added autogeneration of Notes for missing NotesTypes
This commit is contained in:
@@ -1,4 +1,8 @@
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------------------------CVS after 3.00 beta 6----------------
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NEW FEATURE: If a song is missing Notes of a certain NotesType, Notes of
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the missing type will be generated from the existing types. For
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example, this will allow any pump song to be played in the dance
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game mode, and vica-versa.
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NEW FEATURE: Package Exporter now can export Announcers, BGAnimations,
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Courses, NoteSkins, RandomMovies, Themes, and Visualizations.
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NEW FEATURE: Package Exporter now has two options: "Export As One", and
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+15
-19
@@ -105,8 +105,11 @@ CString NoteData::GetSMNoteDataString()
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for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
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{
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NoteType nt = GetSmallestNoteTypeForMeasure( m );
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float fBeatSpacing = NoteTypeToBeat( nt );
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int iRowSpacing = roundf( fBeatSpacing * ROWS_PER_BEAT );
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int iRowSpacing;
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if( nt == NOTE_TYPE_INVALID )
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iRowSpacing = 1;
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else
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iRowSpacing = roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT );
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CStringArray asMeasureLines;
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asMeasureLines.Add( ssprintf(" // measure %d", m+1) );
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@@ -774,9 +777,12 @@ float NoteData::GetFreezeRadarValue( float fSongSeconds )
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}
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void NoteData::LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, const int iNewToOriginalTrack[] )
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// -1 for iOriginalTracksToTakeFrom means no track
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void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] )
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{
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// init
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pOriginal->ConvertHoldNotesTo4s();
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// reset all notes
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Init();
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m_iNumTracks = iNewNumTracks;
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@@ -784,24 +790,14 @@ void NoteData::LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, co
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// copy tracks
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for( int t=0; t<m_iNumTracks; t++ )
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{
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int iOriginalTrack = iNewToOriginalTrack[t];
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int i;
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const int iOriginalTrack = iOriginalTrackToTakeFrom[t];
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ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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if( iOriginalTrack == -1 )
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continue;
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memcpy( m_TapNotes[t], pOriginal->m_TapNotes[iOriginalTrack], MAX_TAP_NOTE_ROWS*sizeof(m_TapNotes[0][0]) );
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for( i=0; i<pOriginal->m_iNumHoldNotes; i++ )
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{
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HoldNote hn = pOriginal->m_HoldNotes[i];
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if( hn.m_iTrack == iOriginalTrack )
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{
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hn.m_iTrack = t;
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this->AddHoldNote( hn );
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}
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}
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}
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pOriginal->Convert4sToHoldNotes();
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}
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NoteType NoteData::GetSmallestNoteTypeForMeasure( int iMeasureIndex )
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@@ -88,7 +88,7 @@ public:
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float GetChaosRadarValue( float fSongSeconds );
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// Transformations
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void LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, const int iNewToOriginalTrack[] );
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void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
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void CropToLeftSide();
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void CropToRightSide();
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@@ -566,10 +566,10 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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//
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// Draw the body
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//
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for( fY=fYBodyTop; fY<fYTailTop; fY+=fYStep ) // top to bottom
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for( fY=fYBodyTop; fY<fYTailTop+1; fY+=fYStep ) // top to bottom
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{
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const float fYTop = fY;
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const float fYBottom = min( fY+fYStep, fYTailTop );
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const float fYBottom = min( fY+fYStep, fYTailTop+1 );
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const float fXTop = ArrowGetXPos2( m_PlayerNumber, iCol, fYTop );
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const float fXBottom = ArrowGetXPos2( m_PlayerNumber, iCol, fYBottom );
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const float fXTopLeft = fXTop - fFrameWidth/2;
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@@ -20,7 +20,7 @@ D3DXCOLOR NoteTypeToColor( NoteType nt )
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case NOTE_TYPE_8TH: return D3DXCOLOR(0,0,1,1); // blue
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case NOTE_TYPE_12TH: return D3DXCOLOR(1,0,1,1); // purple
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case NOTE_TYPE_16TH: return D3DXCOLOR(1,1,0,1); // yellow
