Commit Graph

26568 Commits

Author SHA1 Message Date
AJ Kelly 2260865eff sharper main info text + psd files 2007-10-24 15:55:02 +00:00
AJ Kelly 2ff1e05e62 new explanation graphic + psd version 2007-10-24 15:51:04 +00:00
AJ Kelly a066d023b1 fix uneven frame size 2007-10-24 15:43:34 +00:00
AJ Kelly 539624192f smooth out pixels to make it look cleaner 2007-10-24 15:42:30 +00:00
Chris Danford e48a3add69 add Get/SetNumMultiplayerNoteFields 2007-10-23 18:09:41 +00:00
Chris Danford fe0f02f7e2 add debugging assert 2007-10-19 09:01:12 +00:00
Chris Danford 84bb380ae3 use enum types in Lua methods 2007-10-19 09:00:54 +00:00
Chris Danford aa4afd5474 fix inverted Selectable logic 2007-10-19 09:00:18 +00:00
Chris Danford dd4c27bc0f fix Workout with non dance-single Styles 2007-10-19 08:59:25 +00:00
Chris Danford 5fa0000bec lua method GetValue: use Enum::Check<RadarCategory> for param 2007-10-19 08:58:46 +00:00
AJ Kelly 8a78d6e2a4 TextBanner functions, some ActorScroller functions, more Gamestate stuff 2007-10-12 17:40:36 +00:00
AJ Kelly c3e0c494f0 add sorting by music length 2007-10-07 21:09:52 +00:00
AJ Kelly 426747656a more documentation 2007-10-07 20:24:58 +00:00
Glenn Maynard 8639024990 multichannel resampling fix 2007-10-06 17:03:58 +00:00
AJ Kelly 01554b9b41 fix score appearing over transitions 2007-10-05 07:38:37 +00:00
AJ Kelly 009c42b9f2 use suffixes for stage numbers instead of leaving them as just numbers 2007-10-05 00:51:01 +00:00
Steve Checkoway 9665623071 Random code from apple on a mailing list to make sure that apple's crash handler doesn't pop up after we've set up our crash handler. 2007-10-04 06:21:04 +00:00
AJ Kelly 6a82818b97 lifemeter passing to normal again (less work for people making themes that fall back on default) 2007-10-04 03:43:43 +00:00
AJ Kelly 834995c6ca remove start button in the credits layer in "press start" 2007-10-03 03:42:03 +00:00
AJ Kelly 6d4faf41b2 add EdgeWidth 2007-09-29 19:10:19 +00:00
AJ Kelly de4d9d34cb allow themers to set groove radar edge width 2007-09-29 19:09:54 +00:00
Vecais Dumais Laacis 2067ed2e95 add missing empty keys 2007-09-24 21:50:28 +00:00
Vecais Dumais Laacis 1fa16a9aa9 allow to continue if local profile count is less than human player count 2007-09-24 21:49:12 +00:00
AJ Kelly 9e6be5b399 mode Actor commands, add MenuTimer, PlayerStageStats, Profile, Steps, ThemeManager 2007-09-24 14:54:20 +00:00
AJ Kelly c9b69604e8 add more lua bindings for stats 2007-09-23 19:53:09 +00:00
AJ Kelly c9f8d6304f add SetTransformFromWidth 2007-09-23 18:04:16 +00:00
Steve Checkoway 15611d510b Simplify. Remove the condition from the iterator. Almost nothing uses it (although other things could), it seems more trouble than it's worth. 2007-09-17 03:27:33 +00:00
Chris Danford 215fd9f2ad fix TapNotes being given TNS_Miss after they were already judged (also caused non-checkpoint HoldNotes to LetGo)
fix HoldNotes never receive judgment because out of range ones were not being passed to UpdateHoldNotes.
2007-09-17 00:03:43 +00:00
AJ Kelly ab240c3fbc add addx, addy, addz, GetX, GetY, GetZ, GetVisible, SetTextureFiltering 2007-09-16 22:37:08 +00:00
Chris Danford 5272d5994c clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback. 2007-09-16 21:22:09 +00:00
Chris Danford 2322929f9c Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present. 2007-09-16 19:43:14 +00:00
Chris Danford 1fcce84c9f remove PercentageDisplay metrics 2007-09-16 19:36:46 +00:00
AJ Kelly 9a69e35c1d let ScrollerX and ScrollerY handle the positioning 2007-09-16 05:44:43 +00:00
Steve Checkoway 07b16b641e Remove code with no effect. 2007-09-16 01:00:49 +00:00
Steve Checkoway b4cb0893ff Use preincrement for iterators to prevent making a copy of the iterator and simplify making a pair. 2007-09-16 00:52:16 +00:00
Steve Checkoway 5a0ae85deb Fix mines when PREFSMAN->m_fPadStickSeconds is zero. 2007-09-15 06:47:25 +00:00
AJ Kelly 4a9af0135d add PercentScoreDecimalPlaces 2007-09-15 04:46:11 +00:00
Chris Danford 9558ec7bb1 fix crash if menu timer expires while on song section 2007-09-14 21:34:42 +00:00
Chris Danford 77940f76a2 Move percent formatting into PlayerStageStats and apply the truncating rules in GetPercentScore(). The percent score that ends up in HighScore should match what is shown on the screen. 2007-09-14 08:50:29 +00:00
Chris Danford 71cca3a067 add NumControllerSteps 2007-09-14 05:56:12 +00:00
Chris Danford 2ff23c4d01 fix: if multiple holds start on the same row, only the last one on the row was being updated 2007-09-13 05:26:59 +00:00
Chris Danford c330dd6ae0 add to all_tracks_iterator: copy constructor, operator=, GetIter 2007-09-13 05:18:05 +00:00
Chris Danford 7a156e73bb update EnumToString comment. Should we assert on an _Invalid value? 2007-09-13 04:47:18 +00:00
Chris Danford a0732c6256 fix correctness of void UpdateJudgedRows() (rows weren't being judged because the iterator was pointing to the middle of a row instead of the beginning of the row. 2007-09-13 04:35:36 +00:00
Vecais Dumais Laacis ce3f6ecc7a fixes crash when using Tornado 2007-09-12 15:03:30 +00:00
Vecais Dumais Laacis 1e65dc956b uses GAMESTATE:SetJukeboxUsesModifiers to randomize modifiers for every song (not only 1st one) 2007-09-12 14:56:38 +00:00
Vecais Dumais Laacis 00f55cefdc enables switching m_bJukeboxUsesModifiers (ScreenJukebox uses this but nowhere in code were anything that could switch it on/off) 2007-09-12 14:54:57 +00:00
Chris Danford 9559ce8f4a move CrossedMine logic into CrossedRow 2007-09-12 11:01:43 +00:00
Chris Danford 0873cbae8b optmization: move iterators used by UpdateJudgedRows into Player 2007-09-12 11:00:14 +00:00
Chris Danford 493614d57e optimize updating of holds (10-13 fps => 15-18 in multiplayer) 2007-09-12 04:29:25 +00:00