Commit Graph
12421 Commits
Author SHA1 Message Date
Glenn Maynard 2f77f403ef unused variable 2004-11-24 00:51:40 +00:00
Charles Lohr 70ea342ac1 Move: Utility from ActorUtil to ScreenNetBase 2004-11-24 00:00:56 +00:00
Charles Lohr 4954a4bb8d Fix warnings with 0's & fix metrics for SET_QUAD_INIT conversion. 2004-11-23 22:08:02 +00:00
Charles Lohr b43d281b78 Cleanup; Get rid of nasty repetitive code. 2004-11-23 22:06:27 +00:00
Charles Lohr b125fea899 Update 2004-11-23 20:58:30 +00:00
Charles Lohr ed038d8a97 Allow for screen switching. 2004-11-23 20:54:22 +00:00
Charles Lohr 619f1ff297 Add: Anims for new screen. 2004-11-21 07:10:38 +00:00
Charles Lohr 478b23e404 Metrics for the new NetRoom Screen. Also, for general development purposes, I am adding Network Options to the CVS list so that other developers who work with the network can use it, like the XBOX people. 2004-11-21 07:08:33 +00:00
Charles Lohr 3b0e39665d Add: Most of the Net Room for SMOnline. There's only a little more to add. 2004-11-21 07:05:18 +00:00
Steve Checkoway ed50b079b2 oops. We do not need this framework. 2004-11-20 23:23:15 +00:00
Steve Checkoway e26cc3d62f update 2004-11-20 22:58:37 +00:00
Steve Checkoway 55fa9ef592 Fix warning. 2004-11-20 20:40:11 +00:00
Ryan Dortmans c0b104fc41 Don't allow a decommitted page to be swapped back in more than once 2004-11-20 04:42:34 +00:00
Josh Allen 89a0f37c9f SMOnline protocol update 2004-11-20 03:11:52 +00:00
Ryan Dortmans c70542c031 Make threadsafe 2004-11-20 01:43:20 +00:00
Ryan Dortmans 3ecf637e2e Xbox: use xboxlibpng.lib and add gray alpha support 2004-11-19 11:59:41 +00:00
Ryan Dortmans b16fb5cd7e Fix if statement 2004-11-18 09:09:29 +00:00
Ryan Dortmans d1a1bb4e88 Xbox: Fix exception handling 2004-11-18 09:08:48 +00:00
Ryan Dortmans 72a7b12469 Fix exception handling 2004-11-18 09:07:46 +00:00
Ryan Dortmans 6b3e3a8c78 Use splash image 2004-11-18 06:45:31 +00:00
Charles Lohr 63a8c90cad OOps... I forgot to commit this. 2004-11-17 00:25:32 +00:00
Charles Lohr cccf06e7b0 Add: Abstraction for ScreenNetSelects... And the new room screen. 2004-11-16 23:12:58 +00:00
Charles Lohr ff8101e87d Add: Abstraction for ScreenNetSelects... and there's extra stuff that's being changed, but I don't know why... I don't think it'll effect anything. 2004-11-16 23:11:59 +00:00
Glenn Maynard 9bc770c83f FlushPosMapQueue optimization 2004-11-15 19:11:57 +00:00
Glenn Maynard cca289bcf9 remove unused stuff 2004-11-15 18:24:50 +00:00
Glenn Maynard ebf9981cfd compile fix 2004-11-15 18:18:07 +00:00
Glenn Maynard b89305d958 call SOUNDMAN->Shutdown 2004-11-15 05:25:57 +00:00
Glenn Maynard ca62f3d94f Add optional Shutdown() call, to shut down the driver before deleting
SOUNDMAN.

Remove g_DeletionMutex; no longer needed.
2004-11-15 05:22:39 +00:00
Glenn Maynard 9c3a20dfc1 remove playing_sounds 2004-11-15 05:19:38 +00:00
Glenn Maynard 4a615a8d1e remove GetPlayingSounds 2004-11-15 05:18:50 +00:00
Glenn Maynard 6e0a17d42c hack to not confuse GetCopies no longer needed 2004-11-15 05:15:51 +00:00
Glenn Maynard 36e7a78ea6 remove RegisterPlayingSound, UnregisterPlayingSound 2004-11-15 05:15:06 +00:00
Glenn Maynard e990931b61 remove GetCopies 2004-11-15 05:05:31 +00:00
Glenn Maynard 1ac14bb81b this is the only place that uses GetCopies; eliminate it 2004-11-15 05:04:35 +00:00
Glenn Maynard 4d2503c386 remove StopPlayingAllCopiesOfSound 2004-11-15 04:54:48 +00:00
Glenn Maynard de5c504191 RageSoundManager::StopPlayingSoundsForThisThread 2004-11-15 04:53:15 +00:00
Glenn Maynard f15246cba8 don't stop copies on stop and destruction; just the master copy
- this may come back, but if it does, the list of copied sounds should be stored inside RageSound itself
remove registration of playing sounds; the need is going away
2004-11-15 04:43:42 +00:00
Glenn Maynard 6bc25e56c2 disable "wait for sounds to stop before quitting" 2004-11-15 04:42:10 +00:00
Glenn Maynard c263c27fba remove StopPlayingSoundsForThisThread 2004-11-15 04:18:21 +00:00
Glenn Maynard 366970728b update 2004-11-15 03:25:47 +00:00
Glenn Maynard 1c9a87326a Move the default life meter to a metric. I'm not yet sure what the best
way to handle these are; metrics, different GamePrefs defaults per game, ...
2004-11-15 03:24:43 +00:00
Glenn Maynard 57002035fd cleanup 2004-11-14 21:04:09 +00:00
Glenn Maynard 8770ff7c8d fix error handling for mono sounds 2004-11-14 20:21:04 +00:00
Glenn Maynard 09b14c370e add PlayerOptions::ResetSavedPrefs 2004-11-14 05:25:30 +00:00
Glenn Maynard 4a246546a9 Save profile modifiers per gametype. Only reset saved modifiers when
loading profile modifiers, so we don't wipe out modifiers that aren't saved.
UsingProfileDefaultModifiers is gone; if an entry exists in the DefaultModifiers
list at all, UsingProfileDefaultModifiers is true.
2004-11-14 05:24:37 +00:00
Glenn Maynard 6e602f89c9 preload after resample, not before 2004-11-14 04:29:33 +00:00
Glenn Maynard c483fbbd1a foo 2004-11-13 22:26:31 +00:00
Glenn Maynard f7617415e6 split off GetCommonTagFromMapList 2004-11-13 22:23:51 +00:00
Glenn Maynard eeb0ac35fb fix crash 2004-11-13 22:19:21 +00:00
Sean Burke c9067dec65 fix unsigned warnings 2004-11-13 22:01:59 +00:00