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default: ASSERT( 0 );return D3DXCOLOR(0.5f,0.5f,0.5f,1);
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default: ASSERT(0); return D3DXCOLOR(0.5f,0.5f,0.5f,1);
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}
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};
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@@ -28,11 +28,11 @@ float NoteTypeToBeat( NoteType nt )
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{
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switch( nt )
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{
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case NOTE_TYPE_4TH: return 1.0f; // quarter notes
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case NOTE_TYPE_8TH: return 1.0f/2; // eighth notes
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case NOTE_TYPE_4TH: return 1.0f; // quarter notes
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case NOTE_TYPE_8TH: return 1.0f/2; // eighth notes
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case NOTE_TYPE_12TH: return 1.0f/3; // triplets
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case NOTE_TYPE_16TH: return 1.0f/4; // sixteenth notes
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default: ASSERT( false ); return 0;
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default: ASSERT(0); return 0;
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}
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}
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@@ -42,7 +42,7 @@ NoteType GetNoteType( int iNoteIndex )
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else if( iNoteIndex % (ROWS_PER_MEASURE/8) == 0) return NOTE_TYPE_8TH;
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else if( iNoteIndex % (ROWS_PER_MEASURE/12) == 0) return NOTE_TYPE_12TH;
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else if( iNoteIndex % (ROWS_PER_MEASURE/16) == 0) return NOTE_TYPE_16TH;
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else return NOTE_TYPE_INVALID;
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else return NOTE_TYPE_INVALID;
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};
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bool IsNoteOfType( int iNoteIndex, NoteType t )
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@@ -52,7 +52,7 @@ ScreenCaution::ScreenCaution()
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m_FadeWipe.SetOpened();
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this->AddSubActor( &m_FadeWipe );
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this->SendScreenMessage( SM_StartClosing, 1 );
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this->SendScreenMessage( SM_StartClosing, 3 );
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}
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@@ -598,11 +598,11 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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switch( DeviceI.button )
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{
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case DIK_S:
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GAMESTATE->m_pCurSong->SaveToSMFile();
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GAMESTATE->m_pCurSong->SaveToSongFile();
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SCREENMAN->SystemMessage( "Saved as SM." );
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break;
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case DIK_W:
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GAMESTATE->m_pCurSong->SaveToSMAndDWIFile();
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GAMESTATE->m_pCurSong->SaveToSongFileAndDWI();
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SCREENMAN->SystemMessage( "Saved as SM and DWI." );
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break;
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default:
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@@ -1067,7 +1067,7 @@ void SaveChanges()
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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GAMESTATE->m_pCurSong->SaveToSMFile();
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GAMESTATE->m_pCurSong->SaveToSongFile();
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break;
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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@@ -1075,7 +1075,7 @@ void SaveChanges()
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for( int i=0; i<GAMESTATE->m_pCurCourse->m_iStages; i++ )
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{
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Song* pSong = GAMESTATE->m_pCurCourse->m_apSongs[i];
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pSong->SaveToSMFile();
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pSong->SaveToSongFile();
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}
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}
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break;
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@@ -75,7 +75,7 @@ ScreenSelectGroup::ScreenSelectGroup()
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NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType;
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for( i=aAllSongs.GetSize()-1; i>=0; i-- ) // foreach Song, back to front
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{
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if( !aAllSongs[i]->SongHasNoteType(nt) )
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if( !aAllSongs[i]->SongHasNotesType(nt) )
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aAllSongs.RemoveAt( i );
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}
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}
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+91
-34
@@ -21,9 +21,10 @@
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#include "RageSoundStream.h"
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#include "RageException.h"
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#include "SongCacheIndex.h"
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#include "GameManager.h"
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const int FILE_CACHE_VERSION = 61; // increment this when Song or Notes changes to invalidate cache
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const int FILE_CACHE_VERSION = 64; // increment this when Song or Notes changes to invalidate cache
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int CompareBPMSegments(const void *arg1, const void *arg2)
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@@ -217,8 +218,8 @@ void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, fl
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}
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// This is a super hack, but it's only called from ScreenEdit, so it's OK :-)
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// Writing an inverse function of GetBeatAndBPSFromElapsedTime() is impossible,
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// This is a super hack, but it's only called from ScreenEdit, so it's OK.
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// Writing an inverse function of GetBeatAndBPSFromElapsedTime() uber difficult,
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// so do a binary search to get close to the correct elapsed time.
