fixes crash when using Tornado

This commit is contained in:
Vecais Dumais Laacis
2007-09-12 15:03:30 +00:00
parent 1e65dc956b
commit ce3f6ecc7a
+2 -1
View File
@@ -40,13 +40,14 @@ ReceptorArrowRow::~ReceptorArrowRow()
void ReceptorArrowRow::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
ArrowEffects::Update();
for( unsigned c=0; c<m_ReceptorArrow.size(); c++ )
{
// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
float fBaseAlpha = (1 - m_pPlayerState->m_PlayerOptions.GetCurrent().m_fDark) * (1 - m_fFadeToFailPercent);
CLAMP( fBaseAlpha, 0.0f, 1.0f );
m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
// set arrow XYZ
const float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );