Adjusted Metrics So The SelectPlayer Screen looks as it should

This commit is contained in:
Andrew Livy
2002-08-28 23:20:41 +00:00
parent a8a99fe828
commit e6d02e9648
3 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -39,13 +39,13 @@ NextScreen=ScreenSelectStyle
[ScreenEz2SelectPlayer]
CursorP1X=120
CursorP1Y=280
CursorP1Y=360
CursorP2X=520
CursorP2Y=280
CursorP2Y=360
ControllerP1X=120
ControllerP1Y=280
ControllerP1Y=380
ControllerP2X=520
ControllerP2Y=280
ControllerP2Y=380
HelpText=Press $ on the pad you wish to play on
TimerSeconds=40
NextScreen=ScreenSelectGroup
+1 -1
View File
@@ -214,7 +214,7 @@ ScreenGameplay::ScreenGameplay()
};
// Update possible dance points
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
+2 -2
View File
@@ -341,7 +341,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
CArray<Actor*,Actor*> apActorsInScore;
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );
@@ -401,7 +401,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_MusicSortDisplay.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
CArray<Actor*,Actor*> apActorsInScore;
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
apActorsInScore.Add( &m_sprHighScoreFrame[p] );
apActorsInScore.Add( &m_HighScore[p] );