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float Song::GetElapsedTimeFromBeat( float fBeat ) const
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{
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@@ -260,7 +261,7 @@ void Song::GetMainAndSubTitlesFromFullTitle( const CString sFullTitle, CString &
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CString Song::GetCacheFilePath() const
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{
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return ssprintf( "Cache\\%u", (UINT)GetHashForString(m_sSongDir) );
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return ssprintf( "Cache\\%u", GetHashForString(m_sSongDir) );
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}
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/* Get a path to the SM containing data for this song. It might
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@@ -312,6 +313,8 @@ bool Song::LoadWithoutCache( CString sDir )
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return false;
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}
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AddAutoGenNotes();
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TidyUpData();
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// save a cache file so we don't have to parse it all over again next time
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@@ -1223,14 +1226,19 @@ void Song::GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo )
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arrayAddTo.Add( m_apNotes[i] );
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}
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bool Song::SongHasNoteType( NotesType nt ) const
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bool Song::SongHasNotesType( NotesType nt ) const
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{
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for( int i=0; i < m_apNotes.GetSize(); i++ ) // foreach Notes
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{
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if( m_apNotes[i]->m_NotesType == nt )
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return true;
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}
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return false;
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}
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bool Song::SongHasNotesTypeAndDifficulty( NotesType nt, DifficultyClass dc ) const
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{
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for( int i=0; i < m_apNotes.GetSize(); i++ ) // foreach Notes
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if( m_apNotes[i]->m_NotesType == nt && m_apNotes[i]->m_DifficultyClass == dc )
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return true;
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return false;
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}
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@@ -1239,33 +1247,34 @@ void Song::SaveToCacheFile()
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LOG->Trace( "Song::SaveToCacheFile()" );
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SONGINDEX->AddCacheIndex(m_sSongDir, GetHashForDirectory(m_sSongDir));
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SaveToSMFile( GetCacheFilePath() );
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SaveToSMFile( GetCacheFilePath(), true );
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}
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void Song::SaveToSongFile()
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{
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LOG->Trace( "Song::SaveToSongFile()" );
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//
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// rename all old files to avoid confusion
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//
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CStringArray arrayOldFileNames;
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GetDirListing( m_sSongDir + "*.bms", arrayOldFileNames );
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GetDirListing( m_sSongDir + "*.dwi", arrayOldFileNames );
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GetDirListing( m_sSongDir + "*.ksf", arrayOldFileNames );
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for( int i=0; i<arrayOldFileNames.GetSize(); i++ )
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{
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CString sOldPath = m_sSongDir + arrayOldFileNames[i];
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CString sNewPath = sOldPath + ".old";
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MoveFile( sOldPath, sNewPath );
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}
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SaveToSMFile( GetSongFilePath(), false );
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}
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void Song::SaveToSMFile( CString sPath )
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void Song::SaveToSMFile( CString sPath, bool bSavingCache )
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{
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if( sPath == "" )
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{
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sPath = GetSongFilePath();
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//
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// rename all old files to avoid confusion
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//
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CStringArray arrayOldFileNames;
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GetDirListing( m_sSongDir + "*.bms", arrayOldFileNames );
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GetDirListing( m_sSongDir + "*.dwi", arrayOldFileNames );
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GetDirListing( m_sSongDir + "*.ksf", arrayOldFileNames );
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for( int i=0; i<arrayOldFileNames.GetSize(); i++ )
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{
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CString sOldPath = m_sSongDir + arrayOldFileNames[i];
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CString sNewPath = sOldPath + ".old";
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MoveFile( sOldPath, sNewPath );
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}
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}
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LOG->Trace( "Song::SaveToSMDir('%s')", sPath );
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int i;
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@@ -1328,16 +1337,20 @@ void Song::SaveToSMFile( CString sPath )
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// Save all Notes for this file
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//
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for( i=0; i<m_apNotes.GetSize(); i++ )
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m_apNotes[i]->WriteSMNotesTag( fp );
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{
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Notes* pNotes = m_apNotes[i];
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if( bSavingCache || pNotes->m_sDescription.Find("(autogen)") == -1 ) // If notes aren't autogen
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m_apNotes[i]->WriteSMNotesTag( fp );
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}
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fclose( fp );
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}
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void Song::SaveToSMAndDWIFile()
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void Song::SaveToSongFileAndDWI()
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{
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LOG->Trace( "Song::SaveToSMAndDWIFile()" );
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LOG->Trace( "Song::SaveToSongFileAndDWI()" );
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SaveToSMFile();
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SaveToSongFile();
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CString sPath = GetSongFilePath();
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sPath.Replace( ".sm", ".dwi" );
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@@ -1382,6 +1395,50 @@ void Song::SaveToSMAndDWIFile()
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fclose( fp );
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}
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struct AutoGenMapping
