This commit is contained in:
Glenn Maynard
2002-10-17 23:31:17 +00:00
parent 47cceb5a78
commit 75e27c243c
+4
View File
@@ -954,6 +954,10 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
void SaveChanges()
{
/* XXX: Hmm. Better would be to make sure m_pCurCourse is only set when we're
* playing out of a course, and use that here, so these things wouldn't need to
* special case play modes. Need to make sure m_pCurCourse gets erased
* correctly, though. -glenn */
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE: