implement m_bDelayedEscape
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@@ -1013,7 +1013,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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m_DancingState != STATE_OUTRO &&
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!m_Fade.IsClosing() )
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{
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if( (DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
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if( !PREFSMAN->m_bDelayedEscape ||
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(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
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(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) )
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{
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m_DancingState = STATE_OUTRO;
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