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{
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NotesType ntMissing;
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NotesType ntGenerateFrom;
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int iOriginalTrackToTakeFrom[MAX_NOTE_TRACKS];
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};
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const AutoGenMapping AUTO_GEN_MAPPINGS[] = {
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{ NOTES_TYPE_PUMP_SINGLE, NOTES_TYPE_DANCE_SINGLE, { 0, 1, -1, 2, 3 } },
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{ NOTES_TYPE_DANCE_SINGLE, NOTES_TYPE_PUMP_SINGLE, { 0, 1, 3, 4 } },
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{ NOTES_TYPE_PUMP_DOUBLE, NOTES_TYPE_DANCE_DOUBLE, { 0, 1, -1, 2, 3, 4, 5, -1, 6, 7 } },
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{ NOTES_TYPE_DANCE_DOUBLE, NOTES_TYPE_PUMP_DOUBLE, { 0, 1, 3, 4, 5, 6, 8, 9 } },
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};
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const NUM_AUTOGEN_MAPPINGS = sizeof(AUTO_GEN_MAPPINGS) / sizeof(AutoGenMapping);
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void Song::AddAutoGenNotes()
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{
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for( int i=0; i<NUM_AUTOGEN_MAPPINGS; i++ )
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{
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const AutoGenMapping& mapping = AUTO_GEN_MAPPINGS[i];
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if( !SongHasNotesType(mapping.ntMissing))
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{
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for( int i=0; i<m_apNotes.GetSize(); i++ )
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{
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Notes* pOriginalNotes = m_apNotes[i];
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if( pOriginalNotes->m_NotesType != mapping.ntGenerateFrom )
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continue;
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Notes* pNewNotes = new Notes;
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pNewNotes->m_DifficultyClass = pOriginalNotes->m_DifficultyClass;
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pNewNotes->m_iMeter = pOriginalNotes->m_iMeter;
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pNewNotes->m_sDescription = pOriginalNotes->m_sDescription + " (autogen)";
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pNewNotes->m_NotesType = mapping.ntMissing;
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NoteData originalNoteData, newNoteData;
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pOriginalNotes->GetNoteData( &originalNoteData );
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newNoteData.LoadTransformed( &originalNoteData, GAMEMAN->NotesTypeToNumTracks(mapping.ntMissing), mapping.iOriginalTrackToTakeFrom );
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pNewNotes->SetNoteData( &newNoteData );
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this->m_apNotes.Add( pNewNotes );
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}
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}
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}
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}
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Grade Song::GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc ) const
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{
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CArray<Notes*, Notes*> aNotes;
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@@ -221,6 +221,12 @@
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<File
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RelativePath="ScreenGraphicOptions.h">
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</File>
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<File
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RelativePath="ScreenHowToPlay.cpp">
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</File>
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<File
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RelativePath="ScreenHowToPlay.h">
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</File>
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<File
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RelativePath="ScreenManager.cpp">
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</File>
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@@ -628,18 +634,18 @@
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<File
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RelativePath="GrooveRadar.h">
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</File>
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<File
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RelativePath="GroupList.cpp">
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</File>
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<File
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RelativePath="GroupList.h">
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</File>
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<File
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RelativePath="GroupInfoFrame.cpp">
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</File>
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<File
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RelativePath="GroupInfoFrame.h">
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</File>
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<File
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RelativePath="GroupList.cpp">
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</File>
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<File
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RelativePath="GroupList.h">
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</File>
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<File
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RelativePath="MenuElements.cpp">
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</File>
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@@ -18,7 +18,7 @@
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#include "GameState.h"
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut ) const
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void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut ) const
|
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{
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int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
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for( int col=0; col<m_iColsPerPlayer; col++ )
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@@ -65,6 +65,6 @@ public:
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GameInput StyleInputToGameInput( const StyleInput StyleI ) const;
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StyleInput GameInputToStyleInput( const GameInput &GameI ) const;
|
||||
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void GetTransformedNoteDataForStyle( PlayerNumber p, const NoteData* pOriginal, NoteData* pNoteDataOut ) const;
|
||||
void GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut ) const;
|
||||
};
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@@ -59,14 +59,16 @@ public:
|
||||
|
||||
void TidyUpData(); // call after loading to clean up invalid data
|
||||
|
||||
void SaveToSMFile( CString sPath = "" ); // no path means save to SongFilePath
|
||||
void SaveToSMAndDWIFile(); // saves SM, then saves DWI so that the SM is the master copy and NoteTypes not supported by DWI are not lost
|
||||
void SaveToSMFile( CString sPath, bool bSavingCache );
|
||||
void SaveToSongFileAndDWI(); // saves SM, then saves DWI so that the SM is the master copy and NoteTypes not supported by DWI are not lost
|
||||
void SaveToCacheFile();
|
||||
void SaveToSongFile(); // no path means save to SongFilePath
|
||||
|
||||
const CString &GetSongFilePath() const;
|
||||
CString GetCacheFilePath() const;
|
||||
|
||||
public:
|
||||
void AddAutoGenNotes();
|
||||
|
||||
/* Directory this song data came from: */
|
||||
CString m_sSongDir;
|
||||
|
||||
@@ -167,7 +169,8 @@ public:
|
||||
|
||||
CArray<Notes*, Notes*> m_apNotes;
|
||||
|
||||
bool SongHasNoteType( NotesType nt ) const;
|
||||
bool SongHasNotesType( NotesType nt ) const;
|
||||
bool SongHasNotesTypeAndDifficulty( NotesType nt, DifficultyClass dc ) const;
|
||||
void GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo ) const;
|
||||
int GetNumTimesPlayed() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user