Commit Graph

1733 Commits

Author SHA1 Message Date
Glenn Maynard 2575fdf7d3 add sai 2003-01-19 22:31:42 +00:00
Glenn Maynard e17d20672d improve this 2003-01-19 22:26:10 +00:00
Glenn Maynard e5dacca7ea display "hold back" message 2003-01-19 21:57:13 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Glenn Maynard a851b03677 use LOG->Info for important stuff 2003-01-19 21:25:06 +00:00
Glenn Maynard 567996a8fc +" " 2003-01-19 21:24:37 +00:00
Glenn Maynard 6636c28924 add a little unused code 2003-01-19 21:24:11 +00:00
Glenn Maynard bb36b998cc fix a warning 2003-01-19 21:15:30 +00:00
Glenn Maynard a5610f0242 add another assert 2003-01-19 21:14:27 +00:00
Glenn Maynard 9f4d7b14d8 handle XP 2003-01-19 21:13:17 +00:00
Glenn Maynard 1fcccdb31c add an assert 2003-01-19 21:13:00 +00:00
Glenn Maynard 1dbf49de57 use LOG->Info for important stuff 2003-01-19 21:11:35 +00:00
Chris Danford e17ba826b0 Fixed crash in demo if no songs. 2003-01-19 21:08:44 +00:00
Chris Danford d84e10f9d2 Fixed crash in demo if no songs. 2003-01-19 21:05:03 +00:00
Glenn Maynard 2e10cb86df improve assertion reporting 2003-01-19 20:53:48 +00:00
Chris Danford 3d5bfc8a46 no message 2003-01-19 19:59:46 +00:00
Glenn Maynard b215d38c2c fix a crash 2003-01-19 19:56:12 +00:00
Glenn Maynard bfd2d10a15 properly abstract the volume so we don't touch prefsman in RSM
fixes crash
2003-01-19 19:55:24 +00:00
Glenn Maynard ee211f3b74 restore app priority to normal when we don't have focus and give
up CPU each frame
2003-01-19 11:00:53 +00:00
Glenn Maynard 45ee7a9b1d use RSM->PlayMusic for music. This fixes credits and menu music
playing into the attract.
2003-01-19 10:14:46 +00:00
Glenn Maynard 86d71eaf4e RSM->PlayMusic("") stops the music (so we can have a blank
music metric stop any music)
2003-01-19 10:02:44 +00:00
Glenn Maynard 1c5f995296 update 2003-01-19 07:58:29 +00:00
Chris Danford 28da4bdce5 Trying out Eclipse instead of WinCVS. 2003-01-19 07:56:21 +00:00
Glenn Maynard eaf51a944c fix warnings 2003-01-19 07:51:10 +00:00
Chris Danford 3c983e7fa7 Re-enable default shadow for BitmapText 2003-01-19 07:06:59 +00:00
Chris Danford 7f55f35562 Adding basic coin support 2003-01-19 06:59:39 +00:00
Glenn Maynard 689183f6cf allow installing normal and CVS in parallel, to different directories 2003-01-19 06:51:12 +00:00
Glenn Maynard 9f870e1480 update
include most noteskins; they're small
don't delete noteskins\dance if it has noteskins we didn't put there
include vc7 dlls
don't require dx8 (but do recommend it)
2003-01-19 06:29:25 +00:00
Glenn Maynard da2ace9a34 update (of a sort) 2003-01-19 06:21:52 +00:00
Glenn Maynard a21694f7c9 update 2003-01-19 06:18:35 +00:00
Glenn Maynard c183d4e51a explicitly create the cache dir 2003-01-19 05:38:19 +00:00
Glenn Maynard d9dd3c00b1 use static logs 2003-01-19 05:00:51 +00:00
Glenn Maynard 861ba219c2 add static logs 2003-01-19 05:00:21 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard 4b0fa9aae6 make select style graphics optional. (they're one of the few game-
specific graphics in the default theme, so be tolerant if they're
missing)
2003-01-19 03:49:37 +00:00
Glenn Maynard 8a02601b98 allow blank sprite loads 2003-01-19 03:46:20 +00:00
Glenn Maynard a71d2ed254 add GetPathToOptional, so we can grab files and cope if they
don't exist
2003-01-19 03:26:05 +00:00
Glenn Maynard 450618161c remove GetGlyphTexture 2003-01-19 02:05:07 +00:00
Glenn Maynard a7f6279140 use GetTexture 2003-01-19 00:55:14 +00:00
Glenn Maynard d72770a1a9 increase the buffer size for hardware mixing a bit 2003-01-19 00:52:17 +00:00
Glenn Maynard 1698ddb304 add const accessor for Texture 2003-01-19 00:48:23 +00:00
Glenn Maynard 8377d8260c Clapm the fast-moving wheel sound effects; bumps speed from 80fps
to 130fps for me.  (I think it was starting over a hundred at a time ...)

The "random" effect was experimental.  I liked the bounce, but the
effect of pulling in random songs as it spun was hacky and not too
important (and a little buggy).

Random is now like roulette, except 1: it's shuffled, 2: it moves in reverse,
and 3: it stops with a bounce instead of shifts, and 4: it spins twice as
fast.  Currently, the bounce is a little bumpy; that's loading the sample
music, I think.
2003-01-19 00:47:06 +00:00
Glenn Maynard 267cddb3e1 commit some stuff i've been using for testing 2003-01-18 21:16:08 +00:00
Glenn Maynard 135b2d49ea add Common::InitialScreen 2003-01-18 20:54:05 +00:00
Glenn Maynard b7f8db70d2 update 2003-01-18 20:53:23 +00:00
Glenn Maynard 6eb12e6b81 add disabled benchmark code (which I've been using for a while
and want to at least get committed somewhere)
2003-01-18 20:44:25 +00:00
Andrew Livy 98d2d76ed0 Pump Song Select now with 'bouncing' icons when selected. 2003-01-18 19:07:52 +00:00
Glenn Maynard f903ac8f30 remove unused parameter 2003-01-18 09:35:08 +00:00
Glenn Maynard 49ffa7b45f replacing markers in BMT::SetText is too expensive; do it
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard cbeb0d1288 don't update g_bAllowVivid several times each frame 2003-01-18 08:34:41 +00:00