add addx, addy, addz, GetX, GetY, GetZ, GetVisible, SetTextureFiltering
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@@ -79,6 +79,30 @@
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<!-- Classes -->
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<Classes>
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<Class name='Actor'>
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<Function name='GetVisible' return='bool' arguments=''>
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Returns the current Actor's visibility.
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</Function>
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<Function name='GetX' return='float' arguments=''>
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Returns the current Actor's x position.
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</Function>
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<Function name='GetY' return='float' arguments=''>
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Returns the current Actor's y position.
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</Function>
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<Function name='GetZ' return='float' arguments=''>
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Returns the current Actor's z position.
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</Function>
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<Function name='SetTextureFiltering' return='void' arguments='bool b'>
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Sets Texture Filtering for an actor to <code>b</code>.
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</Function>
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<Function name='addx' return='void' arguments='float xPos'>
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Adds <code>xPos</code> to the Actor's current x position.
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</Function>
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<Function name='addy' return='void' arguments='float yPos'>
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Adds <code>yPos</code> to the Actor's current y position.
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</Function>
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<Function name='addz' return='void' arguments='float zPos'>
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Adds <code>zPos</code> to the Actor's current z position.
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</Function>
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<Function name='halign' return='void' arguments='float fAlign'>
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Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign' /> for the common case.
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</Function>
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