Angela Stefanski
2b1d7b6093
Modified Update function to record m_fSecondsBeforeFail for a player failure
...
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
dcb4fd2128
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:20:11 +00:00
Andrew Livy
7958f06c11
Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
2002-10-30 00:14:47 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Andrew Livy
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
2002-10-29 01:26:10 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
75e27c243c
/* */
2002-10-17 23:31:17 +00:00
Glenn Maynard
27cd560b37
Fix memleak.
...
(This is caused by it not being clear what is "eating" pointers and what
is not. That'd be helped a lot if the appropriate parameters were const
refs instead of non-const pointers--but the 2sand3s and 4s conversions
are being done, which prevents that.)
2002-10-12 00:39:00 +00:00
Glenn Maynard
3d8eccb8be
Move ticks to a separate function
2002-10-12 00:32:47 +00:00
Chris Danford
6bc7b349fb
Songs not in same group as extra stage can now be used as an extra stage
2002-10-09 06:57:37 +00:00
Chris Danford
888e937b83
Gameplay fade out now happend on notes end, not music end
2002-10-08 00:04:22 +00:00
Chris Danford
107a1521e6
Added separate icon for smaniac
2002-10-06 16:56:58 +00:00
Tom Jackson
31ea2b3829
Added support for AutoAdjust
2002-10-01 01:55:39 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
...
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Glenn Maynard
7b7fa49bd9
-/* */
2002-09-12 07:49:26 +00:00
Chris Danford
45e1d6ef81
fixed a bunch of DWI save bugs.
2002-09-11 04:49:07 +00:00
Chris Danford
e645322d01
Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic
2002-09-10 21:26:27 +00:00
Chris Danford
a429663b7c
renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni
2002-09-10 17:29:11 +00:00
Chris Danford
808cf1b502
Added oni-specific gamplay top frame and gameplay bottom frame
2002-09-10 16:57:13 +00:00
Chris Danford
44a27f646f
Fixed popping notes problem with V, Colors and more. Fixed background movie synch.
2002-09-10 08:21:55 +00:00
Chris Danford
bc920b432c
In editor, selection no longer required to play or record.
2002-09-10 03:20:31 +00:00
Chris Danford
e3f82a706a
Changed "Cleared" to "Try Extra Stage" during gameplay if qualify for extra stage
2002-09-10 01:13:45 +00:00
Chris Danford
ccc43c8502
checking in SMMAX2 theme and small fixes to themes and smpackage
2002-09-09 05:22:02 +00:00
Glenn Maynard
8c79e2e556
fix movie sync
2002-09-08 23:29:27 +00:00
Glenn Maynard
1f112d3c25
more of the same
2002-09-07 10:43:16 +00:00
Glenn Maynard
6862fedc38
remove unused variables
2002-09-07 10:15:27 +00:00
Glenn Maynard
570be0a738
Move loaders into their own classes.
2002-09-06 23:36:04 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Glenn Maynard
1e6faf12a6
Instead of choosing random songs in Endless, pre-shuffle them to
...
avoid repetition.
2002-09-04 03:29:42 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Glenn Maynard
ad5f294ae4
m_EffectType is now a bitfield, so we can have multiple effects on
...
at once.
There's no interface to this, but it works with courses.
drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford
6e5ebcf30c
Ez2 changes
2002-08-29 20:18:41 +00:00
Andrew Livy
e6d02e9648
Adjusted Metrics So The SelectPlayer Screen looks as it should
2002-08-28 23:20:41 +00:00
Chris Danford
a8a99fe828
Moved more constants into theme metrics
2002-08-28 22:42:40 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
941d9cb24d
Moving more constants into theme metrics.
2002-08-27 16:53:25 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Chris Danford
950f9c1645
Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
2002-08-26 05:53:48 +00:00
Glenn Maynard
cb73056691
Since we allow escape to back out of the demonstration, allow BACK to,
...
too.
2002-08-26 03:51:12 +00:00
Chris Danford
1b3c62adb9
added autogeneration of Notes for missing NotesTypes
2002-08-25 19:00:12 +00:00
Chris Danford
022a98879c
added features to package manager, and renamed "Skins" dir to "NoteSkins"
2002-08-25 05:07:47 +00:00
Glenn Maynard
c6cfa14c1a
Don't render the beginning of the song when cancelling out of gameplay.
2002-08-24 22:48:16 +00:00
Glenn Maynard
d52224560e
implement m_bDelayedEscape
2002-08-24 06:34:15 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Glenn Maynard
6cdc09abfd
Add two new difficulty levels. (The hardest might stress the timing of
...
the system, but I can't think of any good way to test this ...)
2002-08-23 06:01:29 +00:00
Glenn Maynard
db5d0f64ff
Remove extra LoadFromSong().
2002-08-23 05:10:31 +00:00