implement m_bDelayedEscape

This commit is contained in:
Glenn Maynard
2002-08-24 06:34:15 +00:00
parent 1d2e3faefd
commit d52224560e
+2 -1
View File
@@ -1013,7 +1013,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
m_DancingState != STATE_OUTRO &&
!m_Fade.IsClosing() )
{
if( (DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
if( !PREFSMAN->m_bDelayedEscape ||
(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) )
{
m_DancingState = STATE_OUTRO;