AJ Kelly
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2260865eff
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sharper main info text + psd files
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2007-10-24 15:55:02 +00:00 |
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AJ Kelly
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2ff1e05e62
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new explanation graphic + psd version
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2007-10-24 15:51:04 +00:00 |
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AJ Kelly
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a066d023b1
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fix uneven frame size
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2007-10-24 15:43:34 +00:00 |
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AJ Kelly
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539624192f
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smooth out pixels to make it look cleaner
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2007-10-24 15:42:30 +00:00 |
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Chris Danford
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e48a3add69
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add Get/SetNumMultiplayerNoteFields
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2007-10-23 18:09:41 +00:00 |
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Chris Danford
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fe0f02f7e2
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add debugging assert
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2007-10-19 09:01:12 +00:00 |
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Chris Danford
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84bb380ae3
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use enum types in Lua methods
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2007-10-19 09:00:54 +00:00 |
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Chris Danford
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aa4afd5474
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fix inverted Selectable logic
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2007-10-19 09:00:18 +00:00 |
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Chris Danford
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dd4c27bc0f
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fix Workout with non dance-single Styles
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2007-10-19 08:59:25 +00:00 |
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Chris Danford
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5fa0000bec
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lua method GetValue: use Enum::Check<RadarCategory> for param
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2007-10-19 08:58:46 +00:00 |
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AJ Kelly
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8a78d6e2a4
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TextBanner functions, some ActorScroller functions, more Gamestate stuff
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2007-10-12 17:40:36 +00:00 |
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AJ Kelly
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c3e0c494f0
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add sorting by music length
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2007-10-07 21:09:52 +00:00 |
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AJ Kelly
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426747656a
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more documentation
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2007-10-07 20:24:58 +00:00 |
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Glenn Maynard
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8639024990
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multichannel resampling fix
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2007-10-06 17:03:58 +00:00 |
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AJ Kelly
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01554b9b41
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fix score appearing over transitions
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2007-10-05 07:38:37 +00:00 |
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AJ Kelly
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009c42b9f2
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use suffixes for stage numbers instead of leaving them as just numbers
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2007-10-05 00:51:01 +00:00 |
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Steve Checkoway
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9665623071
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Random code from apple on a mailing list to make sure that apple's crash handler doesn't pop up after we've set up our crash handler.
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2007-10-04 06:21:04 +00:00 |
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AJ Kelly
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6a82818b97
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lifemeter passing to normal again (less work for people making themes that fall back on default)
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2007-10-04 03:43:43 +00:00 |
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AJ Kelly
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834995c6ca
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remove start button in the credits layer in "press start"
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2007-10-03 03:42:03 +00:00 |
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AJ Kelly
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6d4faf41b2
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add EdgeWidth
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2007-09-29 19:10:19 +00:00 |
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AJ Kelly
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de4d9d34cb
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allow themers to set groove radar edge width
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2007-09-29 19:09:54 +00:00 |
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Vecais Dumais Laacis
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2067ed2e95
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add missing empty keys
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2007-09-24 21:50:28 +00:00 |
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Vecais Dumais Laacis
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1fa16a9aa9
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allow to continue if local profile count is less than human player count
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2007-09-24 21:49:12 +00:00 |
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AJ Kelly
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9e6be5b399
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mode Actor commands, add MenuTimer, PlayerStageStats, Profile, Steps, ThemeManager
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2007-09-24 14:54:20 +00:00 |
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AJ Kelly
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c9b69604e8
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add more lua bindings for stats
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2007-09-23 19:53:09 +00:00 |
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AJ Kelly
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c9f8d6304f
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add SetTransformFromWidth
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2007-09-23 18:04:16 +00:00 |
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Steve Checkoway
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15611d510b
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Simplify. Remove the condition from the iterator. Almost nothing uses it (although other things could), it seems more trouble than it's worth.
