Chris Danford
8b8fa8aad3
move CommonMetrics into a namespace so that it's clear where they're coming from when used.
2005-10-27 05:16:19 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
8a5bf17203
remove some hardcoded screen names
2005-01-29 23:45:27 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
09d9197e29
update
2004-09-09 17:48:25 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
f5ce2e5303
cleanup
2004-06-08 05:55:00 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
d01be52ee0
fix tweens in test screens
2003-01-25 03:40:58 +00:00
Glenn Maynard
6cd9b429b7
abstract music completely
2003-01-21 02:16:40 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00