Commit Graph

96 Commits

Author SHA1 Message Date
Angela Stefanski 2b1d7b6093 Modified Update function to record m_fSecondsBeforeFail for a player failure
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard dcb4fd2128 some more s/GetSize/size/ and other minor STLisms 2002-10-31 02:20:11 +00:00
Andrew Livy 7958f06c11 Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles 2002-10-30 00:14:47 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 75e27c243c /* */ 2002-10-17 23:31:17 +00:00
Glenn Maynard 27cd560b37 Fix memleak.
(This is caused by it not being clear what is "eating" pointers and what
is not.  That'd be helped a lot if the appropriate parameters were const
refs instead of non-const pointers--but the 2sand3s and 4s conversions
are being done, which prevents that.)
2002-10-12 00:39:00 +00:00
Glenn Maynard 3d8eccb8be Move ticks to a separate function 2002-10-12 00:32:47 +00:00
Chris Danford 6bc7b349fb Songs not in same group as extra stage can now be used as an extra stage 2002-10-09 06:57:37 +00:00
Chris Danford 888e937b83 Gameplay fade out now happend on notes end, not music end 2002-10-08 00:04:22 +00:00
Chris Danford 107a1521e6 Added separate icon for smaniac 2002-10-06 16:56:58 +00:00
Tom Jackson 31ea2b3829 Added support for AutoAdjust 2002-10-01 01:55:39 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Glenn Maynard 7b7fa49bd9 -/* */ 2002-09-12 07:49:26 +00:00
Chris Danford 45e1d6ef81 fixed a bunch of DWI save bugs. 2002-09-11 04:49:07 +00:00
Chris Danford e645322d01 Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic 2002-09-10 21:26:27 +00:00
Chris Danford a429663b7c renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni 2002-09-10 17:29:11 +00:00
Chris Danford 808cf1b502 Added oni-specific gamplay top frame and gameplay bottom frame 2002-09-10 16:57:13 +00:00
Chris Danford 44a27f646f Fixed popping notes problem with V, Colors and more. Fixed background movie synch. 2002-09-10 08:21:55 +00:00
Chris Danford bc920b432c In editor, selection no longer required to play or record. 2002-09-10 03:20:31 +00:00
Chris Danford e3f82a706a Changed "Cleared" to "Try Extra Stage" during gameplay if qualify for extra stage 2002-09-10 01:13:45 +00:00
Chris Danford ccc43c8502 checking in SMMAX2 theme and small fixes to themes and smpackage 2002-09-09 05:22:02 +00:00
Glenn Maynard 8c79e2e556 fix movie sync 2002-09-08 23:29:27 +00:00
Glenn Maynard 1f112d3c25 more of the same 2002-09-07 10:43:16 +00:00
Glenn Maynard 6862fedc38 remove unused variables 2002-09-07 10:15:27 +00:00
Glenn Maynard 570be0a738 Move loaders into their own classes. 2002-09-06 23:36:04 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Glenn Maynard 1e6faf12a6 Instead of choosing random songs in Endless, pre-shuffle them to
avoid repetition.
2002-09-04 03:29:42 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard ad5f294ae4 m_EffectType is now a bitfield, so we can have multiple effects on
at once.

There's no interface to this, but it works with courses.

drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford 6e5ebcf30c Ez2 changes 2002-08-29 20:18:41 +00:00
Andrew Livy e6d02e9648 Adjusted Metrics So The SelectPlayer Screen looks as it should 2002-08-28 23:20:41 +00:00
Chris Danford a8a99fe828 Moved more constants into theme metrics 2002-08-28 22:42:40 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Chris Danford 941d9cb24d Moving more constants into theme metrics. 2002-08-27 16:53:25 +00:00
Chris Danford 142002091a Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff 2002-08-27 03:59:22 +00:00
Chris Danford 950f9c1645 Added How To Play screen, improved scroll bar, and added "toasty" easter egg. 2002-08-26 05:53:48 +00:00
Glenn Maynard cb73056691 Since we allow escape to back out of the demonstration, allow BACK to,
too.
2002-08-26 03:51:12 +00:00
Chris Danford 1b3c62adb9 added autogeneration of Notes for missing NotesTypes 2002-08-25 19:00:12 +00:00
Chris Danford 022a98879c added features to package manager, and renamed "Skins" dir to "NoteSkins" 2002-08-25 05:07:47 +00:00
Glenn Maynard c6cfa14c1a Don't render the beginning of the song when cancelling out of gameplay. 2002-08-24 22:48:16 +00:00
Glenn Maynard d52224560e implement m_bDelayedEscape 2002-08-24 06:34:15 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00
Glenn Maynard 6cdc09abfd Add two new difficulty levels. (The hardest might stress the timing of
the system, but I can't think of any good way to test this ...)
2002-08-23 06:01:29 +00:00
Glenn Maynard db5d0f64ff Remove extra LoadFromSong(). 2002-08-23 05:10:31 +00:00