="%s:\n %.6f secs\n"
Beat0OffsetFormat="%s:\n %.3f secs\n"
PreviewStartFormat="%s:\n %.3f secs\n"
PreviewLengthFormat="%s:\n %.3f secs\n"
[ScreenPracticeMenu]
Fallback="ScreenEditMenu"
+16 -16
View File
@@ -44,16 +44,16 @@ struct TimingTagWriter {
void Write( const int row, const char *value )
{
m_pvsLines->push_back( m_sNext + ssprintf( "%.6f=%s", NoteRowToBeat(row), value ) );
m_pvsLines->push_back( m_sNext + ssprintf( "%.3f=%s", NoteRowToBeat(row), value ) );
m_sNext = ",";
}
void Write( const int row, const float value ) { Write( row, ssprintf( "%.6f", value ) ); }
void Write( const int row, const float value ) { Write( row, ssprintf( "%.3f", value ) ); }
void Write( const int row, const int value ) { Write( row, ssprintf( "%d", value ) ); }
void Write( const int row, const int a, const int b ) { Write( row, ssprintf( "%d=%d", a, b ) ); }
void Write( const int row, const float a, const float b ) { Write( row, ssprintf( "%.6f=%.6f", a, b) ); }
void Write( const int row, const float a, const float b ) { Write( row, ssprintf( "%.3f=%.3f", a, b) ); }
void Write( const int row, const float a, const float b, const unsigned short c )
{ Write( row, ssprintf( "%.6f=%.6f=%hd", a, b, c) ); }
{ Write( row, ssprintf( "%.3f=%.3f=%hd", a, b, c) ); }
void Init( const RString sTag ) { m_sNext = "#" + sTag + ":"; }
void Finish( ) { m_pvsLines->push_back( ( m_sNext != "," ? m_sNext : "" ) + ";" ); }
@@ -235,9 +235,9 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
f.PutLine( "#INSTRUMENTTRACK:" + s + ";\n" );
}
}
f.PutLine( ssprintf( "#OFFSET:%.6f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.6f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.6f;", out.m_fMusicSampleLengthSeconds ) );
f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
f.Write( "#SELECTABLE:" );
switch(out.m_SelectionDisplay)
@@ -256,9 +256,9 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
break;
case DISPLAY_BPM_SPECIFIED:
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
f.PutLine( ssprintf( "#DISPLAYBPM:%.6f;", out.m_fSpecifiedBPMMin ) );
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) );
else
f.PutLine( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
break;
case DISPLAY_BPM_RANDOM:
f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
@@ -268,7 +268,7 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
WriteTimingTags( f, out.m_SongTiming, true );
if( out.GetSpecifiedLastSecond() > 0 )
f.PutLine( ssprintf("#LASTSECONDHINT:%.6f;", out.GetSpecifiedLastSecond()) );
f.PutLine( ssprintf("#LASTSECONDHINT:%.3f;", out.GetSpecifiedLastSecond()) );
FOREACH_BackgroundLayer( b )
{
@@ -349,7 +349,7 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
// XXX: Is there a better way to write this?
if (const_cast<TimingData &>(song.m_SongTiming) != in.m_Timing)
{
lines.push_back( ssprintf( "#OFFSET:%.6f;", in.m_Timing.m_fBeat0OffsetInSeconds ) );
lines.push_back( ssprintf( "#OFFSET:%.3f;", in.m_Timing.m_fBeat0OffsetInSeconds ) );
GetTimingTags( lines, in.m_Timing );
}
if (song.GetAttackString() != in.GetAttackString())
@@ -365,9 +365,9 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
float small = in.GetMinBPM();
float big = in.GetMaxBPM();
if (small == big)
lines.push_back( ssprintf( "#DISPLAYBPM:%.6f;", small ) );
lines.push_back( ssprintf( "#DISPLAYBPM:%.3f;", small ) );
else
lines.push_back( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", small, big ) );
lines.push_back( ssprintf( "#DISPLAYBPM:%.3f:%.3f;", small, big ) );
break;
}
case DISPLAY_BPM_RANDOM:
@@ -414,12 +414,12 @@ bool NotesWriterSSC::Write( RString sPath, const Song &out, const vector<Steps*>
if( bSavingCache )
{
f.PutLine( ssprintf( "// cache tags:" ) );
f.PutLine( ssprintf( "#FIRSTSECOND:%.6f;", out.GetFirstSecond() ) );
f.PutLine( ssprintf( "#LASTSECOND:%.6f;", out.GetLastSecond() ) );
f.PutLine( ssprintf( "#FIRSTSECOND:%.3f;", out.GetFirstSecond() ) );
f.PutLine( ssprintf( "#LASTSECOND:%.3f;", out.GetLastSecond() ) );
f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) );
f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) );
f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) );
f.PutLine( ssprintf( "#MUSICLENGTH:%.6f;", out.m_fMusicLengthSeconds ) );
f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) );
f.PutLine( ssprintf( "// end cache tags" ) );
}
+1 -1
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@@ -20,7 +20,7 @@ void FixupPath( RString &path, const RString &sSongPath );
RString GetSongAssetPath( RString sPath, const RString &sSongPath );
/** @brief The version of the .ssc file format. */
const static float STEPFILE_VERSION_NUMBER = 0.78f;
const static float STEPFILE_VERSION_NUMBER = 0.79f;
/** @brief How many edits for this song can each profile have? */
const int MAX_EDITS_PER_SONG_PER_PROFILE = 15;