fix Workout with non dance-single Styles
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@@ -17,6 +17,7 @@
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#include "Profile.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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#include "Style.h"
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enum ReviewWorkoutRow
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{
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@@ -96,8 +97,14 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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{
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Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
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pWorkout->GenerateCourse( *WORKOUTMAN->m_pTempCourse );
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GAMESTATE->m_pCurSong.Set( NULL ); // CurSong will be set if we back out. Set it back to NULL so that ScreenStage won't show the last song.
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GAMESTATE->m_pCurCourse.Set( WORKOUTMAN->m_pTempCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( GAMESTATE->m_pCurCourse->GetTrail(STEPS_TYPE_DANCE_SINGLE) );
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const Style *pStyle = GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single");
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StepsType st = pStyle->m_StepsType;
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Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrail( st );
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ASSERT( pTrail );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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switch( pWorkout->m_WorkoutStepsType )
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{
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DEFAULT_FAIL(pWorkout->m_WorkoutStepsType);
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@@ -113,7 +120,7 @@ void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single") );
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GAMESTATE->SetCurrentStyle( pStyle );
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pWorkout->m_iMinutes * 60;
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