Glenn Maynard
d28496f39e
add stretchto command
2003-11-08 20:37:40 +00:00
Glenn Maynard
60aee74847
implement edge fade
2003-11-08 19:38:38 +00:00
Glenn Maynard
12d92a5be1
add edge fade commands
2003-11-08 19:23:40 +00:00
Glenn Maynard
ed3a198a9e
update
2003-11-08 04:26:40 +00:00
Glenn Maynard
0ea0f145b2
Move explanation texts to the same section, so items can be moved
...
around without having to edit all translations.
Don't display text in the song options menu.
Allow translating row titles.
2003-11-08 04:25:33 +00:00
Glenn Maynard
f810930dab
merge duplicate code
2003-11-08 02:46:12 +00:00
Glenn Maynard
555d12b49e
Remove unused variables, const.
2003-11-08 01:57:04 +00:00
Glenn Maynard
76e701154b
remove trace
2003-11-08 01:01:38 +00:00
Glenn Maynard
a2a7d9113c
unused var
2003-11-08 01:01:14 +00:00
Glenn Maynard
38efc79a53
and some more fixes
2003-11-08 01:00:27 +00:00
Glenn Maynard
fdae9e268b
fixes
2003-11-08 00:56:39 +00:00
Glenn Maynard
d5e98040b2
Improve ScreenEdit compile times in g++ 3.3.
2003-11-08 00:50:25 +00:00
Glenn Maynard
3b46aa8857
Cleanup, move commands into metrics.
2003-11-07 21:33:27 +00:00
Glenn Maynard
67f31cc3fa
add MenuTimer metrics
2003-11-07 21:32:25 +00:00
Glenn Maynard
53368ac396
Remove extra m_sName. Add assert.
2003-11-07 20:57:22 +00:00
Glenn Maynard
abed97565a
Reduce dependencies.
2003-11-07 20:55:52 +00:00
Glenn Maynard
c77ddb2107
Reduce dependencies, const fix.
2003-11-07 20:55:30 +00:00
Glenn Maynard
00490074af
RageTextureID
2003-11-07 20:54:29 +00:00
Glenn Maynard
77cb44ab91
Const fixes.
2003-11-07 20:54:18 +00:00
Glenn Maynard
1601168c8d
move RageTextureID into its own file
2003-11-07 20:53:42 +00:00
Glenn Maynard
cbdf39644f
missing headers
2003-11-07 20:46:04 +00:00
Glenn Maynard
354fbd9a87
Const, include fixes.
2003-11-07 20:43:03 +00:00
Glenn Maynard
879980e0c5
msising headers
2003-11-07 20:24:44 +00:00
Glenn Maynard
884488732d
reduce MenuTimer dependencies
2003-11-07 20:10:38 +00:00
Glenn Maynard
a5f53bcd44
ok
2003-11-07 18:23:33 +00:00
Glenn Maynard
b178ca648d
test
2003-11-07 18:22:08 +00:00
Glenn Maynard
0e05d91242
load fallback.ini
2003-11-06 22:00:23 +00:00
Glenn Maynard
c1c3e59997
Add assert, const, comments.
2003-11-06 21:47:12 +00:00
Glenn Maynard
6c34a386cb
Fix crash, fix "TOGETHER" options cursors not staying together
2003-11-06 21:45:44 +00:00
Glenn Maynard
1ed86b18fa
Oops.
2003-11-06 07:19:46 +00:00
Glenn Maynard
3f3671c3e7
add SetHidden command
2003-11-06 07:18:11 +00:00
Glenn Maynard
5a30c390d6
Fix crashes due to rendering nonexistant NOTE_TYPE_48TH and
...
NOTE_TYPE_64TH.
