Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
6c07fd4d68
BGAnimations layer numbers need not be consecutive
2003-04-13 03:03:01 +00:00
Chris Danford
76815a8242
BGAnimations layer numbers need not be consecutive
2003-04-13 02:58:59 +00:00
Chris Danford
e9e7d787fc
On ScreenRanking, color text based on NotesType
2003-04-13 02:34:14 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Glenn Maynard
1ac4953877
fix bogus warning
2003-04-12 20:23:27 +00:00
Glenn Maynard
755e8f5bf5
fix compile in release
2003-04-12 20:22:42 +00:00
Chris Danford
d27e42b5f1
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 19:40:56 +00:00
Glenn Maynard
eb1e2a0435
use SDL_GetEvent
2003-04-12 19:03:02 +00:00
Glenn Maynard
3046f71c66
add SDL_GetEvent
2003-04-12 19:00:56 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Glenn Maynard
f982d75691
Fix locking.
...
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
625b1beb04
add checkpoints
2003-04-12 16:12:01 +00:00
Glenn Maynard
043d250d87
fix autoplay in courses
2003-04-12 16:10:19 +00:00
Glenn Maynard
ca48082f50
comment
2003-04-12 16:09:07 +00:00
Glenn Maynard
ae39d652fd
Finishing from last night; thank my cable modem for going out in the
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middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
ca1b94a043
LLW_SDL now handles its own SDL events, instead of being fed them
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by StepMania.cpp. This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00
Glenn Maynard
60dc76cff8
Add RageDisplay::Update().
...
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard
98628c554b
(this is all handled in InputHandler_SDL)
2003-04-12 02:21:50 +00:00
Glenn Maynard
94836c7be1
add InputHandler_SDL
2003-04-12 02:20:38 +00:00
Glenn Maynard
dfa597bbd5
Add InputHandler for SDL input types, instead of handling them as a
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special case in RageInput.
2003-04-12 02:15:23 +00:00
Glenn Maynard
7d919be169
update comment
2003-04-12 02:14:00 +00:00
Chris Danford
1bedf3b206
xoffset -> addx
...
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford
a3513ac7f3
Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation.
2003-04-11 21:33:30 +00:00
Glenn Maynard
483a305c6b
Get rid of inline function; doesn't need to be. Reduce dependencies.
2003-04-11 15:55:20 +00:00
Glenn Maynard
4e8eb0a96f
add missing header
2003-04-11 15:53:32 +00:00
Glenn Maynard
0a3da7bcba
(huh? already removed these)
2003-04-11 15:53:06 +00:00
Chris Danford
d201c87897
fix bugs in metrics editor
2003-04-11 04:28:15 +00:00
Chris Danford
fb27c29bee
add toggle for awarding item on combo break in battle
2003-04-11 01:49:57 +00:00
Chris Danford
423666c845
support Course group folders
2003-04-11 00:29:44 +00:00
Chris Danford
6a77bd10a3
fix missing elements in ScreenSelectCourse
2003-04-11 00:28:24 +00:00
Chris Danford
23006064fd
Add Course saving (untested)
2003-04-11 00:12:22 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Glenn Maynard
3d0ad7955c
update
2003-04-10 19:04:10 +00:00
Glenn Maynard
0e8eb7060f
fix compile
2003-04-10 18:41:59 +00:00
Glenn Maynard
6e6c60858a
consolidate Enable/DisableTextureWrapping
2003-04-10 18:25:17 +00:00
Glenn Maynard
753507fce8
Oops. smPostMultMatrixf was a pre-multiply.
...
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Glenn Maynard
476de3d690
fix compile
2003-04-10 08:40:40 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Kevin Slaughter
17e9a7d777
Updated metrics.ini for recoded SSDEX
2003-04-09 04:44:27 +00:00
Kevin Slaughter
375b34f71c
ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does
2003-04-09 04:42:17 +00:00
Kevin Slaughter
d4c91605f3
Cleaned out old SSDEX files
2003-04-09 04:41:06 +00:00
Chris Danford
145cc4eea4
don't load battle components unless PlayMode is battle
2003-04-07 23:06:33 +00:00