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2007-09-17 03:27:33 +00:00 |
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Chris Danford
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215fd9f2ad
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fix TapNotes being given TNS_Miss after they were already judged (also caused non-checkpoint HoldNotes to LetGo)
fix HoldNotes never receive judgment because out of range ones were not being passed to UpdateHoldNotes.
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2007-09-17 00:03:43 +00:00 |
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AJ Kelly
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ab240c3fbc
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add addx, addy, addz, GetX, GetY, GetZ, GetVisible, SetTextureFiltering
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2007-09-16 22:37:08 +00:00 |
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Chris Danford
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5272d5994c
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clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback.
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2007-09-16 21:22:09 +00:00 |
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Chris Danford
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2322929f9c
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Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present.
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2007-09-16 19:43:14 +00:00 |
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Chris Danford
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1fcce84c9f
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remove PercentageDisplay metrics
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2007-09-16 19:36:46 +00:00 |
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AJ Kelly
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9a69e35c1d
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let ScrollerX and ScrollerY handle the positioning
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2007-09-16 05:44:43 +00:00 |
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Steve Checkoway
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07b16b641e
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Remove code with no effect.
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2007-09-16 01:00:49 +00:00 |
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Steve Checkoway
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b4cb0893ff
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Use preincrement for iterators to prevent making a copy of the iterator and simplify making a pair.
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2007-09-16 00:52:16 +00:00 |
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Steve Checkoway
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5a0ae85deb
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Fix mines when PREFSMAN->m_fPadStickSeconds is zero.
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2007-09-15 06:47:25 +00:00 |
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AJ Kelly
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4a9af0135d
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add PercentScoreDecimalPlaces
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2007-09-15 04:46:11 +00:00 |
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Chris Danford
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9558ec7bb1
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fix crash if menu timer expires while on song section
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2007-09-14 21:34:42 +00:00 |
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Chris Danford
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77940f76a2
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Move percent formatting into PlayerStageStats and apply the truncating rules in GetPercentScore(). The percent score that ends up in HighScore should match what is shown on the screen.
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2007-09-14 08:50:29 +00:00 |
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Chris Danford
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71cca3a067
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add NumControllerSteps
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2007-09-14 05:56:12 +00:00 |
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Chris Danford
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2ff23c4d01
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fix: if multiple holds start on the same row, only the last one on the row was being updated
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2007-09-13 05:26:59 +00:00 |
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Chris Danford
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c330dd6ae0
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add to all_tracks_iterator: copy constructor, operator=, GetIter
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2007-09-13 05:18:05 +00:00 |
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Chris Danford
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7a156e73bb
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update EnumToString comment. Should we assert on an _Invalid value?
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2007-09-13 04:47:18 +00:00 |
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Chris Danford
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a0732c6256
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fix correctness of void UpdateJudgedRows() (rows weren't being judged because the iterator was pointing to the middle of a row instead of the beginning of the row.
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2007-09-13 04:35:36 +00:00 |
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Vecais Dumais Laacis
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ce3f6ecc7a
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fixes crash when using Tornado
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2007-09-12 15:03:30 +00:00 |
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Vecais Dumais Laacis
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1e65dc956b
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uses GAMESTATE:SetJukeboxUsesModifiers to randomize modifiers for every song (not only 1st one)
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2007-09-12 14:56:38 +00:00 |
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Vecais Dumais Laacis
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00f55cefdc
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enables switching m_bJukeboxUsesModifiers (ScreenJukebox uses this but nowhere in code were anything that could switch it on/off)
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2007-09-12 14:54:57 +00:00 |
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Chris Danford
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9559ce8f4a
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move CrossedMine logic into CrossedRow
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2007-09-12 11:01:43 +00:00 |
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Chris Danford
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0873cbae8b
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optmization: move iterators used by UpdateJudgedRows into Player
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2007-09-12 11:00:14 +00:00 |
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Chris Danford
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493614d57e
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optimize updating of holds (10-13 fps => 15-18 in multiplayer)
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2007-09-12 04:29:25 +00:00 |
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