Glenn Maynard
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bc7885cd8b
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use GetNumHoldNotes
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2002-11-02 22:59:12 +00:00 |
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Glenn Maynard
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eec39d036d
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use GetHoldNote
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2002-11-02 22:46:15 +00:00 |
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Glenn Maynard
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1bae0bc6df
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fix warnings
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2002-10-28 19:05:28 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Glenn Maynard
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ebe0fd55ce
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use Get/SetTapNote. Fix double/float warning. >> 1 instead of / 2 isn't
really an optimization.
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2002-10-25 04:45:16 +00:00 |
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Tom Jackson
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da62e18b4a
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Fixed my score code. Sorry about that.
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2002-10-24 23:22:43 +00:00 |
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Glenn Maynard
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dc43775b83
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Err, the scoring code is broken; add a hack to get it to stop crashing
the gameplay screen so I can finish what I'm working on.
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2002-10-24 23:06:37 +00:00 |
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Tom Jackson
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feefd5bf9d
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Rewrote the score calculation code, fixed a HACK.
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2002-10-24 19:21:05 +00:00 |
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Glenn Maynard
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e3e47e9417
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Use mean() and stddev().
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2002-10-24 07:09:54 +00:00 |
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Glenn Maynard
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5cb5e68a6a
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Jared's Oni life fix. Add a comment.
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2002-10-24 05:24:56 +00:00 |
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Glenn Maynard
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fcc020dd98
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remove unused parameter
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2002-10-24 05:15:47 +00:00 |
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Chris Danford
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6674d2a9a1
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Fixed super shuffle generating impossible HoldNote patterns.
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2002-10-20 21:39:13 +00:00 |
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Chris Danford
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1c75f1b095
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More efficient texture memory usage. Fixes hickups on BGAnimation change.
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2002-10-20 17:18:05 +00:00 |
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Glenn Maynard
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9360874c9c
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Make sure we don't allow "holding" a hold note we missed completely.
(There was a short window where you could miss a hold, but still keep
it lit.)
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2002-10-12 22:21:08 +00:00 |
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Glenn Maynard
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cace14efba
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(Actually, that tap score wasn't needed, but it could be useful later, so
I won't bother to remove it.)
Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
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2002-10-12 22:17:16 +00:00 |
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Glenn Maynard
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064d3f2230
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Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
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2002-10-12 22:04:44 +00:00 |
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Chris Danford
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192bfd5ff5
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Missing a jump in Oni now takes away only one life
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2002-10-02 05:42:59 +00:00 |
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Chris Danford
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638337c539
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SortSongByDifficulty now falls back to sort by title is easiest difficulties match. Cleanup of NoteSkin graphics.
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2002-10-02 01:32:43 +00:00 |
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Tom Jackson
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ae16a45f88
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Added code for AutoAdjust
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2002-10-01 01:53:56 +00:00 |
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Chris Danford
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6a2fab84b4
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don't reset combos between songs in a course
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2002-09-30 02:25:07 +00:00 |
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Chris Danford
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ff93d0d0e3
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fixed several bugs related to codes
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2002-09-30 02:19:02 +00:00 |
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Chris Danford
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bce306dcdc
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Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
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2002-09-22 18:18:50 +00:00 |
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Chris Danford
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e89e4674d4
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fixed hold note head slipping above receptors if you aren't holding down the button
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2002-09-15 19:38:44 +00:00 |
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Chris Danford
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c311a87be9
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fixed ugly judge/combo tween on fast songs.
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2002-09-15 19:31:33 +00:00 |
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Glenn Maynard
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6460b7ae88
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remove unused variables
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2002-09-07 10:35:26 +00:00 |
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Glenn Maynard
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810b5f6e29
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Remove unused variables, unreachable returns.
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2002-09-07 10:31:07 +00:00 |
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Chris Danford
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d7626f6004
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Fixed missing/wrong theme elements
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2002-09-05 03:45:07 +00:00 |
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Chris Danford
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7d4cf73000
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half-finished codes, options icons, and two new modifiers.
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2002-09-02 21:59:58 +00:00 |
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Glenn Maynard
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ad5f294ae4
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m_EffectType is now a bitfield, so we can have multiple effects on
at once.
There's no interface to this, but it works with courses.
drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
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2002-08-31 03:04:38 +00:00 |
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Chris Danford
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5fb403639f
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Moved even more constants into theme metrics
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2002-08-29 01:38:21 +00:00 |
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Chris Danford
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a8a99fe828
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Moved more constants into theme metrics
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2002-08-28 22:42:40 +00:00 |
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Chris Danford
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941d9cb24d
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Moving more constants into theme metrics.
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2002-08-27 16:53:25 +00:00 |
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Glenn Maynard
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1efce9f7f7
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Add Reset().
Reset combos and judgements in Player::Load().
const stuff.
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2002-08-26 08:11:52 +00:00 |
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Chris Danford
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950f9c1645
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Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
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2002-08-26 05:53:48 +00:00 |
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Glenn Maynard
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3d84bc6135
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Comments.
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2002-08-24 22:49:10 +00:00 |
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Chris Danford
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a0c7d5bd22
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added BackgroundChange editing and DWI saving to editor
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2002-08-23 20:18:29 +00:00 |
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Glenn Maynard
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b4717afc2e
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o/~ const safety o/~
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2002-08-22 23:03:39 +00:00 |
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Chris Danford
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7766338beb
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more bug fixes
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2002-08-20 21:00:56 +00:00 |
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Chris Danford
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0447dc2aad
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Bug fixes and deferred rendering architecture
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2002-08-18 16:19:26 +00:00 |
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Chris Danford
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4558db37bb
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added menu to editor
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2002-08-17 06:44:04 +00:00 |
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Chris Danford
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7c1bfb3a0d
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big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
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2002-08-13 23:26:46 +00:00 |
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Chris Danford
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4c3c43abcc
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Broke noteskin colors into " Tap.colors" and " Hold.colors"
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2002-08-03 18:40:09 +00:00 |
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Chris Danford
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f1861ba157
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Added demonstration
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2002-08-02 09:31:06 +00:00 |
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Chris Danford
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77152779d5
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Added Oni Game Over graphic and animation
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2002-08-01 21:55:40 +00:00 |
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Chris Danford
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4e1bd74ee6
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added a transition between course songs
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2002-08-01 03:15:27 +00:00 |
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Chris Danford
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4ec08edf2d
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Mini-rewrite of input mapping, theme support, and added KSF reader.
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2002-07-31 19:40:40 +00:00 |
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Chris Danford
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f9046674fb
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re-wrote score/statistics tracking
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2002-07-28 20:28:37 +00:00 |
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Chris Danford
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936fabbe85
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more fixes to Oni and courses
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2002-07-27 19:29:51 +00:00 |
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Chris Danford
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317c352a9b
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Various bug fixes. See changelog.
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2002-07-23 01:41:40 +00:00 |
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Chris Danford
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82e52c1306
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3.0 beta 4
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2002-07-11 19:02:26 +00:00 |
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