2003-11-06 07:17:31 +00:00
Glenn Maynard
8382619231
OffFocused/OffUnfocused for sprPreview
2003-11-05 21:34:14 +00:00
Glenn Maynard
398d8c2bbe
simplify
2003-11-05 19:56:21 +00:00
Glenn Maynard
3ae2c7dca0
Fix credits messages between screens
2003-11-05 19:55:28 +00:00
Glenn Maynard
5e8ebeda43
AutoActor m_sprExplanation
2003-11-05 19:35:57 +00:00
Glenn Maynard
e3246d609c
fix compile
2003-11-05 19:02:47 +00:00
Glenn Maynard
177acf795a
Allow game selection screens before setting the style
...
Handle "screen" ModeChoice command.
Focus tweening cleanups.
2003-11-05 18:49:57 +00:00
Glenn Maynard
3f873300e2
UtilCommand BGA fix.
...
Its.
2003-11-05 06:43:26 +00:00
Glenn Maynard
3fa50f03e0
various overload fixes for using BGAnimation as a generic actor
2003-11-05 06:41:57 +00:00
Glenn Maynard
61bed4f9f4
add sanity check
2003-11-05 05:36:07 +00:00
Glenn Maynard
a4dc0a96b5
Fix derived SetHorizAlign not being called.
2003-11-05 05:10:19 +00:00
Glenn Maynard
2c6df65bd0
Use autoActor.
...
Do GainFocus and LoseFocus for previews.
Always run On and then either GainFocus or LoseFocus for all previews
and icons.
2003-11-05 04:09:10 +00:00
Glenn Maynard
0a8096b293
Give BGAnimations loaded from AutoActor Actor semantics, not
...
BGAnimation semantics.
2003-11-05 03:56:37 +00:00
Glenn Maynard
48ee51e268
support BGAnimation::FinishTweening
2003-11-05 02:23:21 +00:00
Glenn Maynard
d5768fd18a
handle :: in .actor "text" field
2003-11-05 02:22:13 +00:00
Glenn Maynard
73c07dcb58
Simplify. Use AutoActor.
2003-11-04 21:49:38 +00:00
Glenn Maynard
946f891ebf
use m_sName
2003-11-04 21:07:36 +00:00
Glenn Maynard
b25607c660
use m_sName
2003-11-04 20:57:19 +00:00
Glenn Maynard
f9596e4d03
Fix hold notes in autogen
2003-11-04 20:22:49 +00:00
Glenn Maynard
9021632dae
Don't pick up KSF "intro.wav" files as song music.
2003-11-04 20:07:25 +00:00
Glenn Maynard
e4b1a2f6cc
Add comment. Remove date.
2003-11-04 18:32:35 +00:00
Glenn Maynard
c8351a4252
'/' -> SLASH[0]
2003-11-04 18:28:45 +00:00
Glenn Maynard
9c5b3a7da4
Move default back to the right place.
2003-11-04 18:28:06 +00:00
Glenn Maynard
02a6a82bd6
Fix CreateDirectories pulling wrong data from cache. (That should fix
...
the cache creation problems ...)
2003-11-04 06:52:39 +00:00
Glenn Maynard
f875aba27e
fix cache dir being wiped before we can write anything into it
2003-11-04 06:51:28 +00:00
Glenn Maynard
fa0909782a
remove NULL from the default sound driver list
2003-11-04 06:49:01 +00:00
Glenn Maynard
62e9a16bc6
fix crash on ALSA SW fallback
2003-11-04 06:40:17 +00:00
Glenn Maynard
e14227c0d4
-> 3.9 alpha 8
2003-11-04 06:09:35 +00:00
Glenn Maynard
51637ca974
quiet annoying dialog
2003-11-04 04:57:05 +00:00
Glenn Maynard
2b18d105c6
pngcrushinplace.bat -> sh
2003-11-04 04:39:20 +00:00
Glenn Maynard
5d28964655
Don't warn about broken symlinks.
2003-11-04 04:32:11 +00:00
Glenn Maynard
adc4af1a48
Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
...
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard
cdd1f885bf
mvoe logic to StageStats::AllFailed
2003-11-03 23:55:58 +00:00
Glenn Maynard
93606c2990
Fix assertion for songs with RLE-compressed BMPs.
2003-11-03 23:29:37 +00:00
Glenn Maynard
ed718863ee
cleanup
2003-11-03 21:53:29 +00:00
Glenn Maynard
8ce68dcbd0
update
2003-11-03 21:52:51 +00:00
Glenn Maynard
928a8ce1af
Dynamically bind ALSA, so binaries compiled with ALSA will work on systems
...
without ALSA installed.
2003-11-03 21:52:31 +00:00
Glenn Maynard
78908329f8
fix math checks
2003-11-03 21:40:07 +00:00
Glenn Maynard
d9f4c8d2f0
add check for libavcodec >= 0.4.8
2003-11-03 21:17:45 +00:00
Glenn Maynard
7410110fa6
remove stray trace
2003-11-03 20:00:51 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
243a5ae462
Coordinates should be floats. Fix warnings.
2003-11-03 18:29:46 +00:00
Glenn Maynard
8c08e5ad50
const fixes
2003-11-03 18:24:13 +00:00
Glenn Maynard
e4e58d786e
revert to f9a6e9e (see -devs)
2003-11-03 17:05:39 +00:00
Glenn Maynard
864f4713ef
minor fix
2003-11-03 03:04:46 +00:00
Glenn Maynard
2fe66ca812
fix m_textDebug tweening
2003-11-03 02:10:03 +00:00
Glenn Maynard
54bfc22c7c
cleanup
2003-11-03 00:34:18 +00:00
Glenn Maynard
9d3885abdb
fix
2003-11-02 23:44:04 +00:00
Glenn Maynard
ba954972e2
Add rudimentary animation control command to models.
2003-11-02 23:29:21 +00:00
Glenn Maynard
764b227a84
Cleanup.
2003-11-02 23:22:57 +00:00
Glenn Maynard
8addfa2079
Change DEFAULT_SOUND_VOLUME to 1.
2003-11-02 21:05:59 +00:00
Glenn Maynard
4554227ad5
move Sammi Cheng characters into a separate page
2003-11-02 18:24:53 +00:00
Glenn Maynard
7226086a17
whitespace
2003-11-02 17:07:09 +00:00
Glenn Maynard
be658761c6
Cleanup. Fix GetActualVoltageRadarValue.
2003-11-02 17:06:25 +00:00
Glenn Maynard
54ab1e1382
Add GetMaxCombo.
...
Store combo rollover separately in the combo record.
2003-11-02 17:05:11 +00:00
Glenn Maynard
d05f2ed147
fix ranking labels
2003-11-02 17:03:10 +00:00
Glenn Maynard
a52ff72575
cleanup
2003-11-02 16:32:45 +00:00
Glenn Maynard
a860b5ef8b
Remove old comments. Bump cache for translit changes.
2003-11-02 04:47:47 +00:00
Glenn Maynard
d928e88102
Remove old comments. Simplify. There's no such thing as "high ascii".
2003-11-02 04:43:36 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
20798c677c
remove old comments
2003-11-02 04:05:38 +00:00
Glenn Maynard
914dc99ced
fix mismatched cached fonts if we load the same font with two different sChars
2003-11-02 04:05:13 +00:00
Glenn Maynard
ee7a8ea08e
fix XXX
2003-11-02 03:52:13 +00:00
Glenn Maynard
ca8b6e4fd0
Remove extra m_pDancingCharacters->LoadNextSong() call.
2003-11-02 03:51:45 +00:00
Glenn Maynard
5574fe505c
Simplify. GAMESTATE->m_pCurCharacters[pl] is always set.
2003-11-02 03:46:23 +00:00
Glenn Maynard
a81a1b4ed4
const fixes
2003-11-02 03:41:59 +00:00
Glenn Maynard
b5d84dd75e
cleanup/optimize
2003-11-02 02:15:54 +00:00
Glenn Maynard
6efbfcba8c
simplify
2003-11-02 02:12:04 +00:00
Glenn Maynard
19cdfc9b18
fix input crash
2003-11-02 01:27:11 +00:00