Glenn Maynard
2f77f403ef
unused variable
2004-11-24 00:51:40 +00:00
Charles Lohr
70ea342ac1
Move: Utility from ActorUtil to ScreenNetBase
2004-11-24 00:00:56 +00:00
Charles Lohr
4954a4bb8d
Fix warnings with 0's & fix metrics for SET_QUAD_INIT conversion.
2004-11-23 22:08:02 +00:00
Charles Lohr
b43d281b78
Cleanup; Get rid of nasty repetitive code.
2004-11-23 22:06:27 +00:00
Charles Lohr
b125fea899
Update
2004-11-23 20:58:30 +00:00
Charles Lohr
ed038d8a97
Allow for screen switching.
2004-11-23 20:54:22 +00:00
Charles Lohr
619f1ff297
Add: Anims for new screen.
2004-11-21 07:10:38 +00:00
Charles Lohr
478b23e404
Metrics for the new NetRoom Screen. Also, for general development purposes, I am adding Network Options to the CVS list so that other developers who work with the network can use it, like the XBOX people.
2004-11-21 07:08:33 +00:00
Charles Lohr
3b0e39665d
Add: Most of the Net Room for SMOnline. There's only a little more to add.
2004-11-21 07:05:18 +00:00
Steve Checkoway
ed50b079b2
oops. We do not need this framework.
2004-11-20 23:23:15 +00:00
Steve Checkoway
e26cc3d62f
update
2004-11-20 22:58:37 +00:00
Steve Checkoway
55fa9ef592
Fix warning.
2004-11-20 20:40:11 +00:00
Ryan Dortmans
c0b104fc41
Don't allow a decommitted page to be swapped back in more than once
2004-11-20 04:42:34 +00:00
Josh Allen
89a0f37c9f
SMOnline protocol update
2004-11-20 03:11:52 +00:00
Ryan Dortmans
c70542c031
Make threadsafe
2004-11-20 01:43:20 +00:00
Ryan Dortmans
3ecf637e2e
Xbox: use xboxlibpng.lib and add gray alpha support
2004-11-19 11:59:41 +00:00
Ryan Dortmans
b16fb5cd7e
Fix if statement
2004-11-18 09:09:29 +00:00
Ryan Dortmans
d1a1bb4e88
Xbox: Fix exception handling
2004-11-18 09:08:48 +00:00
Ryan Dortmans
72a7b12469
Fix exception handling
2004-11-18 09:07:46 +00:00
Ryan Dortmans
6b3e3a8c78
Use splash image
2004-11-18 06:45:31 +00:00
Charles Lohr
63a8c90cad
OOps... I forgot to commit this.
2004-11-17 00:25:32 +00:00
Charles Lohr
cccf06e7b0
Add: Abstraction for ScreenNetSelects... And the new room screen.
2004-11-16 23:12:58 +00:00
Charles Lohr
ff8101e87d
Add: Abstraction for ScreenNetSelects... and there's extra stuff that's being changed, but I don't know why... I don't think it'll effect anything.
2004-11-16 23:11:59 +00:00
Glenn Maynard
9bc770c83f
FlushPosMapQueue optimization
2004-11-15 19:11:57 +00:00
Glenn Maynard
cca289bcf9
remove unused stuff
2004-11-15 18:24:50 +00:00
Glenn Maynard
ebf9981cfd
compile fix
2004-11-15 18:18:07 +00:00
Glenn Maynard
b89305d958
call SOUNDMAN->Shutdown
2004-11-15 05:25:57 +00:00
Glenn Maynard
ca62f3d94f
Add optional Shutdown() call, to shut down the driver before deleting
...
SOUNDMAN.
Remove g_DeletionMutex; no longer needed.
2004-11-15 05:22:39 +00:00
Glenn Maynard
9c3a20dfc1
remove playing_sounds
2004-11-15 05:19:38 +00:00
Glenn Maynard
4a615a8d1e
remove GetPlayingSounds
2004-11-15 05:18:50 +00:00
Glenn Maynard
6e0a17d42c
hack to not confuse GetCopies no longer needed
2004-11-15 05:15:51 +00:00
Glenn Maynard
36e7a78ea6
remove RegisterPlayingSound, UnregisterPlayingSound
2004-11-15 05:15:06 +00:00
Glenn Maynard
e990931b61
remove GetCopies
2004-11-15 05:05:31 +00:00
Glenn Maynard
1ac14bb81b
this is the only place that uses GetCopies; eliminate it
2004-11-15 05:04:35 +00:00
Glenn Maynard
4d2503c386
remove StopPlayingAllCopiesOfSound
2004-11-15 04:54:48 +00:00
Glenn Maynard
de5c504191
RageSoundManager::StopPlayingSoundsForThisThread
2004-11-15 04:53:15 +00:00
Glenn Maynard
f15246cba8
don't stop copies on stop and destruction; just the master copy
...
- this may come back, but if it does, the list of copied sounds should be stored inside RageSound itself
remove registration of playing sounds; the need is going away
2004-11-15 04:43:42 +00:00
Glenn Maynard
6bc25e56c2
disable "wait for sounds to stop before quitting"
2004-11-15 04:42:10 +00:00
Glenn Maynard
c263c27fba
remove StopPlayingSoundsForThisThread
2004-11-15 04:18:21 +00:00
Glenn Maynard
366970728b
update
2004-11-15 03:25:47 +00:00
Glenn Maynard
1c9a87326a
Move the default life meter to a metric. I'm not yet sure what the best
...
way to handle these are; metrics, different GamePrefs defaults per game, ...
2004-11-15 03:24:43 +00:00
Glenn Maynard
57002035fd
cleanup
2004-11-14 21:04:09 +00:00
Glenn Maynard
8770ff7c8d
fix error handling for mono sounds
2004-11-14 20:21:04 +00:00
Glenn Maynard
09b14c370e
add PlayerOptions::ResetSavedPrefs
2004-11-14 05:25:30 +00:00
Glenn Maynard
4a246546a9
Save profile modifiers per gametype. Only reset saved modifiers when
...
loading profile modifiers, so we don't wipe out modifiers that aren't saved.
UsingProfileDefaultModifiers is gone; if an entry exists in the DefaultModifiers
list at all, UsingProfileDefaultModifiers is true.
2004-11-14 05:24:37 +00:00
Glenn Maynard
6e602f89c9
preload after resample, not before
2004-11-14 04:29:33 +00:00
Glenn Maynard
c483fbbd1a
foo
2004-11-13 22:26:31 +00:00
Glenn Maynard
f7617415e6
split off GetCommonTagFromMapList
2004-11-13 22:23:51 +00:00
Glenn Maynard
eeb0ac35fb
fix crash
2004-11-13 22:19:21 +00:00
Sean Burke
c9067dec65
fix unsigned warnings
2004-11-13 22:01:59